Total War: WARHAMMER III

Total War: WARHAMMER III

Warriors of Excess 6.0
Showing 11-20 of 24 entries
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Update: Sep 6, 2022 @ 5:51am

Update: Aug 24, 2022 @ 12:14pm

Added purple fur on shoulder pads and purple caps to match their counterparts better.

Update: Aug 23, 2022 @ 7:17pm

Update: Aug 23, 2022 @ 7:10pm

- Warriors of Excess are now available for recruitment with Warriors of Chaos through Slaanesh Marks.
- They now be effected by Chaos Warrior effects and technologies instead of Marauder. (Still testing)
- Balance Pass to make them more in line with the new Chaos Warrior of Slaanesh variants.
-- Now has Mark of Slaanesh Attribute (Strider, 10% physical resist)
-- Reduced cost from 1000 to 900.
-- Reduced upkeep by 25.
-- They are now considered Tier 2 (from Tier 3) and are considered slightly less quality (from 8 to 7).

Update: Aug 23, 2022 @ 3:29pm

Updated for 2.0!
- Removed the Daemonic Progression unlock to follow Creative Assembly's design change to have ALL mortal units unlocked from turn 1.
- Changed unit name to "Warriors of Excess" since we now have official "Chaos Warriors of Slaanesh" from Creative Assembly.

Update: Aug 23, 2022 @ 3:12pm

Update: Jul 24, 2022 @ 11:34am

Update: Jul 24, 2022 @ 11:11am

Update: May 18, 2022 @ 3:47pm

Updated for 1.2. No changes.

Update: Apr 23, 2022 @ 8:07am

- Added helmet variety - horns and feathers!
- Adjusted armor and melee defense stats for main mod as well as submods to better match visuals. See screenshot for details.
- Minor body & shield adjustments.