Imperator: Rome

Imperator: Rome

Timeline Extension for Invictus
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Update: Jun 16, 2024 @ 5:56am

Hotfix :
- Checking a variable if it wasnt there might have caused some crashes, added a check before - Diskiant

Update: Jun 1, 2024 @ 4:59am

Changelog v0.5.2

*removed 0 chance for random_events te_custom_on_action_yearly_country_rel_flavor in te_custom_on_actions.txt
-te_rel_flavor.1 and te_rel_flavor.6 each have 50 chance

*added defensive increase to te_from_events_country.txt barbarian_fury_discipline_* modifiers for each unit type
-toughen up barbarians and make them more of a threat to powerful countries

*increased division of total pops in te_manichees.12 from = 3 to = 2 on ln 261
-should make some more converts of target cultures to Manichaeism in eastern part of map

*added events te_barbarians.90–92 for Bedouin barbarian uprising, based on similar events te_barbarians.13–15 for Scandian barbarians
-barbarian stronghold appears in province_id 8883 after 1043 AUC / 290 CE if surrounding cultures are neither south_levantine culture, south_arabian culture, nor arabian_pantheon religion
+tribes with yamama culture and arabian_pantheon, ~40K stacks
+provinces with more than 200 tribesmen in arabia_region to create_country taking all provinces in that area
-maintain some Bedouin presence on the map and thematic challenge in the south as countries blob and migrate
-listed in te_custom_on_action_yearly_country_barbarians
-localizations added to te_barbarians_events_l_[language].yml

*created new te_rel_flavor.6 event for players only (will not fire for AI) to allow increased Manichaean spread in capital
-loyalty modifiers added to common\loyalty\te_events.txt allowed_manichees or disallowed_manichees, manichee_appreciation or manichee_resentment
+affects characters with any religious office trigger or Manichaean characters
>adds or subtracts 10 loyalty to religious offices for 60 months
>adds or subtracts 20 loyalty to Manichaean characters for 60 months
-fires once only for rulers that have at least one of a list of personality traits, then sets a variable in the NOT trigger
+also adds a variable manichaean_supplication_cooldown of 2100 days
-added local_happiness_for_wrong_religion_modifier in common\modifier_icons\te_modifier_icons.txt
+for te_from_events_province.txt modifier manichaean_temple
-added to te_custom_on_actions.txt te_custom_on_action_yearly_country_rel_flavor
-localizations added to te_rel_flavor_events_l_[language].yml
*added new event te_rel_flavor.7 to remove modifier added by te_rel_flavor.6 if ruler does not have variable
-NOT if country is_republic
*added te_manichees.4 for province modifier manichaean_temple added in te_rel_flavor.6 to convert pops to manichaeism
-listed in on_action te_custom_on_actions.txt te_custom_on_action_yearly_province_churches
-localizations added to te_text_l_[language].yml
*edited te_manichees.3 and te_manichees.30 to fire if the dominant_province_religion in the capital_scope is manichaeism
-creates Manichaean character, required for potential trigger of conversion decision

*small correction to te_relics_l_german.yml localization for treasure_paul_epistle_desc:1

##########

Update: May 21, 2024 @ 3:38pm

Changelog v0.5.1

*added offensive increase to barbarian_fury modifiers in te_from_events_country.txt
-increase offensive by plus 0.1 to barbarian_fury_discipline_1 and 0.2 to barbarian_fury_discipline_2
*discipline increased in barbarian_fury modifiers to 0.15 for *_1 and 0.25 for *_2
*lowered land_morale_modifier in barbarian_fury_discipline_2 down from 1.75 to 1.5 in te_from_events_unit.txt

*added events te_barbarians.81–86 to te_barbarians.txt and on_action te_custom_on_action_yearly_country_tribesmen
-create istvaeonic or irminonic country in neighbor province of 5140/5142/5146 with more than 100 or 200 tribesmen
+more than 200 tribesmen events triggered by germanic_migration_4 global_variable
>created country also takes provinces set_owned_by from AI countries in surrounding areas

*lowered stability hit from -60 to -50 in te_barbarians.4
*added NAND trigger to te_barbarians.5 for is_huna_neighbor_trigger = yes and num_of_cities < 500
-excessive Huns stability hits for distant countries already affected by Huna events

