Garry's Mod

Garry's Mod

ULTRAKILL Dash & Ground Slam Ability
Showing 11-20 of 31 entries
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Update: Jul 10, 2023 @ 12:49pm

Update: Jul 10, 2023 @ 12:15pm

- Added more sliders for numerical convars in CVar menu
- Spamming dash should now reset invincibility time on each dash

Update: Jul 3, 2023 @ 6:40am

Update: Jul 1, 2023 @ 10:26am

Update: Jun 29, 2023 @ 10:58am

- Added Legacy Dash option in CVar menu (CVar: ultrakill_legacy_dash)
- Dashing now removes ground friction

Update: Jun 26, 2023 @ 9:15am

THE WAIT IS OVER.
THE FIRST MAJOR UPDATE OF 2023.

- Added trail effects for dash and ground slam
- Added CVar "ultrakill_trails" (Enable/disable trail effects of dash and ground slam)
- Reworked dash & dash jump
- Reworked camera tilt effect when dashing left or right (The difference between the old and new is that the new one looks much smoother than the old one)
- Increased dash invincibility time from 0.17 to 0.2
- Tweaked ground slam fall and shockwave values
- You can now ground slam shockwave ULTRAKILL Nextbots
- Dying while ground slamming no longer gives you slam storage (it is what it is)
- Dashing should now make you invincible to mostly everything
- Optimized code and fixed minor bugs
- Reworked CVar menu:
  • Added guiding texts for checkboxes
  • Added sliders for numerical console variables
  • Added dropdown menus for VR keybinds
  • Redesigned the whole menu in general

Update: Jun 16, 2023 @ 10:29am

compatibility fixes for Enhanced ULTRAKILL HUD

Update: Jan 22, 2023 @ 9:19am

Update: Jan 3, 2023 @ 7:36am

Update: Nov 5, 2022 @ 6:11am

Fine, Sep 18 update wasn't the last update.

- Added a shockwave effect for ground slamming along with the shockwave texture from ULTRAKILL
- Fixed a bug where a func_ or prop_door_rotating entity would fly away when doing a ground slam shockwave nearby (Thanks NextKuromeThe76Soldier!)