Teardown
GMod-esque Menu
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Update: 7 nov 2022 om 3:41

Added icons for 3 addons
- Chronodial
- Fishing Mod
- Hammer of Dawn

Update: 6 nov 2022 om 11:42

Added icons for 4 addons
- Armed Vehicles Framework AI
- Dog - Companion
- Indestructibility Gun
- Squirt Gun

Update: 5 nov 2022 om 8:43

Changes
- Moved the empty side bar toggle button into the sidemenu (Options/Spawnmenu/About)

Fixes
- Tool icons now properly clip when they go outside the menu
- The empty sidebar for the main menu will no longer push icons outside the window

Update: 3 nov 2022 om 14:41

Added 1 sidemenu module
- Double keybind

Added option to hide the Teardown HUD
This option will simply hide basegame health, vehicle condition, weapon inventory, crosshairs and interactions.

Added menus for most sidemenu tools
The tools for the toolgun aren't implemented yet so this is just for establishing the menu side of things.

Added a custom crosshair option
Still a bit experimental, not persistent yet.

Adjustements
- Sidemenu modules
- Pausing during keybinding will unbind it and set it to "None", pressing any mouse buttons will cancel the rebinding.
- HUD/UI elements will disappear while in the Teardown map view
- Suit HUD is now Vehicle Health and will display the vehicle condition in a 0-100 range.

Fixes
- Initial Time Scale keybind

Update: 25 okt 2022 om 1:01

Fixed oversight

Update: 25 okt 2022 om 0:53

Sliders should now display their peristent values on load

Update: 24 okt 2022 om 13:25

Removed unnecessary components

Update: 24 okt 2022 om 5:13

Added 5 options
- Restart (Utilities/World/Sandbox Settings)
- Alarm (Utilities/World/Mission Settings)
- Firealarm(?) (Utilities/World/Mission Settings)
- GMod Ammo HUD (Options/Spawnmenu/HUD)
- Instant Lose (Utilities/World/Mission Settings)
I don't know why you would use this, but why not?

Added persistence to sidemenu

Changed Speed Boost
Now adapts a bit to timescale to keep you on the move

Adjusted some persistence buttons

Don't look at spawnmenu, its not a pretty sight.

Update: 21 okt 2022 om 9:56

Added module to the modular sidemenu
- Keybind

Added new keybind for 2 functions
- Menu Key (Options/Spawnmenu/About) and (Mod Manager/GMod-esque-Tool-Menu/Options)
- Time Scale Toggle (Utilities/World/Sandbox Settings)

Added Persistence to 1 option
- Time Scale

Changed the mod manager options screen a little

Keybind
Instead of offering a limited selection of keys, the new keybind option allows you to set keybinds to (almost?) any key that you wish to use. Menu key is reset to Q on update.

Time Scale
Time scale will now be toggled using the binded key (T by default). Selected time scale should save between sessions, I'm just missing some math to display it on load.

Update: 20 okt 2022 om 2:13

Added icon for 1 addon
- Airstrike Arsenal

Made it so timescale is reset during death animation
The death animation would take forever at 0 timescale.

Minor change to HUD elements