##########

Update: May 15, 2024 @ 2:49am

Changelog v0.5.0

*changed te_saints.txt events names to more historical transliterations and localized nicknames
-localizations added to te_saints_events_l_[language].yml
+small correction in Russian localization deities\deities_christianity_l_russian.yml
-also changed te_manichees.2 event for Mani to add NICKNAME localizations
+te_manichees_events_l_[language].yml
-corrected birth year for St. John in te_saints.4

*added levels to barbarian_fury_discipline country modifiers and barbarian_fury_rage unit modifiers
-now split into two levels *_1 and *_2 each
-added to te_barbarians.50 and te_barbarians.150
+added to te_custom_on_actions te_custom_on_action_barbarians_morale_pulse
-localizations added in te_text_l_[language].yml files

*added Rome province_id to te_christianity.94 and te_christianity.194 to add early_christian_church if earlier destroyed
-after cooldown for early_xian_persecution

*added new hidden character events te_rel_flavor.3–5 for converting characters if communities and/or churches destroyed
-edited te_rel_flavor.1 and te_rel_flavor.2 events to trigger te_rel_flavor.3–5
+character variable xian_community_killer value added for te_rel_flavor.1 as trigger check
-added check for loyalty modifiers spared_xians_hate and persecuted_xians_glee to remove from new convert characters

*added x_te_desecrate_holysite.txt file in common \ unit_abilities
-added NOT limit for christianity to Militant Epicureanism check
+will not give 10 stability if Christian destroying own holy sites

*Gothic spawn point added to province_id 5113
-changed starting province setup te_default to gothonic culture and germanic_religion
-added to inv_te_on_game_initialized in te_custom_on_actions to switch culture back to getian and religion back to shamanism
-events te_barbarians.101 to te_barbarians.104
+added to te_custom_on_action_yearly_country_barbarians
>adjusted start date back to 1033
-localizations added to all te_barbarians_events_l_[language].yml files

*added minor country events te_plagues.90–92 to give option to character with military traits to reduce tyranny
-te_plagues.90 for ruler with military traits daring, original_thinker, improviser, or tactician
+te_plagues.91 for co-ruler and te_plagues.92 for government military officer with daring, original_thinker, improviser, or tactician
-provides option to reduce 5/10/20 tyranny for 50/100/200 military experience
+only one option triggered by maximum amount of country's military experience
> choose to sacrifice hoarded amount of military experience or not
-triggers after late_antiquity_population_decline, useful for players that want to tear down cities for food settlements
-added te_custom_on_action_yearly_country_tyranny_manager to te_custom_on_actions.txt and to l6_te_yearly_country_pulse
-localizations added to all te_plagues_events_l_[language].yml files

*added scripted_trigger teinv_occident_blob_trigger for num_of_cities > 1200 with any_owned_province is_in_pars_occidentalis_inv_trigger yes
-added te_custom_on_action_monthly_country_xian_blob to te_monthly_country_pulse and te_custom_on_actions
+duplicates of te_christianity events 91–95 added, te_christianity.191–195
> teinv_occident_blob trigger no added 91–95, yes te_christianity.191–195
-huge blobs with any provinces in the western part of the map will switch to a monthly pulse for establishing early_christian_community or early_christian_church modifiers
+tend to have very slow growth because target regions are spread out
> especially when there are civil wars that wipe modifiers [corrected in latest 2.0.4 patch?]

*cleared errant brace from te_barbarians.57 commented out

*added te_judaism.50 for Roman Jewish pops
-added to te_custom_on_actions te_custom_on_action_yearly_country_jewish random_events = 1
*commented out christianity from NOR triggers in te_judaism.6
-historical rail with reference to Himyarite Kingdom

*added ai_constantinople_capital modifier to effect for te_decisions ai_constantinople
-to build up Byzantion if it has < 20 population
-also added to ln 167 in IRCK3_decisions for new AI ERE

*Restored vanilla PANTHEON_STICKINESS_WEIGHT = 1.0 from Invictus increase 5x
-too sticky; AI that converts sometimes does not change any deity in the pantheon

