Arma 3
Ample Camo Pack
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Opdatering: 7. nov. 2022 kl. 4:39

Version 2.4.1:
- Fixed LBT G3 NB, tweak texture

Opdatering: 6. nov. 2022 kl. 9:33

Version 2.4:
Tacticool Oper8tor Edition



Camos:
-Drastically increase camo resolution/quality for:
--A2_CDF
--NL_NFP varaints
-Tweak colours for
--NL_NFP_T
--PT_M18

Rework:
- Flag application algorithm

Added:
-Vests:
-- Crye Precision AVS Vests + Variants, LBT G3 Vests + Variants (Credit: TSF https://steamcommunity.com/workshop/filedetails/?id=2499478882)
A big thank you to R.Jonas and Lucky for their open asset usage permissions.

Opdatering: 27. okt. 2022 kl. 4:47

Version 2.3:

Uniforms:
- Fix issue with LDF/Light fatigues

Camos:
Drastically increased camo quality/resolution for:
MARPAT
MARPAT Desert
CADPAT
CADPAT Arctic
CADPAT MT
JP_Jietai
A2_ChDkz
AAF
BEL_JIGSAW
GA_GABON_ARMY
EG_EGG
ROK_Granite
RUS_EMR
RUS_VSR93
LDF
CN_Type_07
CN_Type_07_Urban
AUS_AUSCAM
IE_DPM
SU_KLMK
SU_KLMK_winter
RS_MDU10
IT_Vegetato
SY_WDL

Rework:
IT_Vegetato

Opdatering: 30. sep. 2022 kl. 6:55

Version 2.2:

Rework to allow lite version

Items:

Helmets:
- Rework Modular Helmet
- Advanced Helmet (Camo) Rework
- Booniehat - Brighten

Camos:
- Added Syndikat camo
- Rework CSAT camos to be more accurate to vanilla.

Opdatering: 26. sep. 2022 kl. 2:36

Version 2.1:

Items:
-Uniforms:
-- Added Light Combat Fatiges (AAF Officer fatigues but with no insignia, they're different to CSAT officer fatigues)

-- Fix Luchnik first person issues, update model
-- NATO Fatigues: Brighten UBACS, darken non-camo areas. Finally fix the brightness due to dogshit BI material

-Vests:
-- Added Lifchik-M Vest (thanks Jamie of the Aegis team)

-- Improved Odin Rig pouches texture

Camos:
Internal rewrite of subregions of camos, removing the fact there was quality loss there. Quality improvement where textures are angled

Multicam - Replace texture with higher res texture
SS Leto - Reduce scale

Opdatering: 22. sep. 2022 kl. 8:00

V2.0.1:

Fix me having the big dumb

Opdatering: 22. sep. 2022 kl. 5:33

V2.0:

Rework of how camo is applied.
Big rework of every single texture texture template (i want to die).
Every texture will be somewhat different but it makes the job of adding new ones easier

However, to mention some specifics:

Items:

Headgear:
-- Added Luchnik Helmet + Variants

-- Raven Helmet: Improve inheritance, reduce camo scale
-- MK7: Improve inheritance
-- Booniehat, Modular Helmet - Tweak Brightness, fix some stuff

Uniforms:
-- Added Luchnik Fatigues + Variants

-- Granit: Reduce camo brightness, non-camo brightness, improve texture

Vests:
-- Defender Rig: Improve inheritance, texture
-- Odin Rig: Improve inheritance, texture

Camos:
-- Removed RUS_EMR_COLD

-- Added RUS_SS_Leto
-- Added Nigerian M14 (NG_M14)


-- Czech vz95 - Reduce scale (both versions)
-- RUS_EMR - Brighten
-- FR_BME - Brighten, increase saturation

-- Replace texture with higher res texture for the following:
- GB_MTP, POL_wz93, RUS_Flora

-- Rework non-camo colour application:
- CH_Alpenflage, CH_Taz90, CZ_vz95_Desert, DE_Tropentarn, FI_M05_Desert, FR_Daguet, GB_DDPM, Soid_Navy, Solid_Tan, TUN_GTS, US_6CD, US_DCU, US_MARPAT_D

Opdatering: 16. sep. 2022 kl. 4:57

V1.31:

Items:
-Helmets
--Modular Helmet: Upscale helmet texture

-Uniforms:
--Light fatigues: fix flag issue

-Vests:
-- Defender rig: Improve texture

Camos:
Added Portugese M18 (PT_M18)
DE_Tropentarn - Made less pink
CZ_vz95 * CZ_vz95_desert, - drastically increase texture quality, rework colours.
Renamed JP_GSDF -> JP_Jietai
US_6CD, US_DCU, Solid_Tan, FI_M05_Desert, CH_Taz90, CH_Alpenflage, CZ_vz95_desert, GB_DDPM: Fix pinkishness

Removed:
FI_M05_Woodland (not really used, just use relish)
IL_IDF (this isn't the right camo)

Opdatering: 12. sep. 2022 kl. 6:16

V1.30:

-Camos:
--SOLID CAMOS:
Add some more texture to the solid camos

-Uniforms:
--LDF Fatigues:
Reuse light fatigue texture, improve brightness consistency
--US Fatigues
Rework mask

Opdatering: 11. sep. 2022 kl. 8:44

V1.29.1:
Fix icons for the new Odin Rig