Europa Universalis IV

Europa Universalis IV

Runescape Mod: Gielinor Universalis
Showing 11-20 of 24 entries
< 1  2  3 >
Update: May 9, 2023 @ 5:09pm

Update: May 9, 2023 @ 5:56am

Update: May 8, 2023 @ 3:32pm

Beta 1.6.0 Patch Notes (Elven Resistance)

This patch brings the mod up to EU4 version 1.35 while also adding depth for Tirannwn, with some content for Kourend and Misthalin as well.

This is the abridged version of the patch notes; a full version can be found in the files for the mod.

Map Changes
  • 38 new provinces, primarily in Kourend
  • Nations in the Central tech group no longer start with knowledge of Morytanian provinces, except ones that start in Morytania and Mos le' Harmless
  • New Kourend nation: Shadowmancers. Zamorakian necromancers found in central Kourend.

National Flavour
  • Localised national ideas for Arposandra, Cashien, Crwys, Drogokishuun, Garagorshuun, Horogothgar, Huzamogaarb, Idithuun, Molch, Nar, Rekeshuun, Vyvin and Yurkologh
  • Draynor - New mission tree, with a branching path depending on your choice of religion. Taking the Zamorakian path lets you make Count Draynor your leader!
  • Elven Resistance - Access to new Elven Desperation mechanic, which makes the nation fight better if it's losing the Tirannwn Civil War. May flee to the Lost Grove if sufficiently losing the war. Mission tree expanded to 22 missions.
  • Great Kourend - Kourend Monarchy reworked with new House Disunity statistic. Excessive development and overextension worsens it. New Nobility estate privilege House Favouritism helps with managing liberty desire and House Disunity, but it massively limits your governing capacity.
  • Iorwerth - Has Elven Desperation mechanic. May flee to the Isle of Souls if sufficiently losing the Tirannwn Civil War. Mission tree expanded to 16 missions.
  • Marwolaeth - 15 new missions (combined Iorwerth/Marwolaeth tree is 31 missions). National ideas now have penalties to heretic/heathen relations.
  • Misthalin - Truce with Asgarnian nations and diplomatic penalty with Morytanian relations removed. New Nobility privilege Cautious Diplomacy grants diplomatic reputation but makes fabricating claims harder and disallows the Warn diplomatic action. Mission tree reorganised, given new images and 7 new missions.
  • Tirannwn - Tolerance of the True Faith removed from Tirannwn Republic. 21 new missions (combined Elven Resistance/Tirannwn tree is 43 missions)
  • Varlamore - Shining Kingdom no longer has manpower recovery penalties.

Governments
  • Implemented many Military Doctrine reforms from the base game
  • Simplified Boss Nation modifiers

Religion
  • Dark Lord - Blessed Chasm Holy Site replaced with Obelisk Eye (Isle of Souls)
  • Karamjan - Fervour bonuses now cost 8 fervour up from 5, but have extra effects (Kharazi: -2 global unrest. Raharni: +15% goods produced. Shaika: +15% reinforce speed).
  • Seren - 5 new incidents:
    • Kandarin Relations
    • Zean Diplomacy
    • Restoration of Prifddinas (completely different depending on whether or not you are Tirannwn)
    • Rebirth of Seren (Sixth Age only, option to bring Clan Cywir to Gielinor)
    • New Path of Seren (Sixth Age only, opportunity to turn to Armadyl or the Godless)

Cultures
  • All goblin cultures except Dorgeshuun and Hobgoblin now have all the goblin names from the Land of the Goblins quest.

Monuments
  • The Soul Obelisk can now be used by followers of the Dark Lord, but no longer can be moved.

Sixth Age
  • Implemented a very abridged version of the Elder God Wars storyline. This triggers after Tuska falls to Gielinor and Seren is reborn, and its completion is necessary for the last Seren incident.

Bugfixes
  • Finally fixed the bug that was causing the Cadarn disaster's start flag to tick up indefinitely, so the disaster proceeds properly
  • Fixed bug that made the Bedabins vanish (sort-of, I made a workaround that shouldn't cause any trouble)
  • Fixed incorrect code in Serenist Runecrafting incident
  • Fixed Keldagrim not having access to its Age of Mortals age bonus
  • Fixed Wilderness province modifiers not appearing
  • Fixed some governments that were meant to be locked not being so

Miscellaneous
  • Updated to EU4 Patch 1.35, including its new idea groups and changes to existing ones

Update: Jan 4, 2023 @ 10:35pm

Update: Jan 3, 2023 @ 12:55am

Beta 1.5.0c Patch Notes
  • Removed flag for Fall of Cadarn disaster as it was causing bugs. Now the disaster can be resolved in less than 10 years.
  • Localised Mort'ton national ideas
  • Fixed Grand Tree image not appearing in certain events

Update: Nov 17, 2022 @ 10:58am

Beta 1.5.0 patch notes (Cadarn)

This is the abridged version of the patch notes; full notes can be seen in the mod's files.

