Europa Universalis IV

Europa Universalis IV

Amldihr Missions & Flavor Pack - Anbennar Submod (Monarchy Only)
Showing 1-7 of 7 entries
Update: Aug 7, 2024 @ 4:45pm

2.1 Version
**Updated for Latest Anbennar Version: The Forbidden Valley**
*Updated for EU4 Patch 1.37*

-Restructured the top half of the tree for better flow and organization with new missions.
-Added 5 additional missions to fill out the tree, adding up to 50 total missions!
-Added 4 additional flavor events
-Fixed missions creating colonies to actually give you the head start as intended
-Mercenary companies rebalanced, mostly buffs, namely much cheaper now
-Nerfed "Amlavad az Nez Sentiment" gov reform
-Nerfed "Centralization of Holds" gov reform
-Buffed "Vazhatun Scientific Commitee" gov reform
-Nerfed flat attrition on "Empire's Gate" province modifier
-Nerfed modifier from collapsing the Deepwoods gate
-Slightly nerfed modifier from siding with Orlazam during "A Fractious Disagreement"
-Slightly buffed modifier from siding with Krakdhumvror during "A Fractious Disagreement"
-Buffed pips on Bruenor Shazstun
-Empire's Gate mission now requires you to have built bastions in the two relevant provinces, but rewards a star fort on each. Military technology requirement was thus removed.
-Buffed "Amends for the Past" mission reward "Fireglass Forge" to provide better economic benefit
-Lowered requirements for "Field an Expedition" mission
-Changed various mission icons to either be more relevant or more interesting
-Reworked rewards for "One Heart, One Dream" mission
-The Amlavad az Nez now have a bit more to say if you toss aside the Elective Monarchy...

Update: Nov 20, 2023 @ 1:59pm

2.0 Version
**Updated for Anbennar Version: Scions of Sarhal**
*Updated for EU4 Patch 1.36*

Some things may not be as relevant for this version of the mod, however the changes are still present.

- T1 Republic Reform now has Parliament.
- T1 Monarchy Reform now has Parliament.
- Added three new T3 government reforms with Amldihr flavor.
- Added province highlights to all missions that were missing them.
- Spiced up lower half of the mission tree, as well as many mission triggers and rewards in general, for more interesting flavor through the entirety of a campaign.
- Removed culture changes because of constant compatibility issues. Most players won't notice a difference anyway.
- Added an event for choosing your dynasty name if you choose to become a monarchy.
- Updated Elections, Government, and Ideas files for Scions of Sarhal.
- Changed all references requiring Ancestor Worship to accept any state religion (or for the left-side missions, any religion of the Dwarven religious group).
- Fixed area name issues in missions.txt that arose from area changes in base mod.
- Buffed Bulwark of the North modifier, and reworked it into a province triggered modifier.
- Fixed government naming localisation that broke for some reason.
- Updated formation decision to be in line with base mod adventurer updates. Admin Eff. debuff gets lowered with reforms like normal formables.
- Added Reformists power gain when using Step Down as Ruler decision.
- Set minimum monarch power for generated rulers. No more choosing between a 0/1/0 and a 2/0/1 or something.
- Lowered gold cost of hire mage advisor decision, and added small corruption gain.
- Buffed Reformists improve relations modifier alongside the base mod improve relations debuff to counteract dwarf admin malus as intended (20% -> 25%)
- Buffed Vazhatun Scientific Comm reform so its actually usable now.
- Changed Judicial Review reform to make more sense with what its trying to be.
- Buffed High Monarchy reform's manpower and morale slightly, and removed merc manpower altogether.
- Added absolutism and prestige gain for refusing Bulwark of the North.
- Slightly buffed CCR from ideas.
- Fixed an issue with artillery level vs fort. Thanks Skiamach for finding that.
- Removed a duplicated prestige gain in one event.
- Swapped some mission icons for Anbennar-themed ones
- Swapped some event pics for Anbennar-themed ones.
- Buffed and nerfed various modifiers for balance and to use the new available modifiers from the latest patches.
- Updated localisation with updated lore and improved writing.
- Extensive bug testing. Code cleaned and bugs squashed.
- Added a guide under "discussions" on the Steam page detailing how to update your game if you are playing on the Bitbucket and/or want to update it yourself.

Update: Nov 20, 2023 @ 1:58pm

Update: Nov 20, 2023 @ 1:43pm

Update: Dec 7, 2022 @ 11:27pm

Updated for Children of Ruin

See Main Mod for changelog.

Update: Jun 11, 2022 @ 2:36pm

**Updated for Latest Anbennar Version: Warlords of Haless**
*Updated for EU4 Patch 1.33*

-Includes all updates from base version
-Rewrote localisation for a couple events and reform text.
-Edited reform modifiers for more balanced and comparable experience to Republic version.

Update: May 6, 2022 @ 11:54am

Release

Changed the formation event to form a Monarchy instead of a Republic
Changed the Return of the King event to give new rewards
Edited event and reform text to retain flavor and consistency with the new changes