*added global happiness_for_wrong_religion_modifier -0.05 to religion modifiers for Christianity
-added icon to gfx\interface\icons\modifiers happiness_for_wrong_religion_modifier.dds
+thanks to Invictus modders for this icon!
-added reference to common\modifier_icons te_modifier_icons.txt happiness_for_wrong_religion_modifier
*added war_score_cost 0.05 to Manichaeism

*reduced foederatus te_from_events_country modifier loyalty malus from -50 to -40

*added select Christianity saints to ai_convert_to_christian with add_deity_to_pantheon effect
-for ROM and all Diadochi tags in is_diadochi_descendant_ai_trigger
+also for ARM or country with primary_culture armenian, armenian_heritage and capital_scope in armenia_region
-large AI empires often did not add any saints to pantheon

*added global variable is_playing_teinv_0_5 to te_custom_on_actions inv_te_on_game_initialized
-check for variable added to trigger for te_barbarians.101
+Goths won't spawn for players not playing this version of the mod

*increased medium_xian_kerygma_target cooldown to 726 days and small_xian_kerygma_target cooldown to 1452 days in l6_christian.5
-same as medium_xian_ekklesia_province and small_xian_ekklesia_province cooldowns in te_christianity.96
*changed num_of_cities for medium_xian_kerygma_target in l6_christian.5 and medium_xian_ekklesia_province in te_christianity.96 to between 25 and 100 cities
-changed num_of_cities for small_xian_kerygma_target and small_xian_ekklesia_province to less than 25 cities

*altered te_barbarians.50 to start on earlier current_date 1034.5.1
-altered te_custom_on_action_barbarians_morale_pulse for same trigger date
+blocked requirement for has_global_variable germanic_migration

*corrected IRCK3_decisions for split Roman Empire to comment out set_owned_by and move_ruler effects for empty WRE tag
-"target was null" errors in error log
*added endgame_tags file teinv_form_italia.txt to overwrite Invictus form_italia.txt file
-edited NOR trigger to exclude WRE tag
+AI would form Italia :/

*edited IRCK3_scripted_triggers is_in_pars_occidentalis_inv_trigger to add marsonia_area
-Invictus map edit for a "Moesia Superior" region is not aligned with WRE historical border

*added tribal_chiefdom government to NOR trigger for te_christianity.91–95 events
-migratory tribes will no longer get early_xian_community or early_xian_church modifiers
+doesn't really make sense for migratory tribes

*added c3rd_barbarian_sack on_action to c3rd_monthly_country.txt and c3rd_custom_on_actions.txt
-and barbarians_border state modifier to c3rd_modifiers.txt
-Thanks to Diskianterezh for offering to let me import this script directly
+Crisis of the third century mod adds a lot of great content for extra challenges
-edited trigger current_date > 1033 (~280 CE)
-localizations added to c3rd_l_[language].yml files

*deleted loyalty\te_diplomatic_actions.txt
-not used

##########

Update: Apr 10, 2024 @ 2:05am

Quickfix v0.4.2.1

*blocked owner check for province_id 1471 Malta in te_christianity.7 event
-if island uncolonized would prevent Rome early_christian_church from firing

################

Update: Apr 8, 2024 @ 6:10pm

Changelog v0.4.2

*added te_barbarians.58 and te_barbarians.59 to change culture in countries overwhelmed by Hunnic or Huna tribesmen from settling barbarian hordes
-added to list of events in te_custom_on_actions te_custom_on_action_yearly_country_tribesmen
*changed defunct event te_barbarians.58 to te_barbarians.80 for now

*added scripted_trigger is_diadochi_descendant_ai_trigger to te_religion_triggers.txt for use in te_christianity.72 and ai_convert_to_christian decision in te_decisions.txt
-added Epirus, tag EPI or epirote_heritage with primary culture epirote and capital in epirus_area

*added te_minor_germanisch_wanderung_aimod for germanic countries bordering non-germanic regional_power or with 2 or more non-germanic major_power neighbours
-aggressive 200, migration_chance 10, trustworthy -5
-stacks with te_major– and te_great_germanisch_wanderung_aimod
+potential all three aimods stacking adds aggressive 1200, migration_chance 60, trustworthy -35

