Rivals of Aether

Rivals of Aether

Keqing
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Update: Mar 14 @ 6:54am

v1.8

+ Jab now acts more accurately to the basecast

Update: Nov 7, 2024 @ 12:55am

v1.72

= Fixed hitboxes on kragg's rock shards applying keqing data

Update: Oct 14, 2024 @ 9:47am

v1.71

Dspecial:
= Angle flipper added (6)
- Added a 120 frame cooldown when an afterimage is hit, similarly to if it's parried

Update: Sep 25, 2024 @ 12:31am

v1.7

General:
= Fixed hud not coming back when getting interrupted using the lyre
= Fixed minor bug that kept the number of alt slot boxes from different characters that use the alt system from Tester the Template Man
= Moved dust and hit fx spawning out of draw scripts to prevent lag
= Fixed issue where the Stiletto marker can't be used if the marked enemy gets destroyed
= Online CSS now properly saves voice and damage number toggle data
= Fixed Icy Ressurection alt playing the dissappear animation if Keqing died on her last stock
= Icy Ressurection alt outfit now gets taken off when you taunt at the start of the match properly
= Updated the custom hitbox colors system
+ Added Vortex Gallery alt
+ Air accel increased (0.3 -> 0.35)
- Initial dash speed decreased (9 -> 8)
- Dash speed decreased (8 -> 7)
- Moonwalk acceleration decreased (1.4 -> 1.2)
- Air speed decreased (5 -> 4)
- Walljump vertical speed decreased (9 -> 8)
- Waveland adj decreased (1.5 -> 1.4)
- Waveland friction decreased (0.05 -> 0.1)

Jab:
= Removed the requirement to hit for jab 4 and 5 but added extended parry stun if you get parried
= Jab 1-4 base hitpause increased (3 -> 4)
- Jab 2 angle altered (60 -> 50)
- Jab 3 base knockback decreased (6 -> 4)
- Timing changes:
* jab 2 startup length: 6 -> 8
* jab 2 endlag length: 15 -> 16
* jab 3 startup length: 6 -> 8
* jab 3 cancel frame: 4 -> 5
* jab 4 endlag length: 6 -> 10

Dattack:
+ You can now buffer a hitfall if you hit with the grounded hitboxes

Ustrong:
= All hitboxes lifetimes tweaked to fit the visual (1st slash: 2 -> 3 | 2nd slash: 4 -> 3)
= Attack hold/strong charge versions now have different values
+ Knockback scaling increased (0.9 -> 1.1) (attack hold version stays the same)
+ 1st slash hitbox is no longer techable (HG_TECHABLE 0 -> 1)
+ Stiletto blast base knockback increased (7 -> 7.5)
- Base knockback decreased (8 -> 7)
- Endlag increased (window 5 length: 20 -> 32)

Fstrong:
= Fixed attack not having proper hitpause
= Fstrong now removes Ranno's poison from Keqing
= Attack hold/strong charge versions now have different values, with the attack hold version keeping the old values
+ Base knockback increased (7 -> 8)
+ Knockback scaling increased (0.9 -> 1)
+ 1st slash timings tweaked to fit the visual (1st slash starts 1 frame sooner and lifetime increased: 2 -> 4)
+ 1st slash hitbox is no longer techable (HG_TECHABLE 0 -> 1)
+ Stiletto blast base knockback increased (6 -> 7)
- Endlag increased (window 5 length: 20 -> 32)

Dstrong:
= All hitboxes lifetimes tweaked to fit the visual (1st slash: 2 -> 3 | 2nd slash: 4 -> 3)
= Stiletto blast angle altered (290 -> 270)
= Attack hold/strong charge versions now have different values
= Knockback scaling altered (0.8 -> attack hold: 0.7 / strong: 0.85)
+ Stiletto blast base knockback increased (4 -> 6)
+ Stiletto blast knockback scaling increased (0.3 -> 0.4)
+ Base knockback increased (6 -> attack hold: 6 / strong: 7)
+ 1st slash hitbox is no longer techable (HG_TECHABLE 0 -> 1)
- Endlag increased (window 5 length: 20 -> 26)

Nair:
= Multihits angle flipper altered (10 -> 0)
+ Startup time reduced (window 1 length: 7 -> 4 | window 2 length: 8 -> 6 | hitbox 1 creation time: 4 -> 3)
+ Final hit base knockback increased (5 -> 6)
+ Final hit scaling knockback fixed (0.2 -> 0.5)
+ Final hit hitpause scaling added properly (0.2)

Fair:
+ Sweetspot knockback scaling reverted (0.7 -> 0.9)

Dair:
= Keqing now plays a sound right before she starts diving with the attack (roughly 4 frames before that window starts)

Bair:
= Sweetspot angle altered (130 -> 135)

Nspecial:
- Stiletto blast hitstun multiplier added (0.8)

Uspecial:
= Fixed vfx not going away when Keqing is hit

Dspecial:
= Knockback angle altered (40 -> 50)
- Keqing now has a 40 frame cooldown when the afterimage is destroyed

Workshop Compatibilities:
+ Added Outskirts Invasion compatibility
+ Added shortcut to get full Final Smash meter in training mode (parry + taunt)

Update: Jan 21, 2024 @ 6:31am

v1.6

General:
= Offscreen indicators for articles changed to now use the article offscreen arrow
+ The intro attack no longer shows on the Frame Data Woodcock buddy
+ Added test mode to practice mode, giving Keqing no cooldown on N-special aswell as showing the time both the Stiletto marker and the electro afterimage have left
+ Added properly colormapped portrait to files
- Hurtbox size altered to be generally thicker so it's easier to hit Keqing

