Tabletop Simulator

Tabletop Simulator

The Crimson Scales
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Update: Nov 28, 2022 @ 11:16am

-All add-on classes have been updated to the official 2P version of their character sheet and perk/AMD cards
-Carapace and Bleeding Claw mats and cards have been updated to 2P, which includes an errata fix for Carapace and some other enhancement balance changes; note that this may mean your existing enhancements on these classes are misplaced or no longer valid enhancements
-Class icons have been added to the scenario list for Solo/Spotlight scenarios
-The buttons on the Oak's Gift card panel are still not yet scripted, but they no longer throw an error; instead they print in the chat window that the feature is not yet functional
-Many of the table setup features are now configured to only occur during the first load of the CS box, preventing duplicate spawns of things like the enhancement tool
-Fixed an issue where the CS Party Sheet did not correctly track prosperity progress - when migrating a campaign from a previous version, make note of where your prosperity was as you will likely need to fix it the first time after loading
-Fixed an issue with Flask's "Critical Hypothesis" not returning to the player's hand after unpacking the character
-Fixed an issue with Scenario 12 not using the correct action button style and throwing a warning for the scenario goal

Update: Nov 21, 2022 @ 7:15am

-Fixed an issue where some section book sections were missing and therefore not loading with their scenario

Update: Nov 20, 2022 @ 8:15pm

-Updated to fix compatibility with the latest build, including a fix for CS automatically spawning the Enhancement Tool and some other initial setup issues
-The Envelope B donation tracker sticker from the GH map now spawns as a panel above the Oak's Gift panel
-The New Campaign setup tool now automatically adds the city and road events for the classes unlocked for your starting group
-I added a small panel next to the item decks to indicate which one contains Crimson Scales reward items

Update: Nov 16, 2022 @ 5:32pm

-Crimson Scales is now fully integrated with the GHE Campaign Manager
-All CS classes are now locked by default when you load the mod
-The standard Gloomhaven party sheet is packed away now when the CS Party Sheet is placed
-A redesigned New Campaign setup tool allows you to select which Starting Group to use; this automatically updates your party sheet, unlocks the appropriate classes, and removes the unlocked class PQ cards from the PQ deck
-The Tools class ability cards and mat have been refreshed to the 2nd Printing assets (more classes to come in the coming weeks)
-Scenario 5 missing bushes have been added
-Snap points added to items with use slots
-A new "Oak's Gift" panel now olds the Oak's Gift blessing cards; the buttons to auto-deal these are not yet functional but you can spawn a replacement deck much like you can for other GHE decks; party modifier decks are available in the CS box if you have unlocked these in your campaign
-Fixed a bug on the section book with a missing section for Skull's solo scenario
-Fixed errors on City Event 14 and 15

Update: Nov 1, 2022 @ 7:04pm

Update: Oct 27, 2022 @ 8:51pm

-Bleeding Claw non-AMD perks now spawn their reminder card below the player mat when unpacked
-All items have been updated with their correct CS name/number and cost to work with the new item shop filter tools

Update: Oct 26, 2022 @ 7:20pm

Updates:
-A previous issue with decks containing duplicate items was reintroduced when adding support for item sorting tags, it has been fixed again
-The CS rulebook no longer spawns automatically when loading the mod; the book will only spawn on the table when setting up a new campaign - and a copy of the book will be in the bookstack bag next to the GH box

Outstanding known/reported bugs - I'm waiting for the next beta update to see if these are still an issue:
-Text values on CS party sheet do not get retained through save/load
-Some custom items are not registering in campaign manager due to an item description logic conflict
-Error on round end: `function endRound: chunk_3:(1479,4-26): attempt to index a nil value` (potentially related to the removal of Oaks Gift cards from the deck of player 3)
-When packing and unpacking a character: `Script (Global): Chunk_3:(19459,6-56): attempt to index a nil value` (potentially related to checking the AMD for bless and curse cards)

Update: Oct 21, 2022 @ 8:02pm

-Fixed an issue where Bleeding Claw's perk 15 was set to perk 12
-Added non-AMD perk reminder cards for Bleeding Claw (they aren't automated/functional in any way)

Update: Oct 21, 2022 @ 7:46pm

Update: Oct 20, 2022 @ 12:09pm

-Consolidated scenario 32A and 32B into one scenario, which now prompts you about party achievement before loading the first room
-Oak's Gift modifiers with the "Bless Ally" effect no longer move to the standard stack of bless cards
-Bleeding Claw's solo scenario reward has been moved from the solo items deck to the reward items deck
-Fixed an issue preventing hex enhancements on Ladder Axe
-Fixed an issue preventing Ladder Axe, Beetle, and Bleeding Claw figures from updating to the latest figure UI with each GHE release
-Updated Bleeding Claw stance bar to improve coloring and include an icon for both states