*added new events te_plagues.13 for Antonine plague and te_plagues.23 for Cyprian plague province territory spread
-added new province outbreak and city outbreak modifiers, separated quarantine modifiers
+no additional local_unrest in outbreak, but spreads to provinces
-added to te_custom_on_action_yearly_province_antonine and te_custom_on_action_yearly_province_cyprian
-new option in plagues events for player to choose to allow spread with no quarantine
+AI will never choose this option
-localization for English, French, German, Russian, and Spanish
+modifier text in te_text_l_[language].yml
+event text in te_plagues_events_l_[language].yml
-added cyprian_plague_epidemic_outbreak_town province modifier for smaller cities, with all text localizations
-extra province events te_plagues.14 and te_plagues.24 to remove plague from provinces with only 1 pop remaining
+added to te_custom_on_action_yearly province_antonine and te_custom_on_action_yearly_province_cyprian
+will not rescue pops with recent outbreaks, so some provinces will still empty out

*added num_of_cities >= 1200 to OR trigger te_plagues.45 to remove orient late_antiquity_pop_decline modifier from huge eastern blobs
-num_of_cities >= 1200 in NOR trigger to te_plagues.44 to avoid adding orient modifier
-num_of_cities >= 1200 in AND bracket of OR trigger to te_plagues.40 to add central modifier
-num_of_cities >= 1200 in NOR bracket of OR trigger to te_plagues.41 to remove central modifier
-num_of_cities < 600 in AND bracket for Eastern Roman Empire relief to te_plagues.45
-num_of_cities < 600 in AND bracket for Eastern Roman Empire relief to te_plagues.44
+no relief from orient modifier for large ERE

*lowered local_forum_building/Provincial Legation building local_pop_assimilation_speed_modifier from 1 to 0.15
-back to vanilla value; assimilation is too fast for a much longer timeline
-also lowered migration speed modifier to vanilla 0.75 from Invictus 1.5

################
Changelog v0.4.1

*tweaked colour of Christianity from hsv 0.16 to 0.17 for slightly better contrast with Buddhism on map and UI

*scripted trigger is_pentarchy_imperium_ai_trigger
-added to ai_convert_to_christian factor 1000 in te_decisions
-excludes Jewish and Manichaean countries

*changed aimod name to te_great_germanisch_wanderung_aimod for germanic countries bordering a great_power
-increased aggressive to 600, migration_chance 30; reduced negative trustworthy from -40 to -20
-added aimod te_major_germanisch_wanderung_aimod for germanic countries bordering a major power
+400 aggressive, 20 migration_chance and -10 trustworthy
+should stack if bordering both great and major powers

*added Lugdunum (province_id 2301) to te_christianity.94 to place early_christian_church if population over 20 (city)

*changed [small/medium]_christian_ekklesia_target variable in event file te_christianity.96 to [small/medium]_christian_ekklesia_province
-added cooldown variables [small/medium]_christian_ekklesia_country to te_christianity.91–95
+country cooldowns 1089 days for medium countries and 3267 for small countries
-adjusted province cooldowns to 726 days for medium countries and 1452 days for small countries

*lowered religious technology table in half from 0.01 to 0.005
-omen balance issues in late timeline
-more in line with oratory tech progress

*moved back current_date trigger for archangels from 1053 to 953 in deities file 01_christianity.txt
-sects of angel worshippers existed in 3rd century historically
-no need for such a long lag time when saints theosis events now require Christianity to trigger

*added te_judaism.6 event for Yemeni Jews if global_variable jewish_diaspora is set
-conversion event for culture group south_arabian
-added to te_custom_on_actions random_events with factor 10; lowered 0 factor from 45 to 35
-localizations added for English, French, German, Russian, and Spanish

##########
##########

Update: Mar 14, 2024 @ 2:34am

Changelog v0.4.0

*deleted deficit.txt events file
*deleted integrated_culture_decisions_te file
*blocked off CIVIL_WAR_STATES_THRESHOLD and CIVIL_WAR_CITIES_THRESHOLD lines in te_defines.txt
-no longer needed because tag limit in v2.0.4 has been increased to 8192!

