Crusader Kings III

Crusader Kings III

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Opdatering: 7. maj kl. 2:09

Opdatering: 6. maj kl. 21:40

Opdatering: 6. maj kl. 9:13

1.Optimized Population Growth Logic – Visual Clarity and Consistency Now Improved:​​
​​(1)​​ Faster population growth during peacetime, with harsher penalties during wartime.
​​(2)​​ Plagues kill more population but grant a temporary recovery bonus afterward.
​​(3)​​ Only ​​Tribesmen and​​ peasant can grow naturally; other classes require promotion/demotion.
​​2. Added Optimal Population Ratio Caps – Players Can Now Intuitively Control Class Proportions:​​
​​(1)​​ Castle holdings increase the noble population ratio, city holdings boost burghers, church holdings raise clergy, while tribal/empty holdings add tribesmen.
​​(2)​​ Nomadic provinces have fixed optimal population ratios.
​​3. Streamlined Manpower Replenishment Mechanics:​​
​​(1)​​ Maa now automatically replenish using manpower from ​​all​​ directly held counties (no need to set source).
​​(2)​​ Replenishment speed fixed at ​​20% of total size per quarter​​. Manpower recovery formula:
[(Peasant + Tribesmen) × Growth Rate + Manpower Cap] × Recovery Rate, where recovery rate depends on various factors.
​​4. Overhauled Tax and Spending System:​​
Tax rates and spending tiers are now divided into ​​6 levels​​, each with benefits and drawbacks.
​​5. Unified Promotion/Demotion Rates Across Classes:​​
Replaced inconsistent class mobility rules. Promotion/demotion rates now follow:
10% + (Development Level)%. Higher rates speed up class transitions.
​​6. Nomadic "Raze" Mechanic Synergy:​​
Razing a province:
Kills (Total Building Level Destroyed / Total Building Level in County)% of all classes.
Destroys ​​half​​ of the corresponding arable land.
​​7. Council Cultural Assimilation Task Improvements:​​
Counties targeted by council cultural assimilation:
Stop natural cultural drift.
New population growth directly adopts the ​​ruler’s culture​​.

Opdatering: 6. maj kl. 8:55

Opdatering: 30. apr. kl. 7:10

Opdatering: 30. apr. kl. 7:09

暂时还原备份

Opdatering: 28. apr. kl. 20:19

现在游牧制不再出现兵源和征召兵管理按钮

Opdatering: 28. apr. kl. 19:45

修复了大量报错
增加了总人口数据和阶级明细

English localization has been merged into the main mod(In case you don't know, French localization is already in the main mod)
Fixed a large number of errors
Added display of total population
the population growth breakdown will be updated next time

Opdatering: 28. apr. kl. 6:19

适配游牧dlc

Opdatering: 12. apr. kl. 5:02