Rivals of Aether

Rivals of Aether

Dust and Fidget
Showing 1-5 of 5 entries
Update: May 14, 2022 @ 3:52am

v1.4 Dracula in the Abyss

Added Dracula support. Now Fidget has something to do besides being a gun.

Slightly shifted the spawn position of the strong electric projectile.

And finally, added two abyss runes. The way I programmed Dust's recovery before it was nerfed was designed to be more reflective of the original game, but also essentially allowed Dust to recover from anywhere by stutter-step recovery. I feel it was the right choice from a fairness perspective to balance that. But, for those who want a more authentic experience, Rune A removes that balance.

Rune B increases Dust's maximum speed while in Uspecial by 1.5.

I haven't got any more ideas of Abyss runes for now, but I am open to suggestions.

Update: Apr 25, 2022 @ 2:55am

v1.3

Updated hurtbox of Back air to reflect the new version. Oops.

Update: Apr 22, 2022 @ 12:26pm

v1.2 Bair Reborn

Dust can no longer Dust Storm infinitely by stutter stepping. When you use Aerial Dust Storm, you will now gain 5 levels of exhaustion automatically. No more free recovering.

Exhaustion now resets back to 0 upon death.

Back air has been completely reworked. Out with the weird and lazy stab, in with a series of (in my opinion at least) more characterful slashes.
I wanted to give it a niche unique to itself in Dust's kit, and I have finally succeeded. In doing so, I reckon I have probably created the most complex aerial in his kit after fair.

More alts! Added Tails of Symphonia for the pun and Lingering Will. I was struggling for ideas. Still am. I don't know Kingdom Hearts as a series but Lingering Will has cool music, cool armour and a cool name, so sure.

I have also tweaked some of the existing alts to make them a bit more unique. American Tail has a white sword like his hat in Fivel goes West, Cassius alt Fidget now has Jin colours.


Update: Apr 19, 2022 @ 9:37am

v1.1 Harbinger of Storms.

FIrstly, hope people have been having fun with Dust (and Fidget)! Feedback has been helpful so far, thank you to everyone who has given me stuff to chew over! Patch 1.1 is the classic emergency workshop patch to hit the most glaring problems on release day, or the ones that are the quickest to fix.

Reduced Undoing hitstun on the first hit to 60 frames. Should hopefully stop the freezing bug should a character fall out of it.

Fair damage reduced to 5 one the first hit, 3 on the second, 5 on the third, for a total of 13. Base knockback reduced to 3,3,4, and the knockback scaling has been dialled back to 1.1. I want fair to be really good in Dust's hit, but yeah, this was unreasonably strong.

USpecial Base hitpause halved, but given 1.2 scaling. Ah, Aerial Dust Storm. I always knew you were going to be a balancing nightmare, hence why I don't have a competitive focus on this character. This should mean you fall out of it at higher percents. In theory. This is going to require more testing.

USpecial fly speed reduced from 12 to 10. Again, might make Aerial Dust Storm less oppressive.

All three hits of Nair can now hit the same target, but damaged of each hit reduced to compensate. This is overall a buff though.

Dtilt visual bug fixed. No more phantom foot. Also fixed a bug where it could cancel too soon without hitting anything. My early very spaghetti code is causing some skeletons to assemble in the cupboard.

Tiny idle redraw. Really tiny. You might not notice it. I've been looking at this too long so I did.

And an actual fun present. Added Mt. Dedede and Steve support.

Update: Apr 17, 2022 @ 1:12am

v1.0 Dust arises!

This is the release day patch. Not much to add here. I welcome feedback, if anyone is unaware.