*added te_barbarian_triggers.txt file in scripted_triggers
-scripted is_huna_neighbor_trigger
+inserted to te_barbarians.6 and te_barbarians.7 events triggers to avoid code duplication

*blocked roman_pantheon religion requirement in trigger for te_christianity.72
-italic_pantheon would prevent this event from triggering for AI Rome

*added Armenia to ai_convert_to_christian factor 1000
-either ARM tag or capital scope in armenia_region with armenian primary culture and armenia_heritage

*added cooldowns of 500 days and 1000 days for medium and small countries, respectively, to te_christianity.96, l6_christian.5, and te_manichees.14
-medium countries between 10 and 100 territories; small countries 10 or fewer territories
+slow down rapid conversion of smaller countries

*added limit for establishing early_christian_church to countries with more than one territory to te_christianity.91–95 and l6_christian.3
-slow down rapid conversion of AI OPMs with large cities
-rare player with 1 territory would not get flavour events
+can still build church with St. Peter deity on_activate effect

*added owner check for ln 21 in te_barbarians.1
-error log complaints

*reverted name of bohemia_region to bohemia_area in IRCK3_scripted_triggers is_in_pars_occidentalis_inv_trigger
-seems to have changed back to default name
+corrected in l6_christian and removed from te_manichees events

*added PTH and ALX tags to trigger for te_barbarians.6 and te_barbarians.7 events
-Parthia and Argead / Hellenistic Empire stab hits for Huna

*added AND trigger for te_decisions ai_convert_to_christian to countries not in hellenic culture group AND with roman_pantheon religion
-more likely to convert away from hellenism if not of hellenic culture
-also added to te_christianity.72 event trigger

*added NOT bracket for te_judaism.1 for Jewish countries
-event out of place if India already Jewish

*added limit religion = christianity for all christianity saints to trigger theosis events
-also armenian_heritage and primary_culture = armenian to st_nathanael_bartholomew

*added hunnic_huna_animism to te_religions file for Huns and Huna
-vanilla deities setup for eastern_animism (Ritualist) added to setup deities 01_hunnic_huna_animism.txt keys 11150–99
+replaced eastern_animism in default province setup with hunnic_huna_animism
-vanilla eastern_animism deities added to common deities file 01_hunnic_huna_animism
+replaced eastern_animism triggers with hunnic_huna_animism
-vanilla decision convert_to_eastern_animism added for convert_to_hunnic_huna_animism to te_decisions.txt
-copied localizations to te_text_l_[language].yml files for English, French, German, Russian, and Spanish
+new deities_hunnic_huna_animism_l_[language].yml localization files added; same text as vanilla eastern_animism

*added new option and localizations te_christianity.41.b:0 for Jewish countries that conquer India
-small change to text in te_christianity.10.a:0 localizations
-te_christianity_events_l — English, French, German, Russian, and Spanish

*corrected triggered_desc in te_christianity.7
-trigger for countries that are either ROM tag or have Roman primary culture and roman_heritage
+in case ROM tag lost in civil war or IRCK3 split decision
-te_christianity_events_l localization edits for te_christianity.7.desc_2:1 in English, French, German, Russian, and Spanish
+last sentence altered for tonal consideration with alternative conquests of Rome

################
Changelog v0.3.1

*removed l6_christian.5.a in option name for te_manichees.14
*increased random_event on_action for te_manichees.14 from 10 to 15
-slightly more spread from pops

*localization corrections
-to use Spanish localization for early_christian_community
-missing close quote in German localization for small_religion_in_country_tooltip and minor_religion_in_country_tooltip

##########
##########

Update: May 27, 2023 @ 6:54pm

v0.3.0.1 Quickfix

*added alternative potential for IRCK3 decision for dividing Roman Empire if tag is no longer ROM so AI can still take decision after having lost a civil war
-if primary culture is Roman and heritage is Roman

*added alternatives for Diadochi tags to trigger in te_christianity.72 to target countries for AI if they have lost a civil war
-if primary culture is Macedonian with each Diadochi heritage
-also added to ai_convert_to_christian in te_decisions

*added judea_heritage and samaria_heritage to trigger for te_judaism.2
-also any country with judaism religion and capital in palestine_region
*added judea_heritage and samaria_heritage to te_decisions for ai_will_do factor 0

*added option for ai_constantinople in te_decisions for a country with roman culture and heritage

*removed any_province check in te_plagues.4* triggers
-unnecessary, redundant and may cause slowdowns