This patch has two priorities: Bringing the game up to speed with the AI improvements with some balancing changes, and setting some groundwork for a future Tirannwn update.
However, there's plenty of new content to dive into - notably including new provinces, nations and government reforms!

Map Changes
  • Over 30 new provinces - Misthalin, Kandarin, Tirannwn and Fremennik regions get the most.
  • Wastelands in Kharid, Morytania and Misthalin (Lumbridge Swamp) - Dorgesh-Kaan is hidden away in Lumbridge Swamp and is now playable.

National Flavour
  • Fixed many existing missions so they work properly, and to take into account new provinces/areas
  • Localised national ideas for Brerdas, Dorgesh-Kaan, Hefin, Hoshob, Iban, Ithell, Meilyr, Narogoshuun, Pirates' Cove, Rævenesland, Saragorgok, Sea Trolls, Trahaearn, Tyras, Uboafshudup and Zul-Andra
  • Unique startup text for Crailey, Elven Resistance and Iorwerth
  • New nations - noncanon nations are there to fix gaps in lore/aid with balancing
    • Cyperaton (Misthalin)
    • Cweornshire (Misthalin)
    • Dagon'hai (Wilderness, appears later in game)
    • Kyattreach (Fremennik)
    • Mwanu (Outer Isles)
    • Myreton (Morytania)
    • Okraj (Misthalin)
    • Phoenix Lair (Kandarin)
    • Ulvejægere (Fremennik)
  • Cadarn - Tweaks to Fall of Cadarn to fix bugs; new one-off event for stability
  • Canem - Now a tributary rather than a march of Morytania.
  • Dark Wizards - Loses Gimmian province, but Rennard now a vassal.
  • Donblas - Now starts with Gimmian province; traditions give +1 dip rep instead of -10% fort maintenance
  • Draynor - No longer vassal at game start
  • Gunnar - New decision to destroy runecrafting altars - reversible by nations with enough Adventurers.
  • Kharidians/Al Kharid - Mission tree now grants provinces as frontiers, not as instant-settled.
  • Menaphos/Sophanem - Start allied to prevent them fighting each other so much.
  • Misthalin - Has fewer starting provinces than before. New Dagon'hai event after burning of Wizards' Tower. Overbearing Misthalin disaster now gives more warning, but creates a coalition against you when it starts.
  • Mos Le' Harmless - Changed flag
  • Rellekka - 5 new missions; total of 17
  • Thorobshuun - Migratory History idea now gives only -10% claim cost instead of -25%, but now allows chaining claims.

