Transport Fever 2

Transport Fever 2

Track/Street Menu Manager
Showing 1-8 of 8 entries
Update: Nov 15, 2024 @ 5:06am

- localized a non-localized variable
- Bugfix: [RELOAD] at the next game start instead of the one after that
- internal code optimizations

Update: Sep 10, 2023 @ 6:26am

- relevance of loading order in "Category" mode reduced by moving the procedure to PostRunFn. In practice this means: The “Joker Streets” mod, for example, no longer has to be loaded before the Track/Street Menu Manager. However, this still does not apply to all mods that change street type names.
- switched internally to paramBuilder v1.2
- internal code optimizations

Update: May 1, 2023 @ 5:49am

- name change: Mod is now called 'Track/Street Menu Manager' instead of 'Track/Street Menu Reducer'
- description text revised
- tooltips for all settings
- added global line break option
- tracks and streets as well as bridges and tunnels combined for numbering and line breaks
- SettingsSaver client file adjusted to saver version 1.6 or higher, function notation changed

Update: Apr 22, 2023 @ 11:17am

- SettingsSaver client file prepared for future saver versions
- line endings of the SettingsSaver client file changed to CR+LF (Windows) and function notation changed

Update: Jan 26, 2023 @ 9:34am

- Hotfix compatible with older game versions as well as with builds from 35126:
- Query of the complete start directory path in mod.lua and transfer via game table
- Entered URL in mod.lua

Update: Jan 23, 2023 @ 2:31pm

Update: Jan 23, 2023 @ 2:28pm

Update: Aug 13, 2022 @ 5:54am