##########

Update: May 19, 2023 @ 7:54pm

Gamma — v0.3.0

*deleted tribal_flavour_events.txt event override
-reworked by Invictus v1.6
-would soon be moot with v2.0.4 changes
*deleted setup/countries directory
-added a bit of flavour to description for IRCK3 decision only, not necessary
-caused crashes with each Invictus map update
-deletion recommended by modders
+apparently not required for converters

*removed te_plagues.3* events
-not needed for Invictus timeline extension
+duplicated in te_plagues.4* events
*adjusted regions in te_plagues.4* events for Invictus v1.6 map changes

*rearranged te_default.txt provinces for hunnic invasions
-blocked provinces 5971 and 5981
+Invictus v1.6 added barbarian stronghold to 5971 on setup
-added Carpathia province 5297
*revised te_custom_on_action inv_te_on_game_initialized for barbarian province cultures and religions

*edited te_barbarians Huns events for barbarian stronghold changes
-removed province strongholds on 5981 and 5971
+also removed additional pops to 5141, 5143, 5144, 5279, 5963, and 7295
►not needed for Invictus
-added province 5297
-adjusted numbers of pops for strongholds
-added tag BHA to te_barbarians.6 and te_barbarians.7

*added tag BHA to option te_judaism.21.b

*added stability hit to te_barbarians.13 and scandian_invasion variable to te_barbarians.13 and te_barbarians.15
-made te_barbarians.13 into a minor country event
+added localization for English, French, German, Russian and Spanish
*edited te_barbarians.15 to create a new country and give provinces in scandinavia_region
*edited te_barbarians.55 and added te_barbarians.56 to create a new country in a great power invaded by huns
-creates new countries from provinces that are overrun by barbarians depending on owner state rank
+only if province has more than 200 tribesmen of huna or hunnic culture

*increased barbarian_fury_discipline in modifier from 0.05 to 0.1
-5% to 10%

*revised IRCK3_scripted_triggers.txt for splitting Roman Empire
-borysthenia_region removed; will be entirely ERE

*changed truce duration from -1 to 3000 in IRCK3 decision between WRE and ERE
-stop error log complaints

*updated buildings default file
-local_country_civilization_value for port_building lowered from 3 to 1
-local_base_trade_routes_modifier for commerce_building lowered back to vanilla 0.025
+local_base_trade_routes lowered to 0.1
-cost of barracks building increased to vanilla 200
-cost of granary increased to vanilla 100
-town_hall_building cost increased and bonus lowered to vanilla values

*edited te_christianity events for Invictus v1.6 map changes
-mostly te_christianity.91 for Arabia region
*edited te_christianity.96 and te_christianity.97 to limit effect if country religion is judaism

*edited te_manichees.13 to trigger for dominant_province_culture_group aryan, pracyan, and pu

*updated te_bactrian for Invictus v1.6 changes

*added tibet_region to NOR list for l6_christian.5
-and burma_region to NOR list
+and central_asian_steppes_region to NOR list

*added NAND trigger to l6_christian.5 to slow spread of Christianity in non-Hellenic countries before 954 AUC / 200 CE
*added dominant_province_religion christianity to NOR triggers for l6_christian.5
-will no longer trigger on provinces with a christian majority
+should not convert all pops of non-christian countries
*edited trigger for l6_christan.4 to limit effect if global_variable jewish_diaspora is not set
*organized script for l6_christian.3 to trigger even if tag is JUD, SMA
*set end date for l6_christian.2 on 818.1.25, 65AD

*edited political influence and legitimacy effects to te_christianity.72 to add while loops

*lowered trigger dates for full effects of te_christianity.96 and te_christianity.97 to 1000 AUC
-balance for provinces with early_christian_community or early_christian_church

*edited te_decisions to split ai and player only decisions to convert to christianity and manichaeism
-edited player decisions to lower requirement for converted pops
*scripted triggers added in te_religion_triggers.txt for christianity and manichaeism with lower requirements for converted pops
-lowered to 10% for christianity and 5% for manichaeism (from 20% in vanilla trigger)
+custom localization tooltips added for these

*edited te_christianity.72 to trigger if culture is roman and capital is in Rome
-even if Rome has previously lost a civil war and tag is dynamic, not ROM
*edited te_christianity.98 to trigger and create a christian character if 10% of pops are christian
-lowered from 20%

