Tabletop Simulator

Tabletop Simulator

The Crimson Scales
目前顯示第 11-20 項,共 154 項
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更新:2023 年 5 月 17 日 @ 下午 9:48

-Fixed a mistake in the tooltip of Infect tokens.

更新:2023 年 5 月 17 日 @ 下午 9:42

-Scenario 31: Fixed stats on named enemy
-Added trap to context menu for Crescent Sun class
-Added Blood Ooze summon to context menu for Blood Ooze enemy

更新:2023 年 5 月 10 日 @ 下午 9:32

-Fixed starting hex orientation in scenario 10
-Updated UI subtext on enemies and summons to use icons for abilities, effects, and conditions

更新:2023 年 4 月 25 日 @ 下午 9:10

-Updated 12 item cards to use updated artwork (original CS items were from the original mod before 1st printing was finalized).
-Item 36 was using a beta name that was changed before 1st printing, it has been updated along with the art. This will result the item not correctly unpacking when migrating a campaign with a character that owned the item, so you'll need to pull the item manually out of the item reward bag.

更新:2023 年 4 月 17 日 @ 下午 7:44

-Fixed incorrect enhancements on Vortex level 5 card
-Fixed scenario 5, normal enemies and a named enemy of the same type now have separate ability decks and both will show on the initiative tracker

更新:2023 年 4 月 3 日 @ 下午 7:55

Update: loading a campaign with the campaign manager tool will now automatically delete the new campaign setup tile.

更新:2023 年 3 月 30 日 @ 下午 9:15

Fixed an issue causing assets to not properly setup on the table.

更新:2023 年 3 月 28 日 @ 下午 8:52

Update for GHE v1.3.8

更新:2023 年 3 月 27 日 @ 下午 8:55

Fixed an issue with some custom enemies that prevented them from loading correctly when saving and loading mid-scenario.

更新:2023 年 3 月 4 日 @ 下午 12:27

-Fixed missing stats from enemy in final room of Scenario 32
-Added logic to adjust HP for enemies in phase 2 and 3 of scenario 71