Garry's Mod

Garry's Mod

Simple Weapons: Base
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Update: Jul 12, 2022 @ 9:49pm

- Updated how crosshairs are handled
- Removed some leftover math that caused weapon spread to be oval instead of spherical
- Added basic (and non-functional for now) TTT support
- Increased shotgun range
- Reworked how movement slow works, made it configurable
- Fixed the crossbow's reload sound in multiplayer
- Fixed a bug to do with throwing weapons and how their ammo is handled

Update: Jul 8, 2022 @ 9:31pm

- Added NPC support

Update: Jul 6, 2022 @ 9:39pm

- Internal changes

Update: Jul 4, 2022 @ 7:14pm

- Bullet force is now damage dependent
- Reworked a number of ammo dependent things
- Decreased tracer frequency on all weapons
- Added support for unscoped accuracy for scoped weapons
- Added SWEP:PostDrawTranslucentRenderables
- Added SWEP.Reload.Time
- Added SWEP:EmitEmptySound
- Added SWEP:EmitReloadSound
- Added the AR2 impact effect
- Added SWEP:ConsumeAmmo
- Added SWEP.Primary.Cost
- Added SWEP:GetRange

Update: Jul 2, 2022 @ 7:55am

- Added SWEP.ViewOffset, a way for swep creators to apply a default offset to viewmodels
- Added a new option to completely replace HL2 weapons with their simple weapons counterparts
- Added reserve ammo to all weapons

Update: Jun 28, 2022 @ 7:56pm

- Weapons can be 'prepped' to fire while reloading by holding down attack
- Melee weapons can be immediately lowered after attacking
- Added a base for throwing weapons
- Added frag grenades

Update: Jun 26, 2022 @ 4:24pm

- Increased the amount of recoil that sticks around when zooming in with a weapon
- Tweaked the stunstick rate of fire, damage, sound and effects
- Melee weapons no longer have a crosshair when lowered
- Players can no longer sprint backwards/sideways when holding melee weapons
- Added a server toggle for limiting player movement

Update: Jun 24, 2022 @ 10:50am

- Added a base for melee weapons
- Added the crowbar and stunstick

Update: Jun 22, 2022 @ 6:55pm

- Damage falloff now uses the same model as CS:GO

Update: Jun 22, 2022 @ 6:48am

- Further weapon spread changes, see template for more info