Stellaris

Stellaris

Government Variety Pack
Viser 1-10 af 75 forekomster
< 1  2  3 ... 8 >
Opdatering: 10. dec. kl. 18:32

7.2.2 (12/10/25) - Popsteal fix
Needed to fix scope for Reformatory Workhouse pop steal.

Opdatering: 1. dec. kl. 14:50

7.2.1 (12/01/25) - Chivalry Fixed
-Apparently the "knights" building set is incompatible with the default zone. Whoops!
-Changed "Cavalier" name to "Realm Cavalier" (just fancier).
-Starts with Hall of Honor on homeworld.
-Building alignment needed to be centered for all buildings (only done for "Warrior Halls" so far).

Opdatering: 25. nov. kl. 17:57

v7.2 (11/25/25) - Corvus (4.2) Update
-Fixed what was needed for compatibility with Stellaris 4.2 (Corvus).
-Excluding "Scorched Earth" type civics from anything that needs to do diplomacy.
-Shroud-Touched:
--Replaced weird custom check for adopting psi traditions with one that already exists in base game.
--Natural Esper leader trait no longer set to be "opposite" to Psychic (think this might cause edge case problems with ascension).
--Refined detection of when a country can psi assimilate to include SotS condition.
--Events that change traits as player advances through psi ascension should be called more promptly (added to on_tradition_picked on-action)
-Updated compat version number.

Opdatering: 21. nov. kl. 3:38

v7.1.2 (11/21/25) - Unpexpected Case Type
-lrsk_fix_null_partner should not be checking for lrsk_gvp_origin_convened_providence_npc.

Opdatering: 11. nov. kl. 16:54

v7.1.1 (11/11/25) - Bugged Civics
-The Colonial Fiefs and Chivalry civics seem bugged and their signature features are unavailable. I don't know why, so I have just given them static modifiers to compensate.
-Player will be warned once on game start or load about this.
-Various other fixes.

Opdatering: 22. sep. kl. 17:26

v7.1 (09/22/25) - Lyra (4.1) Update
-Fixed what was needed for compatibility with Stellaris 4.1 (Lyra).
-Added attunement bonuses to civics.
-Shroud-Touched origin:
--Requires either Utopia or Shadows of the Shroud.
--Now gets a bonus that only matters for pursuing psionic ascension (with SotS: +10% attunement mult; otherwise: -5% empire size from psi pops) - meant as a soft encouragement more than an explicit requirement.
--Icon changed to be distinct from that of the new "Shroud-Forged" origin.
--Imrpoved effects tooltip.
-Esper leader trait brought into line with pattern set by Psionic trait.
--In some cases, this meant removing one of two modifiers but keeping the remaining one at parity with Psionic.
--Never added GalComm and Federation modifiers!
--Commanders of fleets have +10% evasion instead of previous modifiers.
-Esper species trait brought into line with pattern set by Psionic trait.
-Otherworld Guide changes:
--Job resources input/output now uses Telepath category (changed from Entertainer)
--Job unity production now gated behind empire having Shroud-Touched origin and/or empire having psi tradition progress (and scales with each)
--Job now gives some degree of amenities base, and more scaling with same factors as unity output.
--Stability bonus gated by origin and scales with with same factors as unity output.
-Species Traits:
--Added tags
--Added allowed archetypes where needed
-"Casino Mysticism" renamed to "Games of Chance" (avoids slight thematic overlap with "Fortune Enterprise"), no longer requires non-Materialist.
-Balanced Shaper/Artificer/Essentialist (increased wrong-tech penalties, added researcher upkeep cost malus for wrong techs)
-General localisation improvement pass.
--Some wording just cleaned up.
--Now using more special icons (esp. for leader traits).
--Refactor of resource descriptions to use standard shorthands.
--Some typos fixed.
--Removed `mod_councilor_ruler_imperial_exp_gain` that has been added to base game (preventing unneeded override)
--Removed specific numbers from job effects (brevity, easier to maintain, base game communicates this well enough)
--Concepts now have icons where appropriate.
-Updated compat version number.

Opdatering: 7. sep. kl. 17:19

v7.0.5 (09/07/25) - Criminal Branch Office "Swap"
-The criminal/legit effects of branch office buildings should properly check for things like commercial pacts, being in a federation, etc.

Opdatering: 28. juli kl. 4:22

v7.0.4 (07/28/25) - Origin NPC Likelihood
-Fed starts (For Discovery, Tradeways, etc) each had "normal" weighting to appear, making any of them unnecessarily likely to appear. This effect compounded as more were added. Each now only has weight = 1.
-Shroud Touched also seemed unnecessarily highly weighted - halved from 10 to 5.

Opdatering: 27. juli kl. 12:36

v7.0.3 (07/27/25) - Small Fixes
-'planet_jobs_robotic_produces_mult' -> 'robotic_pop_bonus_workforce_mult'
-'add_trait_no_notify = TRAIT' -> 'add_trait = { trait = TRAIT show_message = no }'
-'enforcer_is_telepath_trigger' no logner used.
-'clothes_texture_index' no longer ised.
-Base game uses 'dystopian_specialist' category for any job that's "like a cop," and GVP now follows suit.

Opdatering: 9. juni kl. 10:46

v7.0.2 (06/09/25) - Localization Update for New Job System
Generally changing "+X jobs" to "+X00 jobs" in localisation files.