Natural Selection 2

Natural Selection 2

ns2_terminus
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Mis à jour le : 14 févr. 2023 à 7h45

Updated

Mis à jour le : 12 févr. 2023 à 15h40

Updated

Mis à jour le : 2 oct. 2022 à 9h24

Fixed pathing issue in Pipe Junction

Mis à jour le : 11 sept. 2022 à 10h35

- added pillars to pipe juinction
- added vent from terminal to corridor
- a few other very minor tweaks

Mis à jour le : 27 aout 2022 à 17h55

- Rebuilt Airlock, Pipe Junction and Corridor from scratch.
- Moved Water Treatment closer to alien spawn (Sewer) to make the cyst distance to both alien naturals the same.
- Redone a large portion of occlusion from scratch.
- Tweaked commander invis to be as efficient as possible.
- Tweaked Collision to be better mapwide.
- Altered the auto pathing generator settings to make for a more pleasant commander experience mapwide.

Mis à jour le : 21 aout 2022 à 7h27

- Rebuilt Airlock, Observation and Bridge from scratch
- Rebuilt Pressure Control and Airlock.
- Rebuilt the connections from Reception > Flood Valve and Reception > Trash Ejection.
- Added cover to some areas of the map.
- Made most vents more comfortable for Fades to navigate through.
- Tweaked both Commander invisible and Nav mesh.

Mis à jour le : 5 aout 2022 à 12h59

Changes to reactor and bridge, also turned one of the entrances to the east techpoint into a vent.

Mis à jour le : 15 juil. 2022 à 7h16

Updates to comm invis, occlusion and collision

Expanded on Reactor to make the room more fleshed out and hopefully more enjoyable to play in.

Mis à jour le : 26 juin 2022 à 11h12

Updated

Mis à jour le : 26 juin 2022 à 8h41

Completely rebuilt Reactor.
Removed the balcony from Overlook to Hub and added a vent to that area instead.