Smack Studio

Smack Studio

Shovel Knight
Showing 1-3 of 3 entries
Update: Dec 24, 2024 @ 6:31pm

Overview

The previous version of Shovel Knight, while not bad, was just a bit awkward and weird. Shovel Drop felt wrong. Many attacks had super high startup but incredibly low endlag (for example: 20F startup on fstrong and 2F recovery). Jab, ftilt, nair, and fair were all the same move. Up air in general. Many moves looked weird due to my lack of skill at the time. And most of all, he just felt weird and therefore not particularly fun to use. Now his duplicate attacks (besides jab and nair) have been replaced, and so have many other moves. I know seeing "NEW MOVE" on essentially everything would seem incredibly major, but most of them do still hold a somewhat similar role to the old version.


Animations [VISUAL]

Added entrance animation.
Added victory animation.
Removed held crouch taunt.
Added taunt.

Hurtbox [BUFF]

Decreased horizontal size by 16.6%.
Decreased vertical size by 9.09%.

Landing Lag [NERF]

Increased from 2F to 4F.

Walk Speed [NERF]

Decreased speed by 25.0%.

Walk Acceleration [NERF]

Decreased speed by 37.5%.

Run Speed [BUFF]

Increased speed by 10.0%.

Ground Friction [REWORK]

Decreased friction by 50.0%.

Air Speed [BUFF]

Increased speed by 12.5%.

Air Acceleration [NERF]

Decreased acceleration by 50.0%.

Air Friction [REWORK]

Decreased friction by 41.2%.

Gravity Multiplier [REWORK]

Increased multiplier by 9.09%.

Jump Speed [BUFF]

Increased speed by 7.50%.

Defense Multiplier [BUFF]

Increased multiplier by 3.33%.

Size [REWORK]

Increased size by 5.33%.

Jab [REWORK]

Startup decreased from 3f to 2f.
Active time increased from 3f to 4f.
Endlag increased from 5f to 7f.
Base knockback increased from 3.0 to 5.0.
Knockback scaling increased from 0.04 to 0.05.
Launch angle changed from 30 to 70.
Hitbox Size:
Decreased horizontal size by 8.11%.
Decreased vertical size by 7.69%.
Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.

Forward Tilt [NEW MOVE]

The jab clone has been replaced with a large shovel slash, with an extra followup shovel slash.

Up Tilt [NEW MOVE]

The slow double shovel poke has been replaced with a tall anti-air.

Down Tilt [NEW MOVE]

The shovel stab has been replaced with a three-hit shovel stab rush.

Dash Attack [NEW MOVE]

The propeller dagger thrust has been replaced with a shoulder bash.

Side Strong [NEW MOVE]

The large shovel slash has been replaced with a massive shovel poke.

Up Strong [NEW MOVE]

The anchor jump has been replaced with a large upwards shovel slash.

Down Strong [REWORK]

Startup decreased from 3 + Charge + 17 [20f] to 8 + Charge + 3 [11f].
Active time decreased from 12f to 7f.
Endlag increased from 3f to 11f.
Removed sourspot.
Damage decreased from 14% to 10%.
Base knockback increased from 5.0 to 9.0.
Knockback scaling decreased from 0.14 to 0.10.
Launch angle changed from 100 to 90.
Hitbox Size:
Decreased horizontal size by 2.46%.
Decreased vertical size by 2.46%.
Hitbox is now rounded instead of a square.

Neutral Air [REWORK]

Startup decreased from 3f to 2f.
Active time increased from 3f to 4f.
Endlag increased from 5f to 7f.
Now has 6f of landing lag when landing within a specific window.
Base knockback increased from 3.0 to 5.0.
Knockback scaling increased from 0.04 to 0.05.
Launch angle changed from 30 to 70.
Hitbox Size:
Decreased horizontal size by 8.11%.
Decreased vertical size by 7.69%.

Forward Air [NEW MOVE]

The nair clone has been replaced with a large shovel slash.

Back Air [NEW MOVE]

The overhead slash has been replaced with a large shovel poke.

Up Air [NEW MOVE]

The multihit spin has been replaced with an overhead slash.

Down Air [NEW MOVE]

The big spike has been replaced with a stall-and-fall.

