The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Dorky
Showing 1-6 of 6 entries
Update: Aug 28 @ 9:33am

v1.2
Didn't expect an update for this mod, huh?

General Adjustments
  • Complete overhaul of the codebase. Primarily just a lot better to look at.
  • Added HudHelper for use with Tainted Dorky's "Soul Drain Bar" for more accurate and dynamic positioning.
  • Added "death item" sprites for Tongue Grapple and Soul Drain
  • Changed the descriptions for Tongue Grapple and Soul Drain to be less memey.
  • Improved method of restoring correct character sprites upon Dorky or Tainted Dorky reviving as another vanilla character.
  • Collecting a Blended Heart as Dorky now respects mods that resprite it.
  • Soul Drain's Black Heart bar no longer flashes when it is filled and no longer displays above "Strawman-like" copies of Tainted Dorky.
  • Fix Soul Drain not being usable with Car Battery.
  • Tongue Grapple and Soul Drain are no longer tagged as "hidden".
  • Soul Drain now uses ThrowableItemLib by Kerkel. It has support for being used in other active slots, used indirectly by other means such as ? Card, and by players other than Tainted Dorky.

Gameplay Changes
Basically all Tainted Dorky and Soul Drain.
  • Soul Drain now requires 2 charges instead of a charge of 10 seconds.
  • Damage required to fill Soul Drain's bar is now a flat 100 instead of scaling with your damage.
  • Amount of damage contributed to Soul Drain's bar cannot be more than the enemy's remaining health and can be no larger than 20% of the bar.
  • Soul Drain's initial collision damage is now the same as when it deals damage over time (Isaac's damage * 2 + 1.5).
  • You can disconnect the Soul Drain spike from an enemy manually by using Soul Drain again while its uncharged.
  • Soul Drain's spike will automatically detatch if the enemy is too far away from the player, too far outside of the room, or no longer considered a valid target.
  • Soul Drain's spike will now stay attached to enemies and not detatch except for the aforementioned conditions, but the normal cooldown is still present when attached to bosses.
  • Tainted Dorky can now collect Soul Hearts, but contribute to their Soul Drain bar instead of their health.
  • Using Soul Drain while it is already active will remove the currently active spike.
  • Soul Drain will no longer fully recharge itself upon failing to make contact with an enemy.

Mod Support
  • Added EID support! Descriptions available for Dorky, his Tainted form, their birthrights, and pocket actives. Supports English.
  • Added POG costume for Tainted Dorky.

API
  • There really isn't an API, but the mod now has a "DorkyMod" global and exposes most of the functions and enumerations available in the mod. No mod will ever interact with this mod, but it's there, lol.

Update: Jan 20, 2023 @ 9:48am

Fixed dead bodies/death animations not being removed for Dorky and Spirit when entering the Lost Cuse effect

Update: Jan 20, 2023 @ 8:35am

Tainted Update

The first mod I've ever given a tainted variant! This update introduces "The Void", a Dorky-lore being who injected itself inside Dorky's soul. How they function is listed in the description of the workshop page. Outside of Tainted Dorky, a list of what's included in this update is below:
  • Added Tainted Dorky
  • Dorky and Tainted Dorky can now sport a wide variety of costumes that don't interfere with their sprites
  • Changed Dorky's death animation to spawn actual black creep
  • Fixed removing dead bodies on all characters
  • Other fixes that have entirely left my mind that I forgot to note down, whoops

Update: Dec 20, 2022 @ 11:47am

-Fixed CharacterCostumeProtector preventing further use of MC_USE_ITEM in other mods

Update: Sep 7, 2022 @ 4:47am

v1.0.1
  • Fixed being unable to pick up red health as all characters, as this is exclusively meant for Dorky.

Update: Sep 6, 2022 @ 8:48am

v1.0
Initial Release!