Stellaris

Stellaris

New origins [For Stellaris 3.9.3]
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Update: Mar 19, 2023 @ 3:22am

Version 1.6.5 - Updated 2023 march 19th

- Changes needed following the new DLC First Contact

Update: Jan 22, 2023 @ 4:09pm

Version 1.6.4.6

Fix missing icons defnitions

Update: Dec 29, 2022 @ 6:34pm

Version 1.6.4.5

Bug fix

Update: Dec 15, 2022 @ 12:05am

Version 1.6.4.3

Fixed Toxoid that had not habitability preference displayed when trying to modify a species

Update: Dec 14, 2022 @ 11:46pm

Version 1.6.4.2

Fixed traits that cannot be removed

Update: Dec 14, 2022 @ 11:27pm

Version 1.6.4.2

Fixed adaptability tradition

Update: Dec 9, 2022 @ 11:21pm

Version 1.6.4.1

Minor fix

Update: Dec 4, 2022 @ 1:46am

Version 1.6.4

Orion update
Fixed problem for ringworlds

Update: Nov 26, 2022 @ 9:04am

Version 1.6.3.1

Fixes:
─ Added Green star desc entry
─ Toxics species upkeep

Change
─ Modified job bath attendant that now generates less amenities
─ Toxics species now need 60% food and 40% minerals

Update: Nov 24, 2022 @ 4:37am

Version 1.6.3

Toxic planet origin
This origin is a mix between toxic knight and overtuned origin. You need toxoid dlc to play this origin.
─ New species archetype. Toxics species need food and minerals. They have specific traits (overtuned traits)
─ This species needs are harmful for organic species. They get a special building chain (toxic baths) that replace clinics /hospitals.
─ The origin get specific jobs, mud attendant, that are in charge of the mud. More mines / industries and city districts there is on planet, more mud will be generated. Mud has increases happiness of the toxic species but decreases them for organic species
─ The toxic species get a penalty on happiness for any district not industrial or mining
─ This origin can also use the "damn the consequences" (overtuned specific edict) edict that double the positive effects of the traits
─ The species start in a specific stellar system (green color is dominant) and with specific capital planet template

Fixes:
─ Script launched after the planet colonization
─ Fix for french localization (vanilla entries broken)

Additions:
─ Added production of special ressources linked to traits for criminals
─ 16 building tiles opened by default for arcologies and special planets (shattered ring etc.). Still needs UI Overhaul Dynamic or Bigger Planet View.
─ Traits’ icons for Robot have now a specific color. This is also the same for Toxics species

Change
─ Nerf for the Hive - Ship cost and upgrades had a bonus of 50% on costs, it is now 20%. Ship upkeep has been lowered from -25% to -10%