Teardown

Teardown

Basilisco V2
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Update: May 11, 2022 @ 8:09pm

One big update takes a lot of weight off my shoulders yet I still have the weight on my shoulders

ADDED:
- Spawnable instances for spawn menu, due to proximity, make sure you have space and look up when spawning.
- Improved effects including camera shake for various attacks.
- Added health to the head unit using Dima's destructible robot framework, shoot the head with either explosives, default guns, or any gun that is supported by the destructible robots framework. Emissive shapes on the head indicate condition of the head (blue = fine, yellow = damaged, red = badly damaged, blinking red = critical damage).

CHANGED:
- Sped up strafing attack runs.
- Does not track player while using laser or railgun or ramming, to give the player a fighting chance.
- Primary laser reworked into a short-duration/high-intensity weapon.
- Multi missiles stop homing after a certain duration to reduce their tendency to fly in circles on missed attacks.
- Main laser beam now uses sprites for more reliability.
- Heavy cannons are now separate bodies from wings that are animated with recoil.
- Heavy cannon shots now have a shockwave on impact, inspired by that kinetic bombardment mod.
- Ram attacks can be parried by shooting the head before it hits the player or other shapes.
- Nuke only sends player back to Menu() rather than crash the game, to be nicer.
- Nuke can be cancelled by shooting it in the head with explosives or certain guns before it fires
- Changed pain mechanics, now based on a pain meter that increases with each critical shape destroyed until it flinches and the meter resets.

Update: Feb 6, 2022 @ 9:10pm

CHANGED:
- Lua fix to prevent a potential while trap in main script.

Update: Feb 6, 2022 @ 8:59pm

Update: Feb 6, 2022 @ 8:56pm

CHANGED:
- Nerfed the chance that the laser attack will repeat if laser attack finishes while you are in sight.

Update: Feb 6, 2022 @ 8:49pm

Update: Feb 4, 2022 @ 7:46pm

This is pretty much the official release now.

ADDED:
- Variants (upgun, plain, armoured, and versions without the nuke).
- Controls in the basement to spawn the different variants.

Update: Feb 4, 2022 @ 5:25pm

Removed:
- Sustained aggro buildup, hiding will break aggro buildup

Update: Feb 3, 2022 @ 9:22pm

Fine tuning

Changed:
- Aiming system of the ventral turrets, now it uses euler angles instead of QuatSlerp
- Modified nuke kill code so hopefully not even godmode can save you

Update: Feb 2, 2022 @ 2:53pm