*renamed prices file 00_hardcoded to te_hardcoded
-removed all prices except buy_military_tradition, which was increased from 80 to 120
+do not need to copy all of the base game prices

*edited create_country effect in integrated_culture_decisions_te add primary culture cleanup effect
-this file will soon be removed when 2.0.4 completes beta

*added Russian localization thanks to Podvoh
*added Spanish localization thanks to SantiD10
*small update to localization te_text_l_german.yml
*typo correction to l6_conversions_l_english.yml
-small edits to other localization

##########

Update: Jan 17, 2023 @ 5:07pm

Beta — v0.2.0

*added Imperator: Invictus as a dependency in the mod file
*updated setup in countries.txt file
*blocked chefia_area in IRCK3 is_in_pars_occidentalis_inv_trigger
-removed from regions in Invictus v1.5

*added BHA tag for Bharatavarsha end game formable to late antiquity decline modifiers

*added NOT has_global_variable roman_empire_divided check in potential for divide_roman_empire_invictus IRCK3 decision
-should not show up twice if severed half conquers other half!

*experimented with levy_size_multiplier maluses to late_antiquity_pop_decline modifiers
-added to cursed_by_elohim country modifier
*added army_maintenance_cost and navy_maintenance_cost modifiers to late_antiquity_pop_decline modifiers
-army and navy sizes declined historically as they became more difficult to maintain
-should reduce number of legions in the late game

*added cyrenaica_region and lower_nubia_region for triggering st_mark theosis event
-lower_nubia_region added in Invictus v1.4

*added province population checks to triggers for te_plagues.11 (Antonine plague) and te_plagues.21 (Cyprian plague) to avoid error log complaints of unset scope where no city of sufficient population is found in a country

*buffed germanic migrations modifier
-more in line with very hard AI, plus more added morale
*edited date for te_migrations.10 and 01_te_historic_country ai_plan_goal to start in 1128 AUC / 375 CE
*added event te_migrations.11 to remove germanic migrations modifier for a country that is no longer a tribe (or no longer germanic)

*added barbarian_fury_discipline country modifier for discipline 0.05, siege_ability 0.1 and siege_engineers 1
-added to event te_barbarians.50
*added events te_barbarians.13–15 if Scandinavian provinces next to p:5952 are overtaken by a non-germanic country after 1054 AUC / 300 CE
-should add some challenge for AI or a player to hold this area as non-Germanic
-added in events under te_custom_on_action_yearly_country_barbarians
*changed culture of impassable province 5952 from suiones to scandian
*added event te_barbarians.55
-for AI countries, if a province has more than 300 tribesmen (because of barbarian strongholds) check for dominant_province_culture and if it is huna, hunnic, istvaeonic or irminonic, set ruler and primary culture to that culture
-should work in tandem with other te_barbarians.5* events to make invasions have more of an effect on the map, and prevent some provinces from getting massive populations from settling tribesmen
-added in te_custom_on_action_yearly_country_tribesmen
-fixed set_primary_culture to set_primary_culture_cleanup_effect
-corrected second NOR in trigger to OR
*edited event te_barbarians.53 to add don_river_area provinces for removing barbarian stronghold on province_id 5970
-all provinces are next to the don_river_area and do not neighbor the stronghold directly, causing removal to fail
*added event te_barbarians.98 to cleanup any strongholds over Pontic Steppe that might be added and left running after fourth hunnic wave
-added to te_custom_on_action_yearly_country_barbarians

*blocked te_migrations.2 line 307 set_country_religion effect to avoid creating new countries with no set religion due to unset scope

*doubled the WORK_COST_SCALEFACTOR in defines.txt
-extends time required for building great wonders, as there tend to be too many great works in the late game
*increased TECH_ENTRY_YEARS to 20, TECH_AHEAD_OF_TIME lowered to -0.15 and TECH_BEHIND_OF_TIME lowered to -0.15

*lowered added technology to 3500 for severed WRE and 4000 for severed ERE, respectively, in IRCK3 decision
-tech check changed for WRE < 35 or ERE < 40

*tiny edits to localizations for l6_conversions_l_english.yml and deities_christianity_l_english.yml

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TO DO: Further testing with Invictus v1.5+