Arma 3
{ALPHA} DCO Squad FSM
Viser 31-40 af 40 forekomster
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Opdatering: 2. sep. 2024 kl. 21:42

- ZEH compatibility
- Reinforcement modules

15.2 hours (912 minutes)

[48m] ZEH menu compatibility (x2)
[48m] Reinforcer module 3Den listing and setting entries.
[172m] Reinforcer module, virtualization and de-virtualization.
[59m] Reinforcer module init functions.
[218m] Reinforcer module Respond to request, 3D debug.
[323m] Reinforcer module complete build, multiple battletests, fixes & tweaks.
[44m] Packing, testing new mod build.

Opdatering: 29. aug. 2024 kl. 23:59

- Achilles direct control implementation
- Custom keyBinds (Somewhat problematic)
- New suppression target filter.

Opdatering: 27. aug. 2024 kl. 19:39

Set the function for adding a squad FSM button under the Curator menu to run in a scheduled environment and confirm that a dialog is open before executing

Opdatering: 27. aug. 2024 kl. 1:09

1) Improved Objective clearing.
- Infantry will circle the edges of objectives, if they are urban houses will be searched.
- Vehicle Squads cricles minor objectives and patrols all exit-roads of objectives.
- Mechanized squads combines the two above and uses APC as a moving shield.

2) Moving shield and cover.
- Mechanized / mixed squads will keep formation and use vehicle as cover.
- Custom formation for mech clearing

3) Helicopters are now usable.

4) CBA addon option to define default behaviour of new squads.

5) Ingame menu to adjust Squad behaviour (Curator)

6) New (Improved) suppression system.

7) Objective markers in debug mode.

8) Reduced pathfinding time / braindeadness.

9) Improved debug feedback on squadmembers

10) Addon option to disable Side-chat on reinforcments.


~32.25 hours (1935 minutes)

[238m] Urban objective clearing (mech), first iteration of vehicle as shield
[332m] Custom formations R&D (New echelon L for mech-squads, New Staggered column)
[141m] Implemented new formation and form maintenance for Mech clearing.
[119m] mech clearing init & end, attack loop and guarding objective implementation.
[129m] Refactoring, No Refor radio addon option. Standard objective mech clearing.
[75m] Vanilla boarding no travel fix.
[110m] Testing new code, bugfixing new code.
[26m] Exclude Air units from invalid vehicles
[217m] Multiple battletests, bugfixes and tweaks.
[44m] Default squad behaviour addon options
[160m] Initial curator menu build
[274m] Complete curator menu build, checkboxes, sliders, buttons and Data update.
[53m] refactoring all new code.
[17m] suppression tweak, minor battleTest

Opdatering: 11. aug. 2024 kl. 19:30

First Upload

Opdatering: 4. juni 2022 kl. 18:49

Set default value for debugger to false

Opdatering: 1. juni 2022 kl. 16:01

Changed function-tags to avoid compatibility issues, see github for complete overview

Opdatering: 1. juni 2022 kl. 9:25

Changed "CBA Extended PreInit EventHandlers" name to avoid conflict with other mods. (previous name was basically a copy-paste from a example, which I suspect was the cause for the conflict with several zeus-mods and VehicleFSM

Opdatering: 25. maj 2022 kl. 21:17

Added compatibility for dedicated servers. For debugger-mode the clients still need to have the mod installed.

Opdatering: 24. maj 2022 kl. 20:19