Transport Fever 2

Transport Fever 2

Splitter
Showing 1-5 of 5 entries
Update: Nov 2, 2024 @ 3:29am

- support for 'Marker for a segment' removed
- calculation of the marking accelerated
- info panel output accelerated
- preselection for the exclusive marking of tracks or streets
- internally switched to geoutil 1.7
- internally switched to markerutil 1.3
- minor code optimizations

Update: Sep 6, 2023 @ 5:55am

- internal code optimizations
- recommendation in the guide to construction work in pause mode

Update: Mar 15, 2023 @ 9:04am

(v1.2)
- collision check from version 1.0 implemented again in 1.1 because of problems
- direct split mode for splits without setting markers
- An orange strip marks the segment to be divided when you touch it with the mouse pointer.
- restore function
- switchable hovering info panel for improved user guidance
- more precise selection algorithm
- geoutil, changed potentially unstable code (direct userdata indexing), changed functionality
- new markerutil script for most marker functions
- raised markers for tracks on top of rails
- 'Erase' setting for markers
- tooltips added
- instructions/description updated

(v1.3)
- correct 'state' assignment on quit/save, prevents an 'abandoned' info panel from appearing after loading a map
- code optimization
- geoutil 1.5, fixed wrong length calcualtion if more than one signal is on a track segment
- markerutil 1.1, minor changes
- safety check for restore function
- entered URL in mod.lua

Update: Jan 24, 2023 @ 12:26pm

- split parts are created without collision detection; This means that splitting is also possible with segments that are on top of each other
- Entered URL in mod.lua

Update: Feb 21, 2022 @ 3:47pm