MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

vonBiomes 24.991
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Update: Apr 18, 2023 @ 7:15am

Minor Hotfix for Mission Duration display.

Update: Apr 18, 2023 @ 6:34am

broken upload (ahh steam!)

Update: Apr 17, 2023 @ 4:08pm

* Rain: slightly reduced size of particles
* Generic Rock Texture: further improvements
* Fix: missing roof of cave in drylands
* Added different wind speeds to clouds
* More lighting finetuning for more distance planets
* Even more light and atmosphere updates
* Improvements to rain, snow and hail partilces
* New biome variant: No Mans Land Winter (aka "Snow Man's Land)
* Expanded atmosphere settings for regular No Mans Land
* Brighter Snow IN Permfrost Tundra
* Slightly reduced amount of weather particles
* Landscape texture color randomizer: makes a slight variations to the biome's texture for more visual diversity
* Fix for MW5: Suns can now again have different spectral classes (from red dwarfs to blue giants)
* Contract screen interface update to use less height
* Contract screen: added info for Sun spectral class + orbit in header
* New Biome: Bamboo Forest
* Suns: added Coronas for more visual levels
* Suns: color adjustments, both for star map and jump-in sequence & solar system view

V12 Post Patreon 1
* Fixed some objects in the Overlord Dropship Tile
* Background Mountain Texture Upgrade
* New volcanic smoke
* Sky nebulas bleed color and light on night missions
* Removed Debris from Huge HPG dishes
* Updated Star Background for Dropship and JumpShip Animations + Bridge view
* Update for vanilla night vision
* 2x new Background mountain variants
* 4x new Background cities variants
* Chance for Dome
* View Solar System in Mission List Screen
* Rain Update
* Snow Update
* Small randomization for fog systems
* Small randomization for sun light and sky light
* More variance in sun brightness versus orbit

Update: Apr 17, 2023 @ 1:54pm

Broken upload

Update: Feb 28, 2023 @ 5:01pm

* Performance hot fix for players having enough hardware to use Raytracing (regular people like me: make sure Raytracing is off like before;)
* Space Port City/Fortresses: reduced slowfield on large walls objects
* Tweak: Night backlight colors influenced by skybody, intensity
* Tweaked Fog for Light Atmospheres

Update: Feb 26, 2023 @ 6:45pm

* fix for terrain object texture issue post-DLC4
* added cave tiles to drylands
* fixed Wall Top Parts in SpacePortCity (now breakable)
* New Tile: Hill Fortress
* Adjusted Skylight parameters for integrated vonSkies dynamic lighting system
* New Rain! (now has real Refraction Effects)
* Also Caustic Rain updated
* Even more sky color/light adjustments
* Fix: Tree respawing on Old Forest
* Generic Rock Texture improvements
* New Star Texture based on real stars, with .. twinkling!
* Random HDR Nebulas at night skies
* New Snow!
* Fixed Snow disappearing while moving
* Sandstorm/Duststorm: updated particle look & feel (no more blobs;)
* Hail weather added (was just a snow copy)
* Ambient Occlusion and better shadows
* New Fog look & feel, better dynamic fog colors
* Fix: Heavy/Extreme Clouds now also have fog present
* Fix: Desert Rocks lower parts

Update: Jan 29, 2023 @ 6:07am

Hotfix For Mercenary Encounter Crash

Update: Jan 26, 2023 @ 9:25am

DLC 4 Compatibility!
* Some improvements on Skybody Moon and Planets

Update: Jan 21, 2023 @ 3:46pm

* Volumetric Fog Lighting (Optional with Mod Options)
* Complete Lighting Overhaul with dynamic coloring based on mission/biome parameters
* vonSky Lighting Update: Solar Light Colors
* vonSky Update: random sky body size range increased
* New better Clouds
* Old Forest: Performance Optimization (LODs)
* Space Port City: Tile improvements
* Fixed Dropship Point in Space Port City
* New Biome: Deadlands (with custom grass foliage)
* Fixed radar dish tile > was taken over in next levels
* Foliage Improvement Rural Hills

Update: Nov 27, 2022 @ 11:05am