Governments
  • Many new government reforms for EU4 1.34 brought into this mod
    • Monarchy reforms for Legitimation of Power are given different names and icons, but function the same way except that Leviathan (renamed "Prevention of Anarchy") cannot be picked by nations in the Chaos religious group.
  • 7 new mod-specific government reforms for the shared Economic tier
    • Absurd Taxation - Jatizso or Kandarin only. +35% tax, +1 global unrest
    • Alchemical Economics - Either Magiocracy government, or at least Age of Adventurers. +25% production efficiency, +10% tax, -10% trade power
    • Armour Trimming - Requires full Espionage ideas. Trade efficiency at the cost of diplomacy and corruption.
    • Expand Titles - Saradominist only (except Entrana). Helps you use curia powers.
    • Grand Exchange - Either Misthalin with Grand Exchange mission, or both full economic and trade ideas. Powerful trade bonuses.
    • No Internal Market - Karuulm only. +10% army morale, -50% domestic trade power, +50% foreign trade power.
    • Subsidised Pilgrimage - Entrana only. +1 totf, +1 diplomatic relations, +25% trade power from ships
  • 4 new mod-specific government reforms for the shared Religious tier
    • Corporealists - Armadylean only. +2% missionary strength. Moved from being an aspect of faith.
    • Incorporealists - Armadylean only. -10% idea cost. Moved from being an aspect of faith.
    • Peaceful Contemplation - Only for Armadyl, Saradomin, Guthix, Hanalan and Birman. +2 totf but +20% province warscore cost.
    • Reinstatement of the Pantheon - Northern Pantheon only. -25% force-conversion cost.
  • 2 new mod-specific government reforms for Monarchy's Legitimation of Power tier
    • Right of Might - Bandos, Xeric, Tuska or Queen of Ashes only. +1 monarch military power, +1 possible military policy, -0.03 war exhaustion.
    • God Among Mortals - Zulrah, Lucien or Zemouregal only. +1 totf, +1% missionary strength, -25% enforce religion cost.
  • 4 new mod-specific government reforms for Theocracy's Education of the State tier
    • Combat Training - Grants +25% drill gain and -5% MIL tech cost
    • Experimental Haven - Must not be Autocratic religious group. -5% idea cost, +50% innovativeness gain.
    • Oral Tradition - Must have Druidic State/Order or Shamanic Theocracy government. +25% true-faith institution spread, +1 leader ADM
    • Tutorials - -2.5% technology cost, +15 max adventurers
  • 3 new mod-specific government reforms for Theocracy's Culture and Religion tier
    • Non-Elven Proselytising - Seren only. +2 accepted cultures and +2% heathen missionary strength.
    • Undead Faithful - Lucien or Zemouregal only. -25% culture-convert cost and +10% manpower recovery.
    • Vampyres First - Vampyric religion and culture only. -1 accepted cultures and -20 opinion of other cultures, but +25% manpower in primary culture provinces and -25% own-culture advisor cost.
    • Clan Monarchy: Now has -1 diplomatic relations, but +10% army morale (up from 5%) to compensate
    • Vampyre Kingdom: No longer has a diplomatic reputation penalty.

Religion
  • Armadyl
    • Corporealists/Incorporealists reworked as government reforms. New replacement aspects:
      • Edict of Invention: +50% innovativeness gain
      • Golem Guardians: +10% cavalry combat ability
  • Bandos
    • Three new battle strategies for Ork culture:
      • Recordkeeping Strategy: +1 legitimacy/meritocracy, +0.5 republican tradition, +15% reform progress growth
      • Support Strategy: +1 diplomatic relations, +15% favours gain
      • Triangular Formation: +5% discipline
  • Celestial Group (Birman, Hanalan, Ralos, Ranul)
    • New Church Aspect icons for all 20 aspects
  • Menaphite
    • Apmeken now gives +10% morale of navies instead of -1 national unrest, reflecting her worship by sailors.
  • Seren
    • Isolation levels no longer have penalties.
    • Properly implementing Incidents! These event chains work the same way as the Shinto incidents do in the base game. As follows, these are:
      • Civil War - Starts immediately. The initial event is different for the Elven Resistance, Cadarn and other Serenist realms.
      • Decline of Clan Elders - Starts after Civil War incident.
      • Runecrafters - Starts when the Runecrafting institution is enabled. If your nation is particularly open, it can get involved in the mess of the Runecrafting Crusades.

Cultures
  • New culture groups: Airut, Aviantese, Goebie, Icyene, Ork, Renmark (Centaur, Ice Sprite, Yeti)
  • New Ogre Group cultures: Zogre, Fayrg, Raurg, Ourg
  • Other new cultures: Phoenix (beast group); Reborn Warrior (elemental group)
  • Added extra Avernic demon names

Miscellanous
  • New events leading up to the Runecrafting Crusades, affecting human nations in the Misthalin, Asgarnia and Kandarin regions (and some in Kharid.)
  • Owning the Stone of Jas leads to Dragonkin raids agianst you
  • World Gate appears in the Sixth Age... as does Tuska.
  • Fixed incorrect text for the Tzh-Xil Hire Advisor agenda code
  • Mod updated to EU4 version 1.34

Update: Aug 21, 2022 @ 12:12am

Beta 1.4.0 Patch Notes (Ape Atoll)

This patch completely revamps the Ape Atoll game. The nation starts divided but there's more opportunities once you bring the realm together.
Up to the north, ambitions of a unified Karamja or a great Cadarn kingdom go further than ever before.
There's also a huge array of new images for events, governments and more.

