XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
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更新:2024 年 12 月 7 日 @ 下午 4:00

typo fixes

更新:2024 年 12 月 7 日 @ 上午 2:21

more than 100 "new" Upgrades
most for Armours
most of those taken from various Armour Upgrade Mods

更新:2024 年 10 月 3 日 @ 下午 12:06

one additional Upgrade for Arcthrowers

更新:2024 年 6 月 19 日 @ 上午 7:42

corrected 2 typos - thanks Dragon32

更新:2023 年 12 月 10 日 @ 上午 1:39

3 new Ammo upgrades: Bleeding Rounds, Rooting Rounds and Bloodcurse Rounds

更新:2023 年 4 月 30 日 @ 下午 12:56

a few new upgrades (some also usable by Advent if you use TLM for Advent)

MZExpectedRisk - will always dodge reaction shots.
MZFinalBlow - direct attacks on low hp enemys automatically crit
MZFinalResistance - dodge all attacks when at low HP (unless attacker has FinalBlow)
MZFreeBleedGrenade - grants a free shrapnel grenade.
MZFreeRootGrenade - grants a free adhesion grenade. (no damage, inflicts Rooted)
IRI_BH_BombRaider- Gain a Grenade slot. Your explosive attacks can inflict critical damage (20% chance for +2 damage).
IRI_BH_WitchHunt - Your critical hits against psionic units set them on fire. Applied by all attacks that can cause critical damage, including explosives, if you have Bomb Raider.
IRI_BH_BlindingFire - Your critical hits blind enemies for 1 turn, preventing them from seeing you. Applied by all attacks that can cause critical damage.
ActionProtocolRS - Send the GREMLIN to resupply a target ally, granting them +1 Action Point.
AegisRS - Confers Fortress & Sustain.
AimAssistRS - Send the GREMLIN to give a target ally an aerial view of the battlefied, granting them bonus Aim and Squadsight.

of course will only be there if you run the mod introducing the abilities

更新:2023 年 3 月 9 日 @ 上午 12:36

added support for Weapon Categories: HunterRifle, BattleRifle and StrikeRifle

更新:2022 年 8 月 19 日 @ 下午 4:17

corrected two typos

更新:2022 年 8 月 10 日 @ 上午 6:38

cleared some redundancies ... thanks to LeyShade

更新:2022 年 8 月 3 日 @ 上午 10:21

added a few Melee Attachements if you use the Axe Mod
Cleave -> AOE melee attack
Lightning Strike -> free attack in bluemove
Bloothirst Module -> +3 Damage versus biological enemies
Plasmablade Module -> +5 Damage versus robotic enemies