tModLoader

tModLoader

Remnants
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Oppdatering: 19. okt. @ 2.24

Update 2.0.5.1

Gameplay
  • Made a small optimisation to parallax walls

Audio
  • Added a toggle for the spider cave music

Bugfixes
  • Fixed medium world generation freezing on the mineshaft

Oppdatering: 18. okt. @ 7.48

Update 2.0.5 - Halloween Drop

World Generation
  • Replaced the forgotten tomb with a reworked spider cave biome
  • Moved the evil biome chests back to the dungeon
  • Added back dart traps to the caves
  • Removed the hardstone world borders

Gameplay
  • Removed enemy spawning restrictions for granite biomes

Bugfixes
  • Fixed a rare worldgen freeze caused by the mineshaft

Oppdatering: 12. okt. @ 6.00

Update 2.0.4

World Generation
  • Replaced the obsidian layer with a new sulfuric vents biome
  • Revised cave generation
  • Upgraded mineshafts
  • Added support for the Orchid Mineshaft mod and the Ruin Seeker mod
  • Made the desert, corruption and crimson blend better with their surroundings
  • Added the Lunar Veil mod to the blacklist

Oppdatering: 4. sep. @ 1.22

Update 2.0.3

Bugfixes
  • Added full support for custom world sizes with dimensions greater than that of medium worlds
  • Disabled the mineshafts from the Orchid Mineshaft mod

Oppdatering: 22. juli @ 5.42

Update 2.0.2.2

Bugfixes
  • Fixed players freezing up in pyramids when they have no pickaxes in their inventory

Oppdatering: 4. juli @ 22.24

Update 2.0.2.1

Audio
  • Further adjusted the volume of the aforementioned music tracks

Oppdatering: 4. juli @ 21.03

Update 2.0.2

World Generation
  • Skull signs will appear at the undergrowth entrance to indicate danger

Gameplay
  • Increased the base running speed from 18mph to 20mph
  • The warning message for using the Wrath of the Gods mod in multiplayer will no longer appear if the safeguard is disabled

Audio
  • Reduced the volume of the Aerial Garden and Echoing Halls music tracks

Localisation
  • Added Russian localisation for the labyrinth anti-teleport message

Oppdatering: 13. juni @ 5.22

Update 2.0.1.1

World Generation
  • Moved the spawn point above the mineshaft entrance

Bugfixes
  • Fixed hellstone failing to generate in the underworld

Localisation
  • Added full Russian localisation for the new configs

Oppdatering: 12. juni @ 22.31

Update 2.0.1

World Generation
  • Reduced the number of life crystals and mineshaft chests

Gameplay
  • Slightly increased centipede health but nerfed all their other stats

Audio
  • Made the mod's music tracks for vanilla biomes individually toggleable

Bugfixes
  • Fixed the sulphurous sea from the Calamity mod generating too low
  • Fixed a rare placement bug with the mineshaft entrance

Oppdatering: 11. juni @ 23.37

Update 2.0 - Transcension

World Generation
  • Fully redesigned the undergrowth, desert temple, aerial garden and mineshafts
  • Reworked beehives, glowing mushroom patches, gem caves and underground cabins in a more vanilla style
  • Massively upgraded and diversified terrain generation for all surface biomes
  • Revised cave generation of most major biomes to better complement their new terrain
  • Brought back the oasis and enchanted sword microbiomes
  • Added a new structure to the forest biome
  • Added gold and platinum back to the deep caverns
  • Many smaller worldgen improvements

Gameplay
  • Returned gems to their original sell price
  • Made a few balance tweaks related to the aerial garden
  • Made fragment grenades count in the eater of worlds' explosive resistance
  • Removed the projectile AI changes config

Visuals
  • Resprited pyramid bricks, garden bricks and pyramid pots

Audio
  • Added new music tracks for the aerial garden and echoing halls
  • Overhauled impact sound for the wards

Bugfixes
  • Fixed flying enemies with ranged attacks forgetting to search for the player