Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombie [Plus] Mod
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Update: Jul 30, 2022 @ 2:41pm

Current issue of game crashing on round 16-20, while we work on fixing it we will revert the mod to a previously functional state

Update: Jul 28, 2022 @ 5:28pm

Update 1.34
Features:
  • Adds 4 new weapons to the base zombie maps (tastefully, not all 4 on each map)
    • KVK-99m (AN-94)
      • Shadows Of Evil
      • The Giant
      • Der Eisendrache
      • Nacht Der Untoten
      • Verruckt
      • Shangri-La
      • Kino Der Toten
    • LV8 Basilisk
      • Shadows Of Evil
      • The Giant
      • Moon
      • Nacht Der Untoten
      • Verruckt
      • Shi No Numa
      • Ascension
    • Olympia
      • The Giant
      • Der Eisendrache
      • Nacht Der Untoten
      • Verruckt
      • Origins
      • Ascension
      • Kino Der Toten
    • XPR-50
      • The Giant
      • Nacht Der Untoten
      • Shi No Numa
      • Origins
      • Ascension
      • Kino Der Toten

Fixes
  • Fixed dev errors caused by Mule Kick glow shader

Update: Jul 26, 2022 @ 5:53pm

Change Log Version 1.33 (Quick Patch)
Fixes
  • Cleaned up Devprints for Cold War Pack A Punch in WaW maps

Update: Jul 25, 2022 @ 2:48pm

Change Log Version 1.32 (Quick Patch)
Fixes
  • Fixed Mule Kick glowing while holding the Death Machine
  • Fixed Ethereal Razor not functioning

Update: Jul 25, 2022 @ 12:48pm

Change Log Version 1.31 (Quick Patch)
Fixes
  • Fixed health bar issues related to The Giant and Shadows of Evil
  • Fixed Perma-PHD granting itself to Ray Gun related damage earlier than anticipated
  • Fixed many errors related to Perma-Perks and alternate enemy types
  • Hid the player's health bar while in beast mode

Update: Jul 25, 2022 @ 11:40am

Change Log Version 1.3 (Major Content Update)
New Features
  • Added co-op pause
    - This feature may have some bugs due to limitations/oversight(s), feel free to report any and we'll do our best to fix it!
  • Added a "ABOUT ZOMBIES+" button for a brief description of the mod when in the Zombies menu
  • Added a glow to the Mule Kick icon when holding a 3rd weapon
  • Added a new Perma-Perk: Ethereal Razor!
    - Additional Melee damage + bleeds zombies when damaged with a melee weapon
  • The Apothicon Servant can now be Pack-a-Punched on Shadows Of Evil
  • Added a health cap on zombies
    - Their health no longer increases past round 35
    - Added DVAR
    sv_zmPlusChangeHealthCap <Int. between 2-255>
    to manually alter the healthcap (can only be used before Round 1 ends)
  • Wallbuys now restore magazine ammo when purchased
  • Added light FX to the Ray Gun Mark II

General Changes
  • Redid the logic for Exfil, now uses the following equations to create the time/required kills
    - Time =
    (seconds) 60 + (round_number * 3) + (player_count * 15)
    With a max amount being 5 minutes
    - Kills =
    (kills) 15 + (round_number * 2) + (player_count * 15)
    With a max amount being 200 kills
  • Increased the max damage Electric Cherry deals [1000 --> 1500]
  • Game Over on Exfil now displays the round the game ended on
  • Game Over on Exfil now has proper offset for Revelations and Gorod Krovi to compensate for the match timer
  • Ammo Crate in Gorod Krovi Pack-A-Punch location moved to a less-intrusive location

Fixes
  • Fixed an issue where Mule Kick would not work properly with Gobblegum or is granted by means other than the Perk Machine
  • Fixed AATs such as Turned, Fire Works, and Thunder Wall causing invisible/torso zombies on high rounds
  • Fixed the Mystery Box light not appearing on some maps
  • Removed majority of DLC weapon attachments (optics and camos still work) due to causing UI Errors. This is still being looked into, but all of the AR's and LMG's that are classified as Black Market weapons have had their attachments removed for the time being

Update: Jul 16, 2022 @ 3:51pm

Change Log Version 1.25 (Quick Patch)
  • Fixed Deadshot having dev prints
  • Reduced the amount of damage the player must take with explosive weapons (Raygun exempt) for Perma-PHD by 50% (30 -> 15)

Update: Jul 15, 2022 @ 10:09am

Change Log Version 1.24 (Quick Patch)
  • Fixed Electric Cherry not properly working on in-game models/machines

Update: Jul 14, 2022 @ 6:00pm

Change Log Version 1.23 (Minor Update)
  • Added new Exfil VFX
  • Rainy Death supported
  • Town Reimagined supported
  • Five Nights at Freddy's 2 supported
  • Fixes
    • Fixed an issue where people without DLC would crash trying to open the Maps List

Update: Jul 14, 2022 @ 3:07pm

Change Log Version 1.22 (Minor Update)
  • Added a feature custom maps are now organized in alphabetical order, and are fully capitalized
  • Precautions have been made to load the healthbar on maps that only use the default (factory) HUD, and should prevent healthbar from interfering with other HUDs that have their own healthbars
  • Added a feature where most custom maps will display their name on the scoreboard
  • Fixes
    • Fixed pack effects being offset
    • Fixed pack being improperly scaled
    • Fixed pack trigger
    • Fixed issue where healthbars could be multiple
    • Fixed issue where HUDs might break on custom maps