Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
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Opdatering: 16. dec. 2023 kl. 13:45

Version 3.7.1
Hotfix of Gladius and horse localization.
Cavalry AI should be more agrresive when attacking enemy formation again (it changed due to changes done in BL beta).
Siege towers and battering rams buffed, siege attrition reduced, catapults and trebuchets tweaked on the strategic map.
Javelin throwing speed (which affects damage) is now affected by weight of your armor and size of your shield (small vs large).
Melee units with shorter weapons will be more aggresive than spear units to compensate for shorter reach.
Crash fixes.
While being designated a captain of formation, you can set melee aggressiveness of your formation; Ctrl + 1 = aggresive, units will break ranks more often; Ctrl + 2 = normal (default balanced behaviour); Ctrl + 3 = defensive, units will keep their ranks and distance more, usefull especially with long range reach weapons. Work only with num lock at the moment.
Returned some of the AI functionality originally lost during 1.1.4 to 1.2.0 transition.

Opdatering: 24. juni 2023 kl. 6:28

Version 3.6.2
Minipatch containing crash and bug fixes

Opdatering: 6. juni 2023 kl. 11:59

Version 3.6.1
Multiple crash fixes

Opdatering: 5. juni 2023 kl. 16:05

Version 3.6.0
Armor (equipment) damage model reworked - damage to the armor in the battle is now depended on the type of the weapon and power of the strike (more damage higher chance, swords will cut cloth to pieces very fast, piercing will deal much less damage than cut or blunt, blunt can crack plates easily but does not cause much damage to cloth or mail, mail in general has very good durability in comparison to other armor types, etc.
One handed weapons will now deal more blunt trauma (same ratio of attack as their two handed counterparts). Blunt trauma is generally increased for many of the melee weapons. Javelins and thrust attacks got little bit better armor penetration (deduced from pilum test by Tod but also some other experimental archeology videos). Cutting attacks are bit worse at cutting through armor now but as mentioned above will generally deal more blunt trauma.
Posture system rework: knockdown should be much less common, generally only when you overpower someone with 2H weapon (deplete their posture with strike that does at least 33% of maximum posture) or when you hit someone to head with lot of power. Breaking posture of shielded enemy will now result in high damage to shield regardless of weapon. Breaking posture of someone without shield will deal crashthrough damage. Depleting someones posture with strike / parry / block that deals at least 33% damage of their maximum posture will result in knocking their shield from their hand, if no shield is present weapon will be knocked away instead. This will generally happen when facing much worse (or better) foe, so you can for example cut through parry of looter or disarm them if you are much more skilled, or got speed advantage.

Opdatering: 31. mar. 2023 kl. 15:17

Version 3.5.5
Few bugfixes and crash fixes, code refactoring (should be fully compatible with harmony and BLSE).

Opdatering: 6. mar. 2023 kl. 14:29

Version 3.5.7
Another hotfix - crash when 2 armies were attacking during siege.

Opdatering: 4. mar. 2023 kl. 4:58

Version 3.5.6
Crash - hotfix.

Opdatering: 2. mar. 2023 kl. 14:44

Version 3.5.5
Bug fix - axe and polearm damage through block.

Opdatering: 2. mar. 2023 kl. 4:01

Version 3.5.4
Crash fix

Opdatering: 1. mar. 2023 kl. 4:06

Version 3.5.3
Mod updated for 1.1.0 and some bugfixes