Teardown

Teardown

Explosive Vehicles
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Opdatering: 13. aug. 2022 kl. 3:36

Update:

- Presets now default vehicle strength to 50% (e.g. below 50% health BOOM),
- Added options Explosion Continued Particles, (which was hardcoded before and caused the performance degredation, now only high and ultra have it enabled).
- Tweaked some preset stuff
- Hopefully fixed a bug where changing settings would sometimes cause vehicles to not explode or explode multiple times without cause/reason (but not extensively verified so it might still be there).

Opdatering: 10. aug. 2022 kl. 15:37

Opdatering: 10. aug. 2022 kl. 15:18

Update:

- Improved visual behavior of explosion (e.g. more spread out smoke/fire)
- Tweaked a lot of particle behavior
- Tweaked presets to try and create mushroom clouds (please note that these are my preferred settings and subject to ones own personal preference, thus go ham on the settings).

Note:
- Since particle behavior in code has changed, your presets might not be valid/behave the same anymore... gl with that.

Known Issues:

- Sometimes pressing x to enable or disable gets stuck... try creating a new preset/switching presets.
- Sometimes during editing of settings a secondary explosion happens and no other explosions happen afterwards... restart the map.

Opdatering: 7. maj 2022 kl. 2:56

Opdatering: 5. maj 2022 kl. 11:39

Opdatering: 5. maj 2022 kl. 11:38

Opdatering: 3. maj 2022 kl. 12:50

Opdatering: 1. maj 2022 kl. 9:42

Small update

Sparks can now be configured separately from fire/smoke particles.
Minor bug fix, every shape, broken or not was seen as debris and would catch fire at random places, now only actual debris should catch fire.

Opdatering: 30. apr. 2022 kl. 13:22

Opdatering: 30. apr. 2022 kl. 6:52