Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
Viser 21-30 af 40 forekomster
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Opdatering: 31. aug. 2023 kl. 18:20

Sync update.

Opdatering: 28. maj 2023 kl. 17:35

Sync update.

Opdatering: 15. maj 2023 kl. 16:35

Version 1.5b

-After second thought, moved the missile height max coefficient parameter to my Realistic Accuracy Mod, because it really isn't necessary here (it doesn't make much difference to the overall outcome, and I want to consolidate it into a mod where it makes more sense to avoid a conflict within my own mods).

Opdatering: 15. maj 2023 kl. 14:56

Version 1.5a

-Small correction to missile height max coefficient value.

Opdatering: 15. maj 2023 kl. 14:48

Sync update.

Opdatering: 27. apr. 2023 kl. 7:26

Version 1.5

-Slightly adjusted the base to-hit probability by -5%, and increased the minimum base to-hit probability by +1%. This tiny adjustment makes a difference, and it is intended as a revision/refinement of the previous values to slightly increase melee duration to give a few more precious moments to observe the action.

Opdatering: 24. apr. 2023 kl. 14:31

Version 1.4

-Adjusted the summoned (spawned) unit duration to be scaled with the longer battles (now 1.5x the original duration). Specifically, when a unit is spawned by magic, it remains around for a certain period of time before it losses its "binding". Once this happens, its HP starts decreasing as its binding is weak, and then once it becomes critical the unit will disintegrate.

Since battles are now much longer here, it didn't make sense to keep the same short duration for the summoned/spawned units, because with the longer battle duration this makes them even less effective. Now their spawned duration has been increased and scaled with the longer battle length, so that once spawned they now have a longer period of time where their "binding" is stable. Once it because "weak" then they have a longer period of time where HP is loss, and that loss is reduced to match the increased time scaling. The overall effect being that these units will not stick around longer before disintegrating over time.

Opdatering: 24. apr. 2023 kl. 14:00

See Version 1.4 above.

Opdatering: 13. apr. 2023 kl. 16:09

Sync update.

Opdatering: 13. feb. 2023 kl. 6:08

Version 1.3

-Adjusted the gate hit points to now be 5x the original (which evidently is now 3x Troy's amount), because the gates were still too flimsy, and because so many regular/common units in WH3 have such strong gate attack strength (again with the goal being to make battery rams more important).