Europa Universalis IV

Europa Universalis IV

Runescape Mod: Gielinor Universalis
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Update: May 9, 2022 @ 5:49pm

Beta 1.1.0 patch notes (New Heritage)

The biggest patch yet finally expands the gameplay of the Wushanko Isles to the level of the rest of the world - with some unique elements of its own.

That's not all - other parts of the world have received new missions, and there's new fixes for everyone!

Key Wushanko Changes
  • New Eastern Lands bookmark; same start, just shows you some interesting nations in Wushanko.
  • Generic Wushanko mission tree - 18 missions; 6 of which are different for nations in the Council of Khans
  • Unique missions for New Heritage and Khanoka
  • Council of Khans now has its own unique set of reforms, replacing the HRE reforms
  • Mechanics added for Byakko, Genbu, Seiryu, Suzako, Hanalan and Birman religions
  • All Wushanko nations now have defined leaders in both bookmarks, localised national ideas and flags
  • Hanto has the unique Terror of the Leviathan disaster in the Age of Humans, which can convert them to the Xau-Tak faith

New Starting Nations
  • Isle of Adamant - Trade colony in the Shield
  • Gu - Khanate in the Shield

New Formables
  • Fenisento - needs Wushanko culture and Suzako religion
  • Hebikatochi - needs Wushanko culture and Genbu religion
  • Khaganate - formed when fully centralising Council of Khans; diplomatic unification of continent
  • Konjinja - needs Wushanko culture and Seiryu religion
  • Resurgentia - formed by Wushanko Zarosians
  • Shadow Reef - formed by followers of Xau-Tak
  • Torakoku - needs Wushanko culture and Byakko religion
  • Wushanko - needs Wushanko Guardian religion or Hanalan/Birman; military unification of continent

National Flavour
  • Generic Asgarnian missions increased from 2 to 12
  • Added 10 generic missions for Karamja-culture countries, extra 2 when unifying Karamja

Governments
  • New government: Great Khanate - Upgraded version of Khanate created if you form Fenisento, Hebikatochi, Konjinja or Torakoku. Removes usual governing capacity penalty and adds bonus church power
  • New government: Fateful Kingdom - Unique to Resurgentia. Allows use of Great Holy War casus belli, allowing you to convert anyone to Zaros.
  • Khanates produce fewer sailors (+10% instead of +15%) but now have bonus trade range
  • Mahjarrat Autocracies and Boss Nations no longer have consorts or heirs

Religion
  • Bandos - Ronin Ogres now have Ronin Strategy (+20% razing power gain; +10% drill gain) instead of Feldip Consolidation.
    • Having an ogre province in Western Runescape unlocks Feldip Consolidation; having an ogre province in Wushanko unlocks Ronin Strategy
  • Brassica Prime - Tolerance of True Faith nerfed to +2
  • Ralos - Properly implemented and cleaned up previous additions; added Joy of the New aspect (get a new heir)
  • Ranul - Properly implemented and cleaned up previous additions; added Moving On aspect (remove current leader)
  • Zaros - Replaced "Gods as Tools" (+1 tolerance of heretics/heathens) with "Shadow Realm" (+25% spy defence)

Other
  • Buffed Misthalin's Cooks' Guild national idea
  • Buffed Asgarnian national ideas slightly
  • Karamjan nations no longer historic friends
  • Tree Gnome Village now correctly Gnomish tech
  • Sarabank province (held by Idithuun) starts with Idithuun culture/Bandosian religion to reduce revolt risk
  • Reduced requirement to form Goblin Empire
  • Fixed religion of Saragorgok/Huzamogaarb provinces
  • Wushanko regions now based on RS3 regions (Loop, Skull, etc.)
  • Ashihama and Yamada no longer electors in Council of Khans; Haranu added as one
  • Hyu-Ji and Purists now historic enemies
  • Tokoko and Death Lotus now historic friends

  • Main theme replaced with Armies of Gielinor theme
  • Added Gielinor Universalis image to main menu
  • Enabled getting Explorers/Conquistadors via Maritime Ideas
  • Defined monarch names for every nation in the game, so no more blank leader names
    • Some countries now have increased chances of specific leader names to align with canon; Lordship of the North Coast will tend to have names starting with "Rolo-", as in canon. Great Kourend should have proper regnal numbers
  • New scornful insults (try insulting goblins as another goblin nation)
  • Localised all existing country-specific modifiers (such as those from events/mission trees)

Update: Apr 2, 2022 @ 6:35pm

Beta 1.0.2 patch notes (Ardougne)

This time around, I'm fixing some incorrect lore in the mod by adding the tag Ardougne, as an intermediate step for nations trying to form Kandarin. There's also plenty of extra formables for those who want some unique games.

