Tabletop Simulator

Tabletop Simulator

The Crimson Scales
Mostrando 11-20 de 154 aportaciones
< 1  2  3  4 ... 16 >
Actualización: 17 MAY 2023 a las 21:48

-Fixed a mistake in the tooltip of Infect tokens.

Actualización: 17 MAY 2023 a las 21:42

-Scenario 31: Fixed stats on named enemy
-Added trap to context menu for Crescent Sun class
-Added Blood Ooze summon to context menu for Blood Ooze enemy

Actualización: 10 MAY 2023 a las 21:32

-Fixed starting hex orientation in scenario 10
-Updated UI subtext on enemies and summons to use icons for abilities, effects, and conditions

Actualización: 25 ABR 2023 a las 21:10

-Updated 12 item cards to use updated artwork (original CS items were from the original mod before 1st printing was finalized).
-Item 36 was using a beta name that was changed before 1st printing, it has been updated along with the art. This will result the item not correctly unpacking when migrating a campaign with a character that owned the item, so you'll need to pull the item manually out of the item reward bag.

Actualización: 17 ABR 2023 a las 19:44

-Fixed incorrect enhancements on Vortex level 5 card
-Fixed scenario 5, normal enemies and a named enemy of the same type now have separate ability decks and both will show on the initiative tracker

Actualización: 3 ABR 2023 a las 19:55

Update: loading a campaign with the campaign manager tool will now automatically delete the new campaign setup tile.

Actualización: 30 MAR 2023 a las 21:15

Fixed an issue causing assets to not properly setup on the table.

Actualización: 28 MAR 2023 a las 20:52

Update for GHE v1.3.8

Actualización: 27 MAR 2023 a las 20:55

Fixed an issue with some custom enemies that prevented them from loading correctly when saving and loading mid-scenario.

Actualización: 4 MAR 2023 a las 12:27

-Fixed missing stats from enemy in final room of Scenario 32
-Added logic to adjust HP for enemies in phase 2 and 3 of scenario 71