XCOM 2
[WOTC] Iridar's Perk Pack
Showing 1-10 of 19 entries
< 1  2 >
Update: Nov 11, 2024 @ 8:33pm

Fix for bIndirectFire and bGuaranteedHit.

Update: Aug 5, 2024 @ 5:45pm

Compatibility update for LW Aim Rolls and Bounty Hunter perks.

Update: May 7, 2024 @ 4:44pm

Fix some unused code that was causing redscreens.

Update: Apr 30, 2024 @ 12:39pm

Added Forward Operator and Medicine Pouch abilities.

Update: Aug 14, 2023 @ 1:34am

Disable debug logging that was accidentally enabled in the previous update.

Update: Jun 30, 2023 @ 11:25pm

Renamed Templar's perk packages for compatibility with upcoming LWOTC update.

This update also brings a lot of internal structural changes for this mod, so please keep an eye out for bugs.

Update: Mar 29, 2023 @ 6:11pm

Fixed a typo in XComRPG.ini.

Update: Feb 9, 2023 @ 12:40am

- Bounty Hunter can now properly re-enter Nightfall after it has expired after being used while already in concealment.

- Reaper concealment roll visualization no longer happens under similar circumstances.

- Nothing Personal can now be used on the next turn after Night Dive, but only once per Night Dive.

- Untraceable now will tick Nothing Personal's cooldown, fixing the bug where you couldn't reuse Nothing Personal shot on your second Night Dive if you had Untraceable unlocked.

- Balancing/interaction fix. If you enter Dark Night passive and enter Night Fall while already concealed, then use a concealment-breaking attack, then you will no longer retain concealment once Night Fall runs out.

- Night Dive can no longer be targeted on Archons during their Blazing Pinions levitation. Same for Archon King grabbing a soldier for a slam. You couldn't teleport to them anyway, so it's just a jank fix.

Update: Sep 2, 2022 @ 2:20am

Fixed bug where Headhunter ability extended description ignored the configured value for crit chance bonus per kill.

Update: Aug 28, 2022 @ 4:46am

Light's Out will now last through the next enemy turn after being applied, as intended.