Kenshi
Talkative Kenshi | An Ambient Dialogue Overhaul
11-20 van 49 items weergegeven
< 1  2  3  4  5 >
Update: 20 jan 2023 om 21:10

Overhauled the Ambient Squad dlialogue system.

Removed voicelines and dialogue that didn't fit quality standards
Structurally overhauled the Ambient Squad dialogue system for easier updates.
Tweaked basically every dialogue line added so far
Added several new ambient dialogues.

Tweaked all NPC dialogue lines to improve quality and reduce dilogue spam.
Added more dialogue to NPCs


This update is the largest ive done since the mod came out. It changes everything about the mod in the intent of quality control. I've restructured everything ive added previously to make it easier and more efficient to build upon. I feel I'm happy with the state of this patch so far, and will be expanding upon it in future updates. Thank you for sticking with TK and please comment if you experience bugs.

Update: 19 dec 2022 om 10:01

Added voicelines and variations, changed frequencies of dialogues that would be noticably repetitive. Tweaked some interaction conditions.

Update: 26 sep 2022 om 18:28

Thralls will no longer talk to players, although they will be able to respond when prompted, this is hard to impliment totally silent characters, just with how the targeting system works. Thus, this should be enough until i get around to the overhauls.

Update: 25 sep 2022 om 23:18

A little update to proove this mod isnt dead and I still plan on updating it. A few patches and tweaks , new voice lines. Nothing very big. But I've changed the frequency of larger voiceline packs in this update, hopefully it will make squad dialogue a better experience.

Thank you for commenting your constructive criticism. I have tried to address some issues in this update, specifically the "When's the last time you've shit yourself" voiceline. Hopefully these changes will make it less frequent. 10/10 bug.

An update on myself, I am working a lot of hours. Help.

Update: 31 jul 2022 om 13:50

Fixed spammy PC CONVO interactions
- Less "what does "X" Taaste like? :)

Update: 28 jun 2022 om 15:13

Hotfixes
Added dialogue
Testing some interactions with this update
Changed a few triggers

Update: 20 jun 2022 om 12:37

quick hotfix for Ray dialogue, Removed dialogue package, though they can still speak when spoken to, which will be addressed in the special characters updates

Update: 19 jun 2022 om 20:22

Changed Fogmen dialogue
Added dialogue for fogmen
New combat dialogue for fogmen
Hotfixes

Update: 19 jun 2022 om 16:09

Hotfixes for specific special characters.

Agnu should no longer socialise, as well as fogmen.

Update: 19 jun 2022 om 11:46

New PC dialogue
Hotfixes & balancing