National Flavour

Ape Atoll
  • Now a formable, rather than present at the start of the game. Four new nations take its place and may form it: Bo Isles, Bonzara, Marim, Rednana.
  • Forming Ape Atoll gives you the choice to abandon the Bo Isles (the canonical route) in favour of giving significant development advantages on Ape Atoll, or keeping the provinces.
  • Tweaked national ideas; gives colonial growth instead of ae reduction; new bonuses of land leader manoeuvre and piety acceleration
  • Added new mission tree - 12 missions for nations that can form Ape Atoll, and a further 19 when Ape Atoll is formed for a total of 31.
    • Via mission tree, can create the subject New Apmeken in the Kharidian Desert. New Apmeken may use the Kharidian Colonies estate privilege to acquire more land.

General
  • Buffed every national idea for provincial trade power and allowed marines, given these bonuses tend to be given in larger quantities than I've given them.
  • Nations with bonuses to Guthixian Balance in national ideas (except Arposandra) now have it changed to yearly balance decay.
  • Localised units for all remaining technology groups
  • Localised national ideas for Akthanakos, Braindeath, Corsair Cove, Enkhara, Enville, Hallowvale, Harmony, Kalphites, Myths' Guild, Nomad, Oo'glog, Scabarites, Siad, Slepe, Sonde, Tempoross and Void Pests
  • Monkey technology group can see more provinces than before, including parts of the Wushanko Isles and the Feldip Hills

Cadarn/Baxtoria
  • Reduced requirements to form Baxtoria from 25/50 provinces (depending on event choices) in the Kandarin region to 20/35
  • Added 15 extra missions. In total, there are now 16 missions for Cadarn, and an extra 7 for forming Baxtoria.

Burthorpe
  • Added extra mission

Elven Resistance
  • Cadarn elves may arrive multiple times to aid the resistance.

Karamja
  • Province previously entitled "Herblore Habitat" renamed to "Jadinko"; now has unique Jadinko culture.
  • Added 12 extra missions. In total, Karamja now has 24 missions (10 pre-unification, 14 after).

Kharidian Empire
  • Traditions now includes -20% Great Project upgrade cost instead of -15% build cost. However, the idea Restore the Cities now has a -5% build cost modifier on top of the -10% development cost.

Morytania
  • Tolerance of heretics in traditions replaced with +100% vassal force limit contribution
  • Meiyerditch provinces now have a modifier making them hard to convert from the Saradominist faith.

Varze
  • Reworked missions so Varze can use generic Asgarnian missions.
  • Has 6 unique missions, up from 4, including the possibility to gain two Wilderness provinces.

Void Pests
  • New alternative event to spawn them if someone already owns the appropriate province. If Asgarnia has the Void Knights active, this can lead to the Void Knights' Outpost being established as normal.

Culture
  • New culture group: Jadinko. Found at the Herblore Habitat in south-east Karamja.
  • New Kharidian culture: Jaldraochtite. Now used by the Jaldraocht nation instead of the Mid-Kharidian culture.
  • New Monkey cultures: Desert Monkey, Undead Monkey.

Governments
  • All government reforms added prior to this patch now have appropriate images. In all, that's 113 new images!
  • Elven factions now have improved images
  • Keldagrim Consortium - Brown Engine/Yellow Fortune no longer affects female advisor chance, in line with upcoming changes to OSRS
  • Vampyre Kingdom no longer has a penalty to converting heretics.
  • Correctly implemented tier 6 monarchy reform for Armadylean nations: Constitutional Law
  • Correctly implemented tier 6 republican reform: Emergency Powers
  • Tier 7 Republic reform Chaos Principle can now be used by all religions in the Chaos group.
  • Tier 2 Theocracy reform Mission of Balance now offers Balance decay, rather than just positive Balance.
  • Tier 3 Theocracy reform Play the Villain now can be used by followers of Lucien or Zemouregal. It provides more chaos than before and doesn't cause stability hits from war, but increases aggressive expansion penalties.
  • Tier 7 Theocracy reform Manipulate the Gods may only be used in the Sixth Age, but now offers bonuses to improve-relations and aggressive expansion impact.

Religion

General
  • Cleaned up religion icons

Dark Lord
  • Added Holy Site images

Karamjan
  • Removed requirement of Karamjan primary culture to create Holy Orders - just need Karamjan religion.

Marimbo
  • New icons for piety
  • 10 new events to help raise/lower piety.

Saradomin
  • Fixed images relating to apostocratic influence

V
  • Bonus from having Vampyric as secondary religion no longer reduces harsh treatment cost, but instead increases vassal income.