Formables
  • New nation: Ardougne. Has unique localised national ideas!
    • Ardougne can be formed by any Saradominist Kandarin-culture country by taking West Ardougne, East Ardougne and the Port of Ardougne.
    • Dreaded Years of Tragedy disaster now can affect Ardougne as well as Kandarin
    • Has a mission tree, which now acts as the first part of the Kandarin mission tree
  • New World formables - Ex-colonial nations in Zeah can create these. Doing so triggers an event giving you one of three new governments - you can choose from Federal Republic, New World Monarchy and Frontier Theocracy. All have unique localised national ideas.
    • United Provinces of Zeah (for the Kourend region)
    • Auburnvale (for the Kebos region)
    • Aviumia (for the Varlamore region)
  • Other new formables - all with unique localised national ideas
    • Baxtoria - Formable by Cadarn; gives you Kandarin Monarchy government. This decision is easier if you break with Tirannwn; harder if you assist them in the Tirannwn Civil War.
    • Goblin Empire - Formable by any Bandosian goblin-culture nation (except hobgoblins). Has unique Goblin Empire government reform for huge, weak armies.
    • Grand Ourania - Formable by Zamorakian Kandarin nations.
    • Marwolaeth - A kind of corrupted Tirannwn formable by followers of the Dark Lord. If you want to take on the world alone, this tag's your best bet!
    • Urval Order - Formed by any Zamorakian druidic state (by default, only the Chaos Druids). Has the unique Druidic Order government (hybrid of Druidic State/Monastic Order)
  • Fixed decisions to form Feldip Hills, New Imcandoria and Tirannwn

National Flavour
  • Carnilleus:
    • Carnilleus has new flag; Ardougne gets a modified version of the flag previously used by Carnilleus.
    • Nerfed national ideas (ae impact now only -10%; siege ability now only +10%) to make switching ideas to Ardougne or Kandarin more lucrative
  • Iorwerth: No longer gets a huge missionary speed buff from an early event (this was a relic from an earlier version of the mod where the Tirannwn Civil War worked differently and the Dark Lord religion didn't have an intrinsic missionary speed buff)
  • Kandarin:
    • Forming Kandarin now requires BOTH Catherby and Yanille, cannot be done if you are in a disaster and requires 20 provinces in the Kandarin region, up from 12.
    • Kandarin Monarchy government has 100 governing capacity bonus, down from 150, but the minimum autonomy now only affects territories.
    • Added new missions (on top of the new ones which Ardougne also shares). This means Ardougne and Kandarin together have 16 missions, up from 5.
    • National idea changes:
      • Fishing Tradition now additionally grants +10% ship trade power
      • Changed ambition from "-0.10 autonomy" to +1 possible and free ADM policy
      • These changes were designed to buff the value of the idea set relative to Carnilleus/Ardougne while also removing the autonomy reduction (which is out of place for a realm with a lot of autonomy)
  • Camelot: Localised national ideas
  • Érable: Localised national ideas
  • Manor: Localised national ideas
  • Seers' Village: Localised national ideas
  • Sinclair: Localised national ideas
  • Trajet: Localised national ideas
  • Continuing Wushanko progress
    • New flags for all Scythe nations
    • New (and localised) national ideas for Kei Pi

Religion
  • Bandos
    • You can now get additional battle strategies by accepting the corresponding culture.
    • An empire-rank Goblin-culture nation will automatically unlock the Chosen Commander battle strategy (in future this may change)
    • Feldip Consolidation has a smaller province warscore cost penalty, but no longer provides fort defence. This is to make it fit better on the screen.
  • Ralos
    • Localised church aspects
    • Internal Investment now costs half as much but only boosts base production, so it fits better on the screen.
    • New aspect: Bastion of Ralos - adds mercantilism and merchant guild loyalty
  • Ranul
    • Localised church aspects
    • New aspect: Explore the Mysteries - adds base tax in a province.

Miscellaneous
  • Added in missing files for Bik and Wen religious rebels
  • Localised Kandarin unit names/descriptions
  • Added Natives file so the image/units used for native uprisings in uncolonised provinces are more consistent
  • Removed the line in the code making the music player not work
  • Removed forts from migratory nations
  • Changed the colours of Arc nations to be more distinct from each other and from Menaphos

Update: Mar 29, 2022 @ 3:03pm

1.0.1 Patch (Crailey)

Welcome to the first patch for Gielinor Universalis! As a small patch, this is appropriately named after a small country: Crailey!

You might wonder what Crailey is. It's one of the 22 human realms of Asgarnia predating its unification - most of which go unnamed in canon, so I had to come up with my own names.
What makes Crailey worth playing over the likes of Donblas or the Dark Wizards? They have a unique mission tree, which can guide them to Brassica Prime! This patch cleans up Brassica Prime's mechanics to make a much more interesting game with them.

National Flavour

  • New flags for the remaining nations of the Skull archipelago of the Wushanko Isles
  • New flags for the nations of the Hook archipelago of the Wushanko Isles
  • New (and localised) national ideas for the Glittercaves

Religions

  • Brassica Prime - Implemented on-action events for harmonisation and modifiers; harmonisation process should work properly now. Also implemented event to turn grain provinces into cabbage provinces.
    • Non-Brassican countries may convert all their cabbage-producing provinces to grains for 50 military power. Crailey cannot do this if they have progressed in their mission tree.
  • Vampyric - added 6 events; some ported from Orthodox.
  • Zamorak - ported over basic 5 Orthodox events, relocalised. It should now be much easier to accumulate Chaos.

Trade

  • New price events:
    • Divine Energy: Price increases from Invention institution
    • Gunpowder: Price increases when any gunpowder-producing nation builds a cannon
    • Lesser Loot/Runite: Price decreases when Rare Loot is revealed
    • Cabbage: Price increases if Brassica Prime becomes strong enough

Estates

  • Kharidian-culture nations now have a Burgher privilege allowing them to slowly create Siberian Frontiers throughout the Kharidian desert
  • Varlamore-culture nations, as well as Avizaal, also have an equivalent privilege to expand into Varlamore.

  • Implemented basic influence/loyalty privileges for TzHaar estates, though the modifiers do not seem to work at this time. I'm still new to this whole estate-modding thing!

Update: Mar 23, 2022 @ 2:22pm

Initial release of the mod