D-attack:
= Hitfalling the attack now puts Keqing in landing lag instead of sliding awkardly (12 landing lag)
- Attack can no longer continue in the air unless Keqing is meant to go into the air

N-air:
+ Angle flipper on multihit hitboxes altered (6 -> 10)

F-air:
- Sweetspot knockback scaling decreased (0.9 -> 0.7)

N-special:
= Air version of the first half now has a proper hurtbox
= Fixed hurtbox of the attack after using the projectile using the aiming hurtbox instead
= Teammates can no longer get marked by the stiletto in teams mode if team attack is on

U-special:
- Travel distance decreased (30 -> 20) (It's about the same as Absa)

D-special:
= Teammates can no longer get marked by the stiletto in teams mode if team attack is on

Runes:
= Rune I now gives proper crits and accurate damage values, increasing the damage and kill power
= Keqing no longer starts with max resolve on rune L
= Fixed minor spelling mistake on the message of rune L
+ Fixed issue where dash attack out of rune E's special dash now starts like normal, it now starts the attack at a later point
+ Added rune F: dash attack can now go off ledges, including a 6 frame "coyote time" input window to use it off stage instead of f-air (was a bug I turned into a rune lol)
+ Rune L's Vision Hunt Decree now just disables the special input altogether

Workshop Compatibilities:
= Fixed Final Smash compatibility not charging the Final Smash (it was because the rune version has elemental particles, which the buddy version doesn't use)

Update: Oct 28, 2023 @ 3:06am

v1.5

General:
= CSS toggles should now be stored online
= Fixed issue where the final smash ready sound would play with the final smash buddy, even though you don't have a final smash ready
= Updated CSS art and small results art

D-attack:
- Parrying the move on the ground now puts Keqing in pratland instantly

D-air:
+ Can now cancel move with double jumping or U-spec

U-special:
= Fixed visual issue where the lightning smear doesn't disappear on hit

Workshop Compatibilities:
+ Added Sonic rainbow ring trick

Update: Aug 13, 2023 @ 9:13am

v1.4

General:
= Keqing's victory jingle has been remixed to attempt to make it sound more like a Rivals song
= Slightly updated portrait (+ steam thumbnail)
= Hitbox view now shows the hurtbox on top of the hitboxes
= Added speaking voice clips RNG to decide if she should say something or not
= Fixed issue in CSS where if you change a CPU keqing to a player her buttons will react to them
+ Wait animation added

Alts:
= Fixed shading on the "Opulent Splendor" alt
+ Added "Tenacious Team Player" alt

Jab:
- Jab 1 hitstun multiplier decreased (0.8 -> 0.7)

U-strong:
= Fixed issue where Keqing's hair didn't fall while charging the attack

N-air:
= All hitboxes angle flipper altered (hbox 1: 7 -> 6 | hbox 2 & 3: 0 -> 6)

U-special:
= Lightning flash vfx should now be more accurate to Keqing's actual movement
= Nullified the effects of gravity when she is doing the attack itself

F-special:
= Added another sound effect for bouncing on the stiletto

D-special:
- Added cooldown to Keqing's ability to spawn an afterimage if it was parried

Workshop Compatibilities:
+ Pokemon stadium sprites

Update: Dec 11, 2022 @ 2:42am

v1.3

General:
= Fixed CSS not updating the positions of the custom icons and alt preview
= Fixed offset for the + when Keqing heals so it's not super close to the numbers
= Keqing now won't show the heal numbers when she is completly dead
+ Keqing can now B-reverse

Alts:
= Moved the "Flowering Night" alt to slot 22
= Added "Admonishing Instruction" alt
= "Outlander (F & M)", "Plane of Euthymia", "Alpha and Omega", "Swordmaster" and "Through the Fire" alts all moved one slot forward to make space for the new alt

U-Special:
= Fixed visual bug where the electric smear effect isn't in the proper position
= VFX smear now only appears if Keqing actually moves somewhere, and is angled based on her movement direction, rather than input
+ Fixed issue where Keqing can't fastfall while in pratfall, after using this move

Rune H:
= Keqing no longer teleports to the last marked location if she is hit while supposately using the counter attack
= Electro fog particles no longer spawn when she uses the counter attack

Starward Sword (End):
= Fixed issue where her burst meter would stay full if Keqing uses the final smash buddy

Workshop:
+ Added Mamizou compatibility
+ Added Stage hud compatibility

Update: Aug 26, 2022 @ 2:08am

v1.2

check below

Update: Aug 22, 2022 @ 1:25pm

v1.2 part 2

General:
= Fixed dodging having a hurtbox
+ Shrunk idle hurtbox (46 x 70 -> 38 x 66)
- Pratland time increased (11 - 20)
- Knockback adj increased (1.0 -> 1.1)

Jab:
- Keqing now goes into parry stun if jab 3 was parried and the combo doesn't continiue

N-spec:
= Fixed hud not lighting up properly
= Fixed issue where the aim sound stays even when Keqing isn't aiming
- Cancelling the aiming now puts Keqing in idle instead of parry actions, and puts a 20 frame cooldown on the move

U-spec:
= Fixed hurtbox not reverting back to normal after the flash
= Hitbox Y offset lowered (-35 -> -32)
- Hurtbox size doubled (32 x 32 -> 64 x 64)
- Hitbox size decreased (width: 80 -> 40 | height: 80 -> 40)