Project Zomboid

Project Zomboid

[B41/B42] Manhunt Pack
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Update: Mar 12 @ 2:18pm

B42
+added open model when reloading db shotgun
+added missing sound.txt file

B41
+added open model when reloading db shotgun

Update: Mar 6 @ 11:31am

+updated firearms fixing files
+updated gta compatability mod
+misc fixes

Update: Mar 5 @ 5:34pm

+added support for build 42

+build 42 version is now on v2.4
+weapon stats have been reworked to fit the new vanilla weapons
+the custom mags mod was merged into the vanilla mags mod, so there will be only one firearms mod to keep track of
+reworked fixing for firearms
+reworked fixing for melee, most weapons should be repairable
+reworked crafting recipes for new build
+colored weapon icons have been brightened up for better visability
+the mods "MANHUNTPACKGUNSCUSTOM" and "MANHUNTPACKSWAP" will not be visible in build 42, they are now obsolete
+other misc fixes

+build 41 version is now on v2.3, and will probably be its final update
+colored weapon icons have been brightened up for better visability
+other misc fixes

Update: May 6, 2024 @ 3:43pm

+Slight modifications to weapons
-Renamed most weapons to have more unique names, and to better represent the weapons models
-Retired the custom M16 mag, will now use the vanilla M16 mag
-L42A1 had the scope removed, should function like normal sniper and requires scope attachments
-Reworked all colored icons for better visability and clarity
-Misc weapon stat changes and fixes
+Renamed the files for the colored icons to avoid having hosts reorder them in the mod list, you will have to reenable them for existing saves

Update: Nov 9, 2023 @ 6:02pm

+fixed issue with attachments not appearing on guns with custom mags
+added ability to craft vanilla attachments into the MH variant
+fixed misc weapon stat typos
+renamed several weapons to differentiate them from the GTA pack
+removed scope from regular sniper and added ability to use the attachable scopes
+reworked min and max ranges of all weapons with factory installed scopes
+added another mod file to improve compatability with the GTA pack

Update: Aug 24, 2023 @ 2:52pm

MAJOR REWORK OF FILE STRUCTURE, PLEASE READ INSTALL INSTRUCTIONS

+separated firearms and melee for those who only want to enable one of them, you can still enable both
+created two versions of firearms, the default is now vanilla weapon magazines, custom mags are optional, MUST BE ENABLED AFTER BASE FIREARMS MOD
+added working attachments to weapons, must be found in the same spots as vanilla attachments, made as new items with "- MH" at the end to easily identify them
+added new optional weapon icons, separated for melee and firearms, colored versions of the originals to match the game style, MUST BE ENABLED AFTER BASE FIREARM OR MELEE MOD
+added new masks, 4 smiley and 3 redneck, all use the hockey mask model but use custom textures, must be crafted
+fixed error in loot table
+misc weapon fixes
+renamed files and folders to better support linux
-removed the "Menacing" prefix

Update: Jul 28, 2022 @ 8:36am

+updated recipes

Hopefully the last update, unless something major is found

Update: Jul 27, 2022 @ 4:28pm

+updated vehicle distributions

Update: Jul 25, 2022 @ 11:41am

+updated weapon center points and muzzles

Update: Jul 24, 2022 @ 6:23pm

+added final touches to page
+finalized recipies
+finalized weapon stats