Total War: WARHAMMER III

Total War: WARHAMMER III

Miscast Mod - Big Loud Exciting Miscasts
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Update: May 18, 2022 @ 7:02pm

No changes.

Update: Apr 7, 2022 @ 12:46pm

Tweaked the vigour loss to be more reasonable in TWW3. Surge Struck and other contact effects will cause 2% vigour loss per second for 20 seconds, and Madness of Mork (or Gork) 2% vigour gain per second for 20 seconds.

Update: Apr 5, 2022 @ 11:14am

Update: Apr 5, 2022 @ 9:20am

Let me know if there are any issues with TWW3.

Note I've added a new recharge cooldown effect on abilities and spells, on a miscast any unit touched by the explosion will not be able to use spells or abilities for 20 seconds as magic overpowers their magic faculties. It was always intended for the TWW2 version but there were problems with how some spells fired, overcast fireballs that triggered a miscast would pause and send out at the end of the recharge cooldown, which has been fixed in TWW3. Let me know what you think of the balance of the effect.

Also there is a new Dwarf rune magic petrifaction effect which I'll only be able to balance once Immortal Empires is released.

I may change the unit vfx for the green and blue (vortex enrichment) miscasts.