ATLAS
Klinger Additional Optimized Structures
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Update: Jan 25 @ 3:33am

Primalgamedata swap was made.

Update: Aug 4, 2023 @ 9:36pm

A GCM skill has been added, this skill can only be learned with a GCM code and it allows the crafting of all mod-optimized items in the player's inventory

Today is an important day for the optimized structures mod, today the mod receives a new function in addition to optimization, now the mod will bring new classes of structures following the same rigor of the extreme optimization of polygons, that is, the mod now has a dual purpose, what a good thing is not true? 😄
Go to the update notes

-Optimized Puckle

-Optimized Puckle Manned

-The first cannons of the optimized mod, I decided to add a variant of Puckle vanilla in its optimized version after talking with friends, the fps in the bases were wonderful until the defenses were used, it was not modified to be beautiful, it was modified to be optimized on pvp servers, I hope to improve the fdp of large bases with many defenses.
We went from 13976 polygons to 1500, so I really hope to solve this problem.

A medium sized drawbridge has been added to the mod, I have plans to build a model that takes up two foundations wide and a large 4x8 version, this current version takes up 3x6, can be used as base gates or just bridges, current issue reported : Ropes may render incorrectly when the bridge is newly placed but it is only necessary to distance yourself from it and approach it and the problem is solved.

-Normal optimized stone structures received some new models and had their collision adjusted.
A new structure class has been added, Crude structures, I know many asked for the name forts or Castles as the structure class but I would like not to force anyone to have to build these big structures, 😒 sorry 😒

Their general characteristics are: they have a little more health but require 2 types of stone to be made

In addition to these classes, new subclasses are created, including complements to the previous ones and classes focused on optimization.
example of newly created classes:

-Optimized Crude Ceiling Medium Doorway
-Optimized Crude Ceiling Large Doorway
-Optimized Crude Double Door
-Optimized Sloped Top Pyramid Crude
-Optimized Sloped Top X Crude

The roofs in particular were inspired by models found in the Conan game, that is, wait for more variations

A second structural class was created
bars
a very expensive wall of metal bars to be made but it has the ability to create new looks for the bases, currently it is the only one that has doubledoor, medium trapdoor and large trapdoor variations in addition to also adhering to the large window frame per hour being mandatory create it to cover these passages, I hope to resolve this soon.
this type of structure also has meshes mixed with vanilla and Crude structures.

A class focused even more on optimization was created: LargeStructures
-They are structures that occupy the space of several other structures in a single structure, thus improving the loading of massive bases, currently we only have the 6 variants, 2 of which are variants of vanilla structures

-Optimized Large Stone Wall 2x3

-Optimized Large Stone Wall 3x2

-Optimized Large Crude Wall 2x3

-Optimized Large Crude Wall 3x2

-Optimized Large Crude Wall Double Window 3x2

-Optimized Large Crude Wall Double Doorway 3x2

Two new structure classes will be present in the mod early in this update with a few models, these classes are:

Glass structures:
glass structures like doors, windows and walls, but for this update we will only have the Large Window Glass structure that was very close to this update, it can only be added in the Optimized Large Crude Wall Double Window 3x2 structure but I hope to change that soon shortly.
In this case I have to personally thank Jada, Evolved server administrator, who helped me with the final look of this window, my big thanks for that.

Optimized Wood
This one has more models, having some variations, all of them in an extremely low polygon count, the wooden structures of the mod Klinger Additional parts are already very optimized, but I wanted to bring something extremely much more optimized for the mod of the optimized structures, to not to bring something 100% the same as what I already had, I chose to vary its appearance a little, and I think this should be welcome, model variations, I like that 🙂
This update came a little late, so I'm going to create a poll on whether you'd rather the update happen tonight, Saturday morning, or just Monday.
Anyway I wanted to thank everyone who helped me with this Update by suggesting new items and providing research material, thank you very much! 🙂
For the others, I wish you all a great weekend and a great gameplay

Update: May 25, 2022 @ 8:42am

*The crash game issue when a triangular foundation was connected to another structure has been fixed.

Update: May 13, 2022 @ 2:04pm

*Animal spawning issues were reported after the last update and in my tests this was linked to the render distance of the mod objects, it was necessary to bring the render values back to vanilla values for this problem to be resolved.

Update: May 9, 2022 @ 9:04am

*New optimized structures were added, this time in two classes, optimized and extreme optimized, I was in doubt between adding the two and ended up choosing to let the player choose the optimization level of his base:

*Stone Roof:

- Optimized Stone Roof
- Optimized Stone Roof Half Square
- Optimized Stone Triangle Roof
- Optimized Stone Roof Corner
- Optimized Stone Roof Valley
- Extreme Optimized Stone Roof
- Extreme Optimized Stone Roof Half Square
- Extreme Optimized Stone Triangle Roof
- Extreme Optimized Stone Roof Corner
- Extreme Optimized Stone Roof Valley
- Optimized Stone Stairs
- Optimized Stone Half Stairs
- Optimized Stone Corner Stairs
- Optimized Stone Valley Stairs
- Optimized Stone Ramp
- Optimized Stone Ramp Corner
- Optimized Stone Ramp Valley
- Optimized Stone Roof Doorway

In addition to the optimized base structures, new "Roof" structures were added.

*Stone Pillar:

In addition to the enhanced vanilla pillar, two pillar variants have been added that will have a little more health than the base version.

- Optimizad Stone Pillar
- Optimizad Stone Wide Pillar
- Optimizad Stone round Wide Pillar
*The square stone foundation and ceiling have new snaps for pillars on their edges to make it easier to place pillars on their edges.

*The mod item icons have been reworked.

*Crafting values of the mod's items have also been reworked.

*Demolition mesh has been added to each mod structure.

*Now all the structures of the mod had their render distance values adjusted, soon after the Lighthouse appears it should be possible to start rendering the structures of the mod, I chose to add this because of the performance of the mod's optimization to improve the immersion of the mod. player so that he can see large bases and ports from a long distance.

*After this update I should pay attention to this mod exactly like the attention my other 3 main mods get.

Update: Apr 11, 2022 @ 4:54pm

Mod release.