Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
Showing 31-40 of 50 entries
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Update: Jan 18, 2023 @ 11:34am

Version 3.5.1
Fix for crash introduced by todays silent patch, special thanks once again to Taleworlds for breaking mods by stealthily udpating live version of the game without any patch notes

Update: Jan 7, 2023 @ 12:29pm

Version 3.5.1
Bugfixes (all melee weapons will deal some damage to castle gates), more castles had their defender positions updated, some formation fixes.

Update: Dec 20, 2022 @ 3:11pm

Version 3.5.0
Tweaks to melee combat weapon damage. AI tweaks and bug fixes. Added new tooltips for equipment such as weapon damage vs specific armor or armor value of specific hitbox - just hover over them.

Update: Dec 11, 2022 @ 9:46am

Version 3.4.0
Rebalanced melee combat based on biomechanics of human body and IRL testing. Precision of the strike, footwork and relative speed should matter more, weapon damage on most weapons represents sharpness AKA ability to penetrate armor - this means that weapon damage (quality) will scale more with strike of the characters. Archers will aim longer before shooting. Bonus from skill will have diminishing returns now - higher the skill, less bonus it gives per skill.

Update: Nov 30, 2022 @ 12:21pm

Version 3.3.3
Crash hotfix.

Update: Nov 28, 2022 @ 3:39pm

Version 3.3.2
Fixed few missing face armors, tweaked range and accuracy of ranged units, bug fixes.

Update: Nov 23, 2022 @ 3:22pm

Version 3.3.0
AI tweaks. Added armor weak points: face and under shoulder/upper arm. Shots and hits to faces are deadly, armors with some kind of face covering will be safer (even nose guard will help), this will be displayed as body armour on helmet. Shoulder/upper arm will take into account only armor value of upper arm (generally similiar to arm armor on chest piece). Hits with shaft and pommel will deal blunt damage, its value was recalculated. As a result of these changes swords and daggers will be much more viable now for skilled palyers.

Update: Nov 18, 2022 @ 4:20pm

Version 3.2.2
Fixed spawn during siege. Lot of AI tweaks to frontline/tactics/behaviors. Fixed triple fire (speed shooting) bug with arrows going missing. Reworked shields on back - melee and ranged attacks now properly damage them, they work basically like normal shields now.

Update: Nov 18, 2022 @ 3:08pm

Version 3.2.2
Fixed spawn during siege. Lot of AI tweaks to frontline/tactics/behaviors. Fixed triple fire (speed shooting) bug with arrows going missing. Reworked shields on back - melee and ranged attacks now properly damage them, they work basically like normal shields now.

Update: Nov 13, 2022 @ 4:11pm

Version 3.2.1
Added toggleable armor status gui: green - above 100%( masterwork and such), grey - 100%, orange 90-70%, red - gone reduced to atoms ( 60%-50% ). Few helmet visual fixes, horse armor hitboxes fixes. Added archer positions to most common battanian castles, added toggleable option for realistic arrow arc (arrow will fly higher when enabled).