Noita
RPG Mod
Showing 11-20 of 29 entries
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Update: Sep 17, 2023 @ 5:41am

Updated compatibility with the "New Enemies & Bosses" mod

Update: Jul 3, 2022 @ 7:31pm

Fixed crash caused by mods adding spells with an extraordinarily low drop rate
Fixed logical errors in some patch work for perk removal (when the player is stripped of perks mid-game)

Update: Jun 27, 2022 @ 4:53am

Removed duplicate settings option
Fixed compatibility with Content Origins mod

Update: May 1, 2022 @ 5:22pm

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Update: May 1, 2022 @ 2:40am

All vanilla perks should now be removable without losing stats gained from levels
Kick bonus from levels now counts toward telekinetic throw speed
Never skip leg day now fully works with kick bonus from levels
Kick damage increase from levels is no longer capped along with kick force
Added a fix for cramped perks in holy mountain when stacking many extra perk
Added options to each tier of superior monster for their spell loot curves
Added explaination for the loot curve to the description of the setting "Announce loot potential"
Titanium heart no longer stacks, as intended
Added a stacking limit of 5 to double experience, double trouble and perk reroll discount
Double experience, double trouble and perk reroll discount are no longer "common" stackable perks
All perks added by this mod now check that it was actually the player picking up the perks before setting global vars

Update: Apr 26, 2022 @ 6:38am

Changed colour of common superior radar retical to a darker grey, to differentiate between it and the aiming cursor
All file overrides have been replaced with runtime file modifications to improve compatibility
All existing features now have options to be disabled
Added option for loot level announcement and clarified descriptions for level loot power and enemy loot power options
Changed the name of polymorphaint to polymorph protection
Polymorph protection now respects the effect of the weaken debuff
Added perks: freeze protection, mental shield, mental focus, titanium heart, warding goggles, reinforced shielding
Added option for spawning with all of the perks from this mod
Changed the default speed power cap to 1.6 to be more like original release
Summoned rock spirits (the little green thing that homes in on enemies and explodes into freezing vapour) now no longer grants exp and can no longer spawn as a superior variant

Update: Apr 16, 2022 @ 7:40pm

Fixed printing of weird numbers in the corner. I am sorry for this.

Update: Apr 16, 2022 @ 7:11pm

Fixed problem where the player gains massive bonuses for kick, explosion and speed from the first gained level

Update: Apr 16, 2022 @ 6:44pm

Fixed 2 potential divide by 0 errors when settings "level difficulty interval" or "diminishing returns interval" were set to 0

Update: Apr 16, 2022 @ 5:56pm

Removed a piece of code causing needless lag when superior enemies have high speed bonus