Vampyric
  • Religious unity bonus and missionary strength against heretic penalties removed. Now religion receives +33% income from vassals.
  • New clergy privilege: Zamorakian Co-existence. Makes converting Zamorakian provinces impossible, but also removes their penalties.

Zaros
  • Added Holy Site images

Great Projects

  • Two new Kharidian monuments for the Menaphite religion:
    • Mastaba of Senliten - Found in the Mastaba province. Offers up to +1 tolerance of the true faith and +20% manpower in true-faith provinces.
    • Jaltevas - Found in the Alraml province. Offers up to -1% army tradition decay, and +100% local goods produced for the province. Its province can now produce rare goods later in the game.
  • Buffed karma decay of the Grand Tree monument
  • Fixed bad code preventing construction of the Castle Wars monument
  • Renamed "Duel Arena" to "Emir's Arena" in line with OSRS changes.

Miscellaneous
  • You can now pick Expansion and Exploration ideas prior to the Exploration institution, though you will still need it to receive the colonists.
  • Implemented a temporary fix so some institution origin provinces don't spawn too early.
  • Base female advisor chance increased to 50%.
  • Added Tombs of Amascut menu to the loading screens
  • Added 80 new event images! Most events added in the mod (though not all) now use one of these new images, drawn from official concept art, wallpapers, and occasionally screenshots.
  • Fixed institution images
  • Replaced images relating to Infantry, Cavalry and Fire damage to a form more suitable for Runescape, while trying to maintain silhouettes of images where possible.

Update: Jul 5, 2022 @ 11:42am

Beta 1.3.0 patch notes (Acheron)

Whole new portions of the world open up in this update - the Isle of V, Daemonheim, the Lost Grove and Acheron!

Meanwhile, the Zamorakians of the world bask in their new power - but could an ambitious Mahjarrat betray Zamorak and declare themselves a God?

And the rise of Adventurers in the world could turn into quite a power struggle! Perhaps we could see some adventurers rioting, bringing along their multicannons?

Map Expansion
  • 41 new land provinces: Isle of V, Daemonheim, Lost Grove and Acheron!
  • 30 new sea provinces
  • New Acheron trade node; North Coast node renamed "Daemonheim" and shifted around somewhat
  • Entire map has been moved southward to accommodate Acheron
  • New culture groups: Acheron, Fairy
  • New cultures: Ent (elemental group), Forgotten Warrior (wilderness group)
  • 8 new nations:
    • Daemonheim
    • Solak (Boss nation, Lost Grove)
    • Achuliasip (Noncanonical nation in Acheron)
    • Forge of Giants (Acheron)
    • Idol Depths (Boss nation, Acheron)
    • Palingrad (Acheron)
    • Tasuaq (Noncanonical nation in Acheron)
    • Acheron (Formable by Acheron-culture countries if they unify the entire region)
  • 14 missions for Acheron-culture countries (Tasuaq and Achuliasip), plus 3 extra for forming Acheron
  • 10 missions for Palingrad culminating in the creation of the iceberg outpost (this is now how Pescaling is unlocked, instead of by random event)
  • 3 new Great Projects for Acheron: Forge of Giants, Imcandoria Depths, Palingrad Foundry

Other Map Changes
  • Changed heightmap and province borders in Varlamore to improve mountain realism
  • Changed rivers, heightmap and terrain texture in Shayzien to at least partially reflect Shayzien rework
  • Corrected some missing ports, so provinces that were previously impossible to core should be fine now.
  • New lake provinces in the Wilderness, Fossil Island, Kandarin and the Isle of Souls. Lava lakes now should appear the correct colour in the terrain map.

National Flavour
  • Mahjarrat-led countries will now respawn their leaders if they "die". This includes if you form another nation out of a Mahjarrat nation, even if you do something weird like culture-shift and form Asgarnia.
  • Raevenesland now V religion, with Mountain Pantheon as secondary.
  • Localised national ideas for Lucien, Mountain Tribe, New Varrock, Pescaling, Ungael
  • Localised units for the Northern technology group

Government
  • Boss nations and nations ruled by Mahjarrat now have distinct leader names
  • Mahjarrat Autocracies are no longer locked to Duchy rank
  • Migratory Tribes now use native mechanics

Religion

New religion: Northern Pantheon (Nonintervention Group)
  • Represents beliefs of Mountain Tribe and some of Acheron.
  • May choose from 5 possible personal deities (same mechanic as Menaphite Pantheon, but different options)
New religion: Queen of Ashes (Autocratic Group)
  • Added for completeness, currently only for custom nations. Has no mechanics at this time.
New religion: Lucien (Chaos Group)
  • Not enabled at start, so cannot be used for custom nations.
  • Can be created by Lucien via a decision if you have both the Stone of Jas and Staff of Armadyl.
  • Uses Chaos mechanic (shared with Zamorak/Vampyric). Has five unique events to help gain Chaos.
New religion: Zemouregal (Chaos Group)
  • Not enabled at start, so cannot be used for custom nations.
  • Can be created by New Varrock (formable by Zemouregal) if you control the entire Misthalin region, are a great power and it is not the Sixth Age.
  • Uses Chaos mechanic (shared with Zamorak/Vampyric). Has five unique events to help gain Chaos.

Changes to all religions in the Chaos group
  • Positive stability no longer costs Chaos; negative stability now grants Chaos twice as fast as before.
  • Chaos bonuses changed - no longer reduces unrest, but boosts institution spread and reduces autonomy.
  • (Requires Third Rome) Reskinned Metropolitan mechanic as "Empower Chaos Priest" with new text and images.
  • (Requires Third Rome) May now spend Chaos to gain one of five icons at a time; different religions have different icons
    • Due to a limitation in the game's code, religions other than Zamorak currently use Zamorak's icon images, though the mechanics are still different.

Great Projects
  • Old "Daemonheim" project renamed to Daemonheim Keep; moved to new Daemonheim Keep province
  • Daemonheim Keep now can be built by the Daemonheim nation without the Quests institution, grants yearly Chaos but no longer grants province bonuses.
  • Paterdomus now slows down enemy units in its home area

Miscellaneous
  • Added Hunter skill loading screen
  • Doubled starting trade range at DIP tech 1 from 100 to 200.
  • Fixed missing technology code (including institution requirements)
  • Adventurers mechanic tweaked: No longer cuts build cost nor provides tax, but now provides some administrative efficency and even more reduction in development cost.
  • New generic disaster: Rise of the Adventurers. Slightly modified version of the vanilla Court and Country disaster; can occur in the Age of Adventurers.
    • A new rebel type can appear during it: Adventurer Riot. These have a large amount of artillery but no cavalry.

Update: Jun 23, 2022 @ 11:30am

Beta 1.2.0a Patch Notes

This patch fixes the inability of nations to drill, and has some other changes that were going to go in a future update.

National Flavour

  • New tag: Temple of Shadow. Has unique localised national ideas. Not currently accessible. Will in future act as an alt-history alternative to Iban if the Elven Civil War ends early.
  • Localised national ideas for Crwys
  • Cadarn
    • Reworked Fall of Cadarn disaster. Now solved via the mission tree, and has more emphasis on good governance than rebel-squashing.
    • Number of missions increased from 3 to 8.
    • New event to quickly replace elven provinces in Kandarin if Cadarn collapses

Bugfixes
  • Fixed nations being unable to drill armies.

Update: Jun 18, 2022 @ 6:41am

Beta 1.2.0 patch notes (TzHaar)

This patch finally brings the mod to the most recent EU4 patch version (1.33.x)

Monuments

Owners of the Leviathan expansion may now build 44 new monuments found around the world. Most monuments are restricted by religion, and some are by culture.

For players with the expansion, some old modifiers (e.g. Paterdomus) are removed and their functionality given to these monuments.

National Flavour
  • TzHaar
    • Localised national ideas
    • Expanded mission tree to 21 missions, plus an extra 2 depending on your choice in a new disaster
    • New Age of Adventurers or Divination disaster: Brink of Extinction
  • Localised national ideas of Glough, Glugglug, Kalumin and Rantuki

Government and Estates
    Obsidian Castes (TzHaar/Karuulm)
    • Grant land and calling the diet now functions properly. For some reason, seize land doesn't lower loyalty.
    • All estates have a new privilege each
    • TzHaar-Ga'al estate now can be unlocked via a choice in TzHaar's Brink of Extinction disaster, with two privileges.
  • Consortium Monarchy/Republic and Dwarven Outpost (Keldagrim)
    • Granting land now functions properly. For some reason, seize land doesn't lower loyalty.
    • New privilege for all Consortium estates: Grant Mineral Rights. Buffs loyalty equilibrium and influence; costs crownland and maximum adventurers.

Miscellaneous
  • Updated patch to latest EU4 version
    • This has a lot of effects, including the ability to use horde and divine ideas