Noita
RPG Mod
Viser 21-29 af 29 forekomster
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Opdatering: 15. apr. 2022 kl. 22:25

Fixed several settings menu options not allowing a decimal point when they should allow it
Upon loading a world, will now print in the corner if a setting couldn't be translated to a number
Added settings for speed bonus and cap
Changed speed bonus to work like kick and explosion bonus
Added settings for customizing how much ease of level will be lost on the interval
Various other small fixes

Opdatering: 13. apr. 2022 kl. 23:24

Added kick force options
Changed kick force bonus to be calculated the same way as explosion radius bonus
Fixed certain settings not working
Fixed a problem in diminishing returns
Fixed a problem in the explosion radius calculation
Fixed the issue with the level tooltip perk cutting off incorrect amounts of decimal places
Gaining levels now gives your character air to offset the max air gained. Stops the suffocation graphical and audio effects from happening indefinitely when you hit massive bonuses.

Opdatering: 11. apr. 2022 kl. 5:03

Added a lot of settings options
Fixed a problem with the loot code only rolling into the level 1 table

Opdatering: 6. apr. 2022 kl. 19:02

Added option for ease of level, controlling how much exp is required per level
Added option for diminishing returns on level power
Added option to start with set amount of exp
Doubled the default ease of level
Increased default diminishing returns slightly

Opdatering: 5. apr. 2022 kl. 1:11

Nerfed enemy explosion radius bonus to be the same scaling as the players (x5 maximum achieved at x50 power)

Opdatering: 5. apr. 2022 kl. 0:53

Removed a line of test code that would either spawn a creeper if you run new enemies mod, or error because the entity doesn't exist

Opdatering: 5. apr. 2022 kl. 0:02

Added spawn script (governs exp drops and superior spawn chance) to some enemies that were missing it
Added support for the various enemies from the new enemies mod who also weren't being given the spawn script (be sure to place this mod below the new enemies mod in the load order)

Opdatering: 4. apr. 2022 kl. 5:29

Changed the level scaling algorithm a little
-Explosion radius bonus caps out at x5 once you reach x50 power
-Added very small diminishing returns to level gains
-Experience required per level is now on a very slowly steepening curve (it was previously a straight line)
-Added foot bonus per level (well, this was implemented and just not working, so this has been fixed)
Enemies without a name are now given one based on file location. These enemies also weren't dropping exp because they did not have a name. Any remaining enemies that don't drop exp will need manual patching later
Selling of spells now requires spell cards to be stationary before consuming them
Selling of spells now considers the amount of charges left on limited spells. Having less than the default max charges will sell the spell for less, while having more than the default max charges will sell it for more.
Should now fully consider additional spells added by other mods if loaded after those mods

Opdatering: 31. mar. 2022 kl. 4:31

First release