XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
Näytetään 1–10 / 19
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Päivitys: 7.12.2024 klo 16.00

typo fixes

Päivitys: 7.12.2024 klo 2.21

more than 100 "new" Upgrades
most for Armours
most of those taken from various Armour Upgrade Mods

Päivitys: 3.10.2024 klo 12.06

one additional Upgrade for Arcthrowers

Päivitys: 19.6.2024 klo 7.42

corrected 2 typos - thanks Dragon32

Päivitys: 10.12.2023 klo 1.39

3 new Ammo upgrades: Bleeding Rounds, Rooting Rounds and Bloodcurse Rounds

Päivitys: 30.4.2023 klo 12.56

a few new upgrades (some also usable by Advent if you use TLM for Advent)

MZExpectedRisk - will always dodge reaction shots.
MZFinalBlow - direct attacks on low hp enemys automatically crit
MZFinalResistance - dodge all attacks when at low HP (unless attacker has FinalBlow)
MZFreeBleedGrenade - grants a free shrapnel grenade.
MZFreeRootGrenade - grants a free adhesion grenade. (no damage, inflicts Rooted)
IRI_BH_BombRaider- Gain a Grenade slot. Your explosive attacks can inflict critical damage (20% chance for +2 damage).
IRI_BH_WitchHunt - Your critical hits against psionic units set them on fire. Applied by all attacks that can cause critical damage, including explosives, if you have Bomb Raider.
IRI_BH_BlindingFire - Your critical hits blind enemies for 1 turn, preventing them from seeing you. Applied by all attacks that can cause critical damage.
ActionProtocolRS - Send the GREMLIN to resupply a target ally, granting them +1 Action Point.
AegisRS - Confers Fortress & Sustain.
AimAssistRS - Send the GREMLIN to give a target ally an aerial view of the battlefied, granting them bonus Aim and Squadsight.

of course will only be there if you run the mod introducing the abilities

Päivitys: 9.3.2023 klo 0.36

added support for Weapon Categories: HunterRifle, BattleRifle and StrikeRifle

Päivitys: 19.8.2022 klo 16.17

corrected two typos

Päivitys: 10.8.2022 klo 6.38

cleared some redundancies ... thanks to LeyShade

Päivitys: 3.8.2022 klo 10.21

added a few Melee Attachements if you use the Axe Mod
Cleave -> AOE melee attack
Lightning Strike -> free attack in bluemove
Bloothirst Module -> +3 Damage versus biological enemies
Plasmablade Module -> +5 Damage versus robotic enemies