Gothic 1 Classic

Gothic 1 Classic

Gothic 1 Community Patch
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Update: Apr 4, 2022 @ 12:49pm

Update: Apr 3, 2022 @ 9:15pm

Changelog

General
  • NPCs no longer wake up immediately after going to bed.
  • NPCs now open closed doors properly and walk through them.
  • NPCs now always pick up their weapons and lost ammunition after a lost fight.
  • NPCs no longer practice weapon training without a weapon.
  • NPCs no longer freeze while fleeing.
  • Followers adjust their walking speed according to the player character.
  • The player can no longer bypass NPCs that are guarding a passage by entering combat mode.
  • The player character no longer receives Experience once again when killing an NPC with a ranged weapon after previously having knocked them down.
  • The dialog choices about learning skills now contain proper whitespace.
  • Bugmeat is now listed as food in the inventory.
  • Vendors now don't re-equip their best weapon when the player sells them a more powerful one.
  • Human NPCs now correctly recognize orcs as enemies.
  • The description of the sword Butcher now correctly labels it as a one-handed weapon.
  • Followers now use ladders properly.
  • The Potion of Velocity now has the correct ore value.
  • The Potion of Haste now has the correct ore value.
  • NPCs no longer confront the player when he is standing in their way if he has defeated them before.
  • The player can no longer cancel fights by entering and leaving a room.
  • Two snappers outside the Monastery ruins now correctly spawn.
  • The inaccessible chest of the crypt below the stonehenge is now correctly positioned and accessible.
  • The grindstone in the New Camp now correctly requires a sword blade to use.
  • Mouse input is no longer locked when interacting with objects to allow adjusting the camera viewpoint.
  • The armor "Improved ore Armor" is now correctly labelled as "Improved Ore Armor".
  • The description of the ring "Protection of Fire" is corrected to "Ring of Fire Protection".
  • Items with no value no longer show an empty "Value:" in the inventory text.
  • Mages (NPCs fighting only with spells) no longer auto-equip weapons (e.g. after trading).
  • Objects activated by switches/levers/winches are no longer stuck after loading a game.
  • The cauldron near the ore heap in the New Camp now correctly requires a scoop to use.
  • The cauldron near the entrance of the hollow of the New Camp now correctly requires a scoop to use.

    Story
  • The player character doesn't lose Strength as part of the quest "Horatio the Peasant".
  • Thorus can't be bribed if the player has already obtained the permit to pass the guards.
  • Jackal doesn't ask for protection money anymore if the player has already joined a camp.
  • Bloodwyn doesn't ask for protection money anymore if the player has already joined a camp.
  • Scorpio can no longer be asked "Can you teach me to fight?" after he fled from the Old Camp to Cavalorn.
  • Kirgo now correctly gives a beer to the player.
  • Fletcher no longer reopens the quest "Vanished Guard" if it was closed before talking to him.
  • Y'Berion now attacks the player instead of repeating himself calling the guards.
  • Cor Kalom now correctly closes the quest "Taking Weeds to Gomez" instead of "The Weed Monopoly".
  • Saturas no longer offers to sell a High Robe of Water if the player already obtained one.
  • Lares' guard now attacks the player instead of repeating himself telling the player to go.
  • Drax no longer teaches hunting skills before the player has given him a beer.
  • Mordrag no longer escorts the player to the New Camp if the player forcibly threw him out of the Old Camp.
  • Buster no longer teaches Acrobatics if the player character already gained the skill.
  • Silas now trades with the player more than once.
  • Wolf can't be offered Minecrawler's Armor Plates any longer if the player already gave him the requested amount.
  • Gorn no longer attacks the player on the raid of the Free Mine.
  • The quest "Shrike's Hut" can be closed no matter in which order the player gets to know about the quest and defeats Shrike.
  • Fisk's quest "New Fence for Fisk" is now available regardless of how the quest "Thorus' Quest" is (successfully) completed.
  • Snaf now offers the dialog about Nek even when the quest "Snaf's Recipe" is completed.
  • Fingers no longer offers to teach level two of pickpocketing and lock picking before level one has been learned.
  • Aleph doesn't offer to sell the key anymore when the player already obtained it.
  • The Guards who guard the ore barons' house in the Old Camp no longer have two END dialog options.
  • The door near the smithy in the castle of the Old Camp is now accessible with the correct key.
  • The description of the dungeon key is corrected to "Opens the dungeons of the old camp.".
  • The pillar in the Monastery Ruins now falls in the right directions and has collision.
  • Jesse's quest is now available.
  • Wolf now only trains dexterity if the player is part of the New Camp.
  • The player now correctly loses 10 ore if he chooses to pay protection money for Jesse.
  • The player now correctly loses 10 ore if he chooses to pay protection money to Bloodwyn later.
  • The player now correctly loses 10 ore if he chooses to pay protection money to Jackal.
  • The player now correctly loses 10 ore if he chooses to pay protection money to Jackal later.
  • Cavalorn now correctly sleeps in his hut at night and stands outside at daytime.
  • The guard of the castle gate in the Old Camp now has the correct daily routine to watch over and operate the winch of the gate.
  • Sharky's dialog option for Fisk's quest "New Fence for Fisk" no longer opens the trading menu.
  • The castle gate of the Old Camp is no longer blocked and can properly be closed.
  • The armor "Novice's Armor" is now available in chapter 2.
  • Fisk's quest "New Fence for Fisk" is now available when the player either knocked out or killed Mordrag (updated).
  • Gravo is now correctly listed as "Merchant in the Old Camp" in the journal.
  • The templars in the orc graveyard are now less likely to survive.
  • The key "Gomez' Bowl" is now correctly labelled as "Gomez' Key".
  • The key "Rice Lord's Bowl" is now correctly labelled as "Rice Lord's Key".
  • Swiney no longer takes off his own Digger's Dress when he gives one to the player.
  • The gate guard can now only be bribed once when bringing Dusty to the Swamp Camp.
  • Corristo no longer offers to sell a High Robe of Fire if the player already obtained one.
  • Bartholo can now be given Kalom's weed only once.
  • Scorpio no longer offers to teach crossbow level 1 if the player character already gained that skill.
  • Corristo's dialog option to become a mage now disappears when the player has already asked him before and met the level requirements.
  • Cor Kalom can now be told that the weed was delivered only once.
  • Graham is now correctly listed as "Merchant in the Old Camp" in the journal.
  • Finger's dialog about Cavalorn will now correctly create the entry in "Tutor outside the camps" in the journal.
  • Wolf is now correctly listed as "Merchant in the New Camp" in the journal.
  • Graham now correctly sits at the campfire in the evening.
  • Guy now correctly sits at the arena in the evening.
  • One of the diggers in the Old Camp now correctly repairs his hut during daytime.
  • One of the mercenaries now correctly guards the palisade at the Free Mine in the afternoon.
  • The quest log no longer shows entries for both Old Camp and New Camp for the quest "The Big Thing of the Brotherhood".