Garry's Mod

Garry's Mod

ULTRAKILL Dash & Ground Slam Ability
Visar 11–20 av 31 poster
< 1  2  3  4 >
Uppdatering: 10 jul, 2023 @ 12:49

Uppdatering: 10 jul, 2023 @ 12:15

- Added more sliders for numerical convars in CVar menu
- Spamming dash should now reset invincibility time on each dash

Uppdatering: 3 jul, 2023 @ 6:40

Uppdatering: 1 jul, 2023 @ 10:26

Uppdatering: 29 jun, 2023 @ 10:58

- Added Legacy Dash option in CVar menu (CVar: ultrakill_legacy_dash)
- Dashing now removes ground friction

Uppdatering: 26 jun, 2023 @ 9:15

THE WAIT IS OVER.
THE FIRST MAJOR UPDATE OF 2023.

- Added trail effects for dash and ground slam
- Added CVar "ultrakill_trails" (Enable/disable trail effects of dash and ground slam)
- Reworked dash & dash jump
- Reworked camera tilt effect when dashing left or right (The difference between the old and new is that the new one looks much smoother than the old one)
- Increased dash invincibility time from 0.17 to 0.2
- Tweaked ground slam fall and shockwave values
- You can now ground slam shockwave ULTRAKILL Nextbots
- Dying while ground slamming no longer gives you slam storage (it is what it is)
- Dashing should now make you invincible to mostly everything
- Optimized code and fixed minor bugs
- Reworked CVar menu:
  • Added guiding texts for checkboxes
  • Added sliders for numerical console variables
  • Added dropdown menus for VR keybinds
  • Redesigned the whole menu in general

Uppdatering: 16 jun, 2023 @ 10:29

compatibility fixes for Enhanced ULTRAKILL HUD

Uppdatering: 22 jan, 2023 @ 9:19

Uppdatering: 3 jan, 2023 @ 7:36

Uppdatering: 5 nov, 2022 @ 6:11

Fine, Sep 18 update wasn't the last update.

- Added a shockwave effect for ground slamming along with the shockwave texture from ULTRAKILL
- Fixed a bug where a func_ or prop_door_rotating entity would fly away when doing a ground slam shockwave nearby (Thanks NextKuromeThe76Soldier!)