Natural Selection 2

Natural Selection 2

ns2_terminus
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Update: Feb 14, 2023 @ 7:45am

Updated

Update: Feb 12, 2023 @ 3:40pm

Updated

Update: Oct 2, 2022 @ 9:24am

Fixed pathing issue in Pipe Junction

Update: Sep 11, 2022 @ 10:35am

- added pillars to pipe juinction
- added vent from terminal to corridor
- a few other very minor tweaks

Update: Aug 27, 2022 @ 5:55pm

- Rebuilt Airlock, Pipe Junction and Corridor from scratch.
- Moved Water Treatment closer to alien spawn (Sewer) to make the cyst distance to both alien naturals the same.
- Redone a large portion of occlusion from scratch.
- Tweaked commander invis to be as efficient as possible.
- Tweaked Collision to be better mapwide.
- Altered the auto pathing generator settings to make for a more pleasant commander experience mapwide.

Update: Aug 21, 2022 @ 7:27am

- Rebuilt Airlock, Observation and Bridge from scratch
- Rebuilt Pressure Control and Airlock.
- Rebuilt the connections from Reception > Flood Valve and Reception > Trash Ejection.
- Added cover to some areas of the map.
- Made most vents more comfortable for Fades to navigate through.
- Tweaked both Commander invisible and Nav mesh.

Update: Aug 5, 2022 @ 12:59pm

Changes to reactor and bridge, also turned one of the entrances to the east techpoint into a vent.

Update: Jul 15, 2022 @ 7:16am

Updates to comm invis, occlusion and collision

Expanded on Reactor to make the room more fleshed out and hopefully more enjoyable to play in.

Update: Jun 26, 2022 @ 11:12am

Updated

Update: Jun 26, 2022 @ 8:41am

Completely rebuilt Reactor.
Removed the balcony from Overlook to Hub and added a vent to that area instead.