Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Star Wars - Galaxy At War
Showing 51-60 of 70 entries
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Update: Aug 24, 2022 @ 4:22pm

Adding :
- New skin for B1s : Geonosis Pilot
Changes :
- Renamed The B1 Geonosis
- E5 (All escept E5 sniper) reduced size by 10%
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)

Update: Aug 24, 2022 @ 1:58pm

Adding :
- New B1 Battledroids skins (16 skins + their Backpacks and antennas for officers)
Changes :
- E-5 fire rate reduced (from 320 to 280)
- DC-15a fire rate reduced (from 260 to 235)
- .pak textures are separated in 2 now for later help
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)

Update: Aug 24, 2022 @ 7:04am

Adding :
- Naboo buildings from AS2 (few are removed ; few are renamed)
- 5 new buildings for Naboo
- T21 Heavy MG added (standard + 2 variants)
Changes :
- A big part of smg fire rate reduced
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)

Update: Aug 23, 2022 @ 5:02am

Adding :
- S-5 Heavy Blaster pistol (standard + 3 variants)
- M45 Heavy MG
- RelbyK23 Blaster pistol
- DL-18 Blaster Pistol (standard + 2 variants)
- CR-2 Carbine Blaster (standard + 2 variants)
- Naboo Palace Guards + Security Guards (WIP)
- Voices for Rebels, Imperials (+ officers), Delta Squad
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)

Update: Aug 22, 2022 @ 5:38am

Adding :
- FX for shields + health (not ready yet)
Changes :
- 1 crew added to AATs
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles

Update: Aug 21, 2022 @ 7:57am

Adding :
- AAT animations for crew added
- Geonosis skins for droids
- SE14 blasters added (standard + 3 variants)
Changes :
- AATs's weapons order change (from "maingun/mediumtwinguns/smalltwinguns/mgun/rockets" to "maingun/mgun/mediumtwinguns/smalltwinguns/rockets")
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles

Update: Aug 20, 2022 @ 5:12am

Adding :
- DC-15x (Sniper Rifle)
- RG-4D Blaster Pistol
- RK3 Blaster Pistol
- Animation for AAT Driver
Changes :
- New model for ELG-3a + Q2 blasters
- All hatches for AATs works now
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles

Update: Aug 18, 2022 @ 6:01am

Adding :
- AAT Flamer Tank (AAT Variant)
- SW repair kit
Changes :
- Texture of DC-17 pistol fixed
- Order of weapon selection of the TX-130g (from "twinblasters/mgun/gun/rockets" to "gun/mgun/twinblasters/rockets")
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles

Update: Aug 17, 2022 @ 10:51am

Adding :
- TX-130g Tank fighter (variant of TX-130t) + TX-130 (without turrets)
- AP + HE Shells (not really shell because plasma)
- 65th Clones added (wip)
- PLX-1 RPG
- MiniMag RPGs (Imperial + Rebel versions)
Changes :
- Ammo name for gun shells
- Fixed mgun fx for TX-130t
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles

Update: Aug 17, 2022 @ 5:10am

Adding :
- DC17 Blaster Pistol
- Smart Rocket Launcher
- E60r RPG
Changes :
- MG Muzzle fixed for the AAT
- Fixed the HH12_rpg when took from the ground
- Fixed one hatch for AAT
- Fixed both hatchs for TX130t + Smoke FX
Know troubles :
- gates from jabba palace cell don't open/close (came from the game whose switches don't work yet)
- doors animations don't work for vehicles