Call of Duty: Black Ops III

Call of Duty: Black Ops III

FIVE NIGHTS AT FREDDY'S 2
Showing 1-3 of 3 entries
Update: Feb 14, 2022 @ 4:46pm

Hey! This is the second patch for this map, and hopefully the last (having bugs isn't good so having none is bettter!)
This patch addresses issues reported in the Discussion tab, and here's the list of what's fixed:

  • Cameras now rely on their hitbox instead of a trigger, so shooting the cams for the mask step should feel more fluid and you should have less of those 'how did i miss that' moments
  • The RDG-MDS 4000 now relies on max zombie health instead of current, so the power of the gun should feel more consistent (bodyshot = 20% damage, headshot = 33% damage, headshot explosion = 10% damage)
  • MR6 upgraded is now the downed pistol to fix issue of losing the Kendall PaP'd when downing if in inventory
  • Volk packed max stock mags from 12 > 6 (nerf)

Hopefully that's the last of it! Let me know if you do find any issues after this, and please report them! I'll do my best to address them as they come but I believe this'll be the last patch needed

Update: Feb 12, 2022 @ 9:51pm

Hello all! This is the first patch of the FNaF 2 map, and mainly being an 'improvement' update, I have fixed some issues that were mentioned/seen within the first day of the map being out. Here's the list of what I've done so far:

FIXED / ADDED

  • Nerfed Volk PaP max damage 310 --> 260(due to multiple reports of it being too 'powerful')
  • The light on cams turn off if the cam was hit with the wunderwaffe (helps knowing when cam is shot or not)
  • Fixed PaP clip due to ability to jump behind machine
  • Fixed notify sound for Arcade activating being in the Music Slider despite being an FX sound
  • Removed ceiling debris potentially hiding the camera in Parts & Service
  • Slightly moved the Show Stage camera to better ressemble the location it's in FNAF2
  • Fixed the PaP Trek50's world sound to it's proper sound, improperly being the Kendall's PaP world sound
KNOWN BUGS / IN PROCESS OF FIXING / LEARNING HOW TO FIX
  • Downed w/ Mulekick only reviving with one gun instead of two (only tested/able to be done with packed spawn pistol so far)
  • Accessing the Arcade Machine (with Developer 2 active) causing a Connection Interrupted (this probably won't be fixed as you need to go out of your way to cause this issue, the game isn't meant to be played in Developer mode regardless)

That wraps up this first wave of fixes/needed additions! Lmk in the pinned discussion if I missed anything, if you find an issue, or have a suggestion (albeit only accepting small ones as I do want to start on other project, i.e., I'm not adding extended easter eggs but I'm up to suggestions similar to adding the lights of the cameras turning off after they're shot)

Update: Feb 11, 2022 @ 5:27am

Map has been released! Enjoy :)