Garry's Mod

Garry's Mod

Custom Chat
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Update: Aug 16 @ 2:56pm

- Added hook: CanFormatCustomChat (Thanks, Redox!)

Client-side, can be used to allow/block text formatting types for specific players.

- Added console variable: custom_chat_always_allow_embeds

When custom_chat_always_allow_embeds is set to 1, embeds are going to be allowed for text added to the chat window through any means (chat.AddText, Starfall/E2 prints, server adverts, etc). Although, if the message came from a player, restrictions from CanEmbedCustomChat still apply.

Update: Jul 29 @ 7:40pm

- Show a extra message when a player joins for the first time (Thanks, Redox!)
- Run the CustomChatHideJoinMessage hook, that can be used to hide join/leave messages dynamically (Thanks, Redox!)

Update: Jul 26 @ 10:59am

You get Chromium! You get Chromium! Everyone gets Chromium!
Well, except Linux users...


- Updated the Chromium branch check logic to account for changes from the last Garry's Mod update
- Added the "and"/"or" keywords to the syntax highligher

Update: Jul 13 @ 6:57pm

Made custom_chat_show_steamid_on_join_leave into a client-only console variable

Update: Jul 8 @ 7:26am

Add console variable to toggle SteamIDs on join/leave messages: custom_chat_show_steamid_on_join_leave (Disabled by default)

Update: May 20 @ 10:58pm

- Fixed issues with player name colors introduced on the last update
- Fixed gradients having misaligned text when using a custom font

Update: May 20 @ 1:28pm

- Improve the glow effect on gradient text formatting

Update: May 18 @ 8:39pm

- Added two-color gradient text formatting option
- Added hook to override player name color, or even set it to a gradient

Update: May 11 @ 1:29pm

- Added custom_chat_absence_mintime console variable, to adjust the minimum time required to show absence messages (Thanks, Redox!)

Update: May 10 @ 5:28pm

- Modified the CustomChat.NiceTime function to show the two largest time units that aren't 0 (Thanks, Redox!)