Gothic 1 Classic

Gothic 1 Classic

GD3D11
Showing 1-10 of 25 entries
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Update: Dec 14 @ 9:28am

v17.8-rev'SK8
P. S. Temporarily incompatible with zStopWorldOnSave.patch which contains zBugFixes, so you can delete this patch by click on Mod Files in launcher -> System folder -> autorun -> zStopWorldOnSave.patch (delete)

Update: Dec 12 @ 3:13pm

reverted to the previous version due to save crash

Update: Dec 12 @ 12:36pm

v17.8-rev'SK8:
- Improve out of memory error handling
- Limit backbuffer copy resolution when creating ingame thumbnail
- Improve repeating GetCameraPositionXM(), insideFrustum remove
- Fix volumetric fog artifacts in specific cases
- Add support for 16bit textures instead of converting them to 32bits
- Remove indirect world draws for now due to bugged nvidia drivers
- Add option to force drawing rain through transform feedback instead of compute shaders - might help with emulators that have horrible compute shader support

Update: Jul 22 @ 4:08pm

v17.8-rev'SK7:
- Add player affects vegetation effect, thanks to @postm1
- Fix particle effects orientation
- Add animated texture support for particle effects
- Fix wind effect causing jittering on objects after some time passes
- Fix some waterfalls glitches caused by water waves animation

Update: Jul 16 @ 4:12am

Update: Jul 15 @ 7:47am

v17.8-rev'SK6:
- Add wind direction changing mechanism
- Add Spacer_NET support
- Disable water waves by default

Update: Jul 12 @ 4:34pm

v17.8-rev'SK5

Update: Jun 26 @ 4:06pm

v17.8-rev'SK4

Update: Jun 3 @ 9:52am

v17.8-rev'SK3

Update: Apr 28 @ 6:36am

v17.8-rev'SK2