武装突袭3

武装突袭3

Zeus STC system (Body cam composition).
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更新于:2022 年 4 月 10 日 下午 4:49

1.1C, i forgot something that has to do with debugging in the published code, I fixed it bruh.

更新于:2022 年 4 月 8 日 下午 2:53

Well this is 1.1Av, I made it so that you can only view YOUR side, so if you are blufor you can only see blufor players, also I fixed the problem where it resets you to your player top helmet camera when you put zoom at 1X, now it will keep it on the player you have selected + keep it on the body cam position you have selected.

更新于:2022 年 4 月 8 日 上午 3:53

Well well I guess this is 1.1V.
I changed the name of the system + anything that had the word "Gcam" in it to Bcam, to avoid DMCA, now we have to deal with retarded arma 3 scripters I suppose.
also I fixed the serilization popup whenever you open the info box or the full screen camera, thanks to Expunged3d for helping me figure this out because I would have not by myself as I generally didn't care, the most important thing for me is that this system works for dogs too.

更新于:2022 年 4 月 7 日 下午 2:21

Added youtube video to info text.

更新于:2022 年 4 月 7 日 下午 12:48

I'm happy to announce that this might be the first (and maybe the last?) proper version of this script.
I have added an info panel, a zoom functionality, and two modes for fullscreen camera as well as two zoom in and out sounds (plays for unit selected for view), and I forgot whatever else I have added bruh.

更新于:2022 年 4 月 6 日 上午 11:12

Added camera on sounds.

更新于:2022 年 4 月 6 日 上午 7:50

Added a combo box which allow you to select a position on the player's model for the gcam from 3 already made presets.

更新于:2022 年 4 月 4 日 上午 11:35

Added open promote and notfication sounds, fixed subtitles.

更新于:2022 年 4 月 4 日 上午 11:25

Fixed subtitles not appearing, added open promote sound and notification sound.

更新于:2022 年 4 月 4 日 上午 8:17

Made the "Open Gcam Panel" action colored green to be more noticable, also added subtitles that notify the player when they have been given permission to use gcam by zeus as well as removing the action from the player's corpse when they die so that it doesn't stack up on their screen if they are next to their corpse.