Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

FACTION: Farsight Enclaves
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Update: Apr 30, 2024 @ 7:35pm

  • Pulse Blaster damage reduced from 2.5 to 2.0
  • Increased Shield Generator invulnerable damage reduction from 17% to 33% for Commander Farsight and Cadre Commanders.
  • Reduced influence per kill of Marial Might from 6 to 4 per xp.
  • Reduced Gue’Vesa unit size from 10 to 9.
  • Updated some unit icons to be more distinct.
  • Manta Strike now grants +3 movement and fly to jet-pack battlesuits for one turn after production.

Update: Feb 21, 2024 @ 1:29pm

  • Quest Chapter 4 should now work correctly
  • Manta Strike moment bonus increased to +2 from +1.
  • Fixed Gue’Vesa Pulse Carbine lacking text.
  • Bulky added to Gue’Vesa and Team units.
  • Crisis Bodyguard requirements changed from Crisis Battlesuits to Commanders.
  • Hero of the Enclaves - fixed to have 3 levels and corrected text to loyalty bonus.
  • Battlesuit Spearhead - removed 100% health requirement. Added unit moved requirement. Radius reduced to 1 from
  • Fixed Assimilation text not showing.
  • Hero building - removed +2 food, added +2 influence

Update: Feb 16, 2024 @ 7:14pm

  • Preview Image Updated to 1.00

Update: Feb 16, 2024 @ 5:33pm

  • Removed Purchase Resources and Population actions from the tactical menu. Reason: the player is supposed to use the mobility of Extractor Drones to customize their economy.
  • Reinstated Convert Wildlife to tactical menu. Reason: it is now unnecessary to remove this interesting mechanic for the sake of gameplay variety, because Breachers have been added. Made Icon distinct from Support Systems.
  • Removed Auxiliaries research and capacity to produce Kroot Hounds and Vespid Stingwing.
  • Added Orca
  • Added Breachers
  • Added Gue’Vesa (w Pulse Carbine)
  • Added Commander Farsight
  • Added Cadre Commander - an amalgamation of Crisis and Coldstar Commander from previous version.
  • Crisis Commander - Removed.
  • Coldstar Commander - Removed.
  • Cyclic Ion Raker damage fixed, it was accidently double what it was supposed to be. (No wonder I enjoyed Ghostkeels in testing so much!) The Ghostkeel is still very relevant with changes to Stealth Drones.
  • Removed Mobile Drone Factory granting 5 turn summon. Now an action that heals all adjacent drones per turn.
  • Added Additional Missile Pod tech for Crisis Suits, Crisis Bodyguards and Cadre Commander.
  • Crisis Bodyguard support system slots from 2 to 1.
  • Bonding knife ritual now only usable if the unit is Broken or Shaken, should work better with AI.
  • Blooded Through War added to Bonding Knife Ritual, makes the unit fearless for 3 turns. T3.
  • Pulse Accelerator, now passive aura, only applies to stationary units.
  • Counter Strike Cadre, changed +17% damage to +2 accuracy, applies to Troops.
  • Added Cyclic Ion Blaster and Plasma Rifle to Crisis Bodyguard
  • Added Cyclic Ion Blaster to Commander
  • Added Cyclic Ion Blaster to weapons
  • Savior Protocols - New icon
  • Shield Drone Savior Protocols applies +2 armor to all infantry AND monstrous creatures.
  • Added Breacher Strike Teams.
  • Fire Warrior model height and scale adjusted.
  • Fire Warriors now require T1 research.
  • Fire Warrior reinstated Marker Light ability.
  • Removed Ripyka’Va quest reward. Replaced with Crisis Bodyguard unit.
  • Drone Harbinger added Mobile Drone Factory action that heals the target drone unit and add +1 units.
  • Mobile Drone Factory - removed extension of drone summon to 5 turns. Reason: Drone Control allows for deduced drone summon duration. I do not want to add even more drones to the battlefield.
  • Drone Harbinger - Removed Burst Cannon.
  • Increased acquisition speed of city tiles.
  • Added Seismic Defibrillator trait to Construction building - decreases time of tile acquisition.
  • Ion Lance Standard and Ion Lance Overcharged - fixed weapon upgrades not applying.
  • Extraction Drone - lowered influence upkeep from 3 to 2.
  • Fixed Sensor Spines Research - to grant vehicles Move Through Cover
  • Counter Strike Cadre moved from T5 to T3
  • A whole lot of descriptive text editing.
  • A ton of other stuff I couldn't be bothered to record

Update: Nov 29, 2023 @ 6:04pm

UPDATES

  • TEXTURE R’Varna Battlesuit added.

Update: Nov 29, 2023 @ 2:09pm

UPDATES
  • R’Varna Battlesuit added.

  • TEXTURES Shas'O Novastride
  • TEXTURES Stormsurge

    CHANGELOG:
  • Bulky and Very Bulky traits added
  • Shas’O Novastride: T8>T9
  • Fixed Drone Summon text showing twice.
  • Summoned Devilfish start with no AP or movement.
  • Devastating Counter Strike - a maximum attack from 50% to +75%
  • Devastating Counter Strike - added Cadre Fireblade to description
  • Sworn Bodyguards - spawn with Stimulant Injector.
  • Drop Zone Clear - rework: now -17-50% accuracy and +17-50% damage taken to enemy units in the Drop Zone area against Farsight Enclaves units in the drop zone area.
  • Crisis Bodyguard - removed Elite trait
  • Crisis Bodyguard - now XV89 Crisis Bodyguard
  • Va’na Cadre - T10 additional member to Stealth, Crisis and Bodyguard units.
  • Infantry Armour - now “Fio'tak Platting”
  • Strike Teams - Now a unit ability. Merging units removed.
  • Drone Controller - add decrease summon cooldown of drones

    Plus other tweaks and fixes.

Update: Aug 24, 2022 @ 12:42pm

UPDATES
  • Tiger Shark: Textures
  • XV104 Riptide Battlesuit: Textures

Update: Aug 18, 2022 @ 10:35am

UPDATES
  • AX3 Razorshark Strike Fighter: Textures
  • AX39 Sun Shark Bomber: Textures

Update: Aug 17, 2022 @ 7:59am

UPDATES
  • Tidewall Gunrig: Textures
  • TX4 Pirahna: Textures
FIXED
  • Blooded Through War: now applies to units properly.

Update: Aug 16, 2022 @ 8:22am

UPDATES
  • Fire Warrior: unit size 6>5 (they were able to kill Necron Warriors 1v1).
  • Fire Warrior Strike Team: unit size 12>10
  • Purchase Energy: t7>t5
  • Purchase Population: t9>t4
  • Drone Controller: t5>t3
  • Drop Zone Clear: rework. Commander marks a zone where enemy units are vulnerable to flyer units.
  • Furious Assault: duration 1/2/3 turns per level.
  • Ken’rai : rework. Marks an enemy hero. If the hero dies all enemies in an area suffer morale damage. Elite skills.
  • Coldstar Commander: removed Strike and Fade. Added Monat skills.
  • Monat (Lone Warrior): grants infiltrate to target unit and +2/4/6AP per level if not adjacent to friendly units.
  • Riptide Hero: added Automated Repair System, Support System Slot 3>2.
  • Crisis Commander: removed Savior Protocols, added Martial Might
  • Martial Might: +4/8/12 loyalty per level
  • Branched Nova Charge, using two powers now causes Nova Reactor Overcharge for 2 turns. Nova Reactor powers cannot be used while Nova Reactor is overcharged. Second use 10%>15% hp loss.
  • Crisis Bodyguard: removed Shield Support System.
  • Crisis Bodyguard: added 2 Battlesuit Support Slots.
  • New Unit: Missile Drone.
  • New Research: Missile Drone t7, grants Extractor Drone, Drone Harbinger, and Broadside Battlesuits the ability to summon Missile Drones.
  • Extractor Drone: added Mining Beam weapon.
  • Devilfish: Highoutput Burst Cannon > Burst Cannon
  • Razorshark Strike Fighter: Highoutput Burst Cannon > Burst Cannon
  • High Output Burst Cannon: 6A>8A -1AP>0AP.
FIXED
  • City icon changed to Farsight Enclaves
  • Devastating Counterstrike now applies to Strike Teams
  • AI should now deploy Extractor Drones (does so via a different mechanic than player). AI extractor drones have additional HP to make up for the fact that it doesn’t know how to run with them.
  • Corrected and clarified texts.
  • Blacksunfilter added Monstrous Creatures prerequisite.