Arma 3
{ALPHA} DCO Squad FSM
Showing 11-20 of 40 entries
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Update: Jan 7 @ 10:13am

0.73 Quickfix

Update: Jan 7 @ 9:01am

38.93 hours (2336 minutes)

[274m] Squad regroup, functional build.
[55m] Bugfixing, testing automated regrouping.
[144m] Replesnishment limiters, regrouping params
[87m] Path debug markers (3D)
[134m] Simple Squad insertion (Direct attack);
[148m] Transport options, Front end (CBA, Curator, module) plug.
[81m] Transport options, Backend implementation (The mechanic/Logic), small test.
[114m] Recon Danger behaviour.
[53m] Recon danger mode bugfixing, multi-test.
[44m] Battle tactics Planning.
[183m] Battle strength coef, Battle HUD update.
[175m] Battle-tasks initial framework, Battle-draw on map.
[114m] Battle-task: PUSH
[127m] Battle-task: FLANK
[132m] Battle-task: Hold/Garrison.
[33m] Battletest+minor tweaks
[85m] Battletest, bugfixes
[58m] Mech clearing text, regroup speed, BT exclude, Reforce setting fix.
[177m] Objective abort task, Transport abortion, Flanking tweak.
[62m] Soldier FSM compatibility (SQFSM side)
[93m] Hold in place (For squads when loosing and no near buildings)
[38m] Minor battletest and bugfixes.
[39m] Second battletest, some refactoring.
[61m] Final refactoring before packing.
[103m] Final pre-release test/fixes & packing.

Update: Nov 19, 2024 @ 12:00am

0.72 reupload

Update: Nov 18, 2024 @ 11:52pm

Nettraffic fix (2.0)
CBA option to avoid publicVariable

Update: Nov 18, 2024 @ 1:26am

Modules update

Update: Nov 18, 2024 @ 12:45am

0.71
+ Replaced Direct control with Remote control on client (dedicated servers)
+ Excluded player squads from all automated tasks.
+ Removed public-variable to reduce nettraffic
+ Bugfixes on dedicated server (player transport)
+ Player reinforcement call
+ GUI
+ Abort Call
+ Track Call
+ Compatible with dedicated server.

Update: Nov 4, 2024 @ 5:53am

Update: Nov 4, 2024 @ 5:07am

+ Dedicated suppression fix (First Attempt)

Update: Nov 4, 2024 @ 3:52am

+ Automated disabling of external AI
- Lambs & Soldier fsm
+ Transport map selection GUI
+ Rewrote transport function for playersquads
+ Transport GUI (During transport)
+ Self action framework
- Automated compatibility with ACE
+ Dedicated server compatibility (Transport)
+ Multiple bugfixes on Dedicated

20.53 hours (1232 minutes)

[91m] External AI-toggle, initial map selection-build (transport)
[84m] Map selection final, Selection HUD, Transport marker.
[21m] Fixing pickup waypoints for playerGroups.
[80m] Call conditions, reject Call feedback.
[28m] Reinforcements Test (Ready Squads)
[219m] Player transport final build, (GUI, Cancel, Call, Abort)
[30m] Refactoring, small test.
[54m] Actions framework initial build (ACE and Vanilla)
[143m] Dynamic self action framework, Call transport Action, refactoring
[275m] Dedicated server compatibility (missing JIP action).
[39m] JIP action
[17m] Dedicated test.
[75m] Various Dedicated tests and bugfixes.
[76m] Various battle tests and bugfixes.

Update: Oct 27, 2024 @ 7:37pm

+ No squad markers on High command
+ At support (vehicles)
+ At support (infantry)
+ Direct AT attack (infantry)
+ At request on contact
+ At-support squad-type
+ No battle info-sharing (params)
+ Minor bugfixes & tweaks.