Neutral Special : Flare Wand [BUFF]

Startup increased from 3f to 6f.
Endlag increased from 10f to 12f.
Now continues when landing.
Projectile:
Increased size by 158%.
Damage increased from 1% to 2%.
Base knockback increased from 0.0 to 2.0.
Knockback scaling increased from 0.00 to 0.02.
Launch angle changed from 0 to 45.

Side Special : Propeller Dagger [NEW MOVE]

The dust knuckles have been replaced with a propeller dagger dash, similar to the old dash attack.

Up Special : Rising Dagger [REWORK]

Startup increased from 2f to 5f.
Active time increased from 4 (1) 3 (1) 3 (1) 3 [16f] to 24f.
Endlag decreased from 20f to 10f.
Hits increased from 4 to 9.
Damage increased from 1% x4 to 1% x9.
Launch angle changed from 45 x4 to 90 x9.
Hitbox Size:
Decreased horizontal size by 29.2%.
Increased vertical size by 9.09%.

Down Special : Troupple Chalice [BUFF]

Can now be used in the air.
Ichor of Renewal [BUFF]:

Endlag decreased from 26f to 16f.

Ichor of Boldness [REWORK]:

Startup decreased from 11f to 8f.
Endlag decreased from 23f to 16f.
Duration decreased by 25.0%.
Now gives full invulnerability instead of an improved defense multiplier.

Ichor of Fortune [MAJOR REWORK]:

Instead of going into the normal grab animation, now does a unique grab into a combo throw.

Fastfall : Shovel Drop [REWORK]

Base knockback increased from 5.0 to 6.0.
Knockback scaling decreased from 0.05 to 0.005.
Launch angle changed from 20 to 90.
Hitbox Size:
Decreased horizontal size by 18.2%.
Decreased vertical size by 47.4%.

Grab [MAJOR REWORK]

Can now extend active time and go off ledge. Frame data majorly changed to accommodate this.

Forward Throw [REWORK]

Startup increased from 13f to 22f.
Active time changed from 2 (1) 2 (1) 2 (1) 2 (1) 2 (1) 1 (2) T [18f] to 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 [15f].
Endlag increased from 2f to 8f.
Damage changed from 1% x6, 4% [10%] to 1% x7, 3% [10%].
Base knockback increased from [GRAB] x6, 5.0 to [GRAB] x7, 6.0.
Knockback scaling decreased from [GRAB] x6, 0.15 to [GRAB] x7, 0.09.
Launches the opponent from a farther horizontal location

Back Throw [NEW MOVE]

The coin has been replaced with a flurry of dust knuckle punches.

Up Throw [REWORK]

Startup increased from 4f to 10f.
Active time changed from 3 (13) T [16f] to 3 (7) 8 [18f].
Endlag increased from 1f to 5f.
Damage decreased from 3%, 13% [16%] to 4%, 5% [9%].
Base knockback increased from [GRAB], 9.0 to [GRAB], 10.0.
Knockback scaling increased from [GRAB], 0.08 to [GRAB], 0.10.
Launch angle changed from [GRAB], 90 to [GRAB], 80.

Down Throw [NEW MOVE]

The orb has been replaced with a combination combo tool and knockdown throw.

Forward Dodge [REWORK]

Endlag decreased from 29f to 21f.
Invincible frames increased from 22f to 12f.
Distance travelled decreased by 7.14%.

Back Dodge [REWORK]

Endlag decreased from 29f to 21f.
Invincible frames increased from 22f to 12f.
Distance travelled decreased by 7.14%.

Spot Dodge [REWORK]

Endlag decreased from 29f to 18f.
Invincible frames increased from 22f to 11f.

Air Dodge [NERF]

Endlag decreased from 20f to 22f.
Invincible frames increased from 13f to 12f.

Ultra : The Troupple King [NEW MOVE]

The troupple king summon has been replaced with launcher into a cutscene.

LAP [ADDITION]

Added LAP support using the tag "Z_BOF_ShovelKnight"

Update: Aug 3, 2022 @ 4:16am

Update 1.1

Up Strong:
(Spiking Hitbox)
-Added new duplicated instance of hitbox at frame 25 that only hits aerial opponents
-Width: 3 -> 5
-Base Knockback: 5 -> 10
-Knockback Scaling: 0.18 -> 0.16
(Final Set Movement Velocity In Direction)
-Velocity Magnitude: 12 -> 11
-Angle: -85 -> -79

Update: Jul 30, 2022